//粘贴到帧上运行即可
var p1Start:Point = new Point(0,0); var p1End:Point = new Point(50,50); var p2Start:Point = new Point(50,50); var p2End:Point = new Point(100,100); var p:Point = new Point(); trace(checkPoint()) function checkPoint() { if (p1Start.x == p1End.x) { if (p2Start.x == p2End.x) { trace("平行线"); p = null; } else { p.x = p1Start.x; p.y = p2Start.y+(p1Start.x-p2Start.x)/(p2End.x-p2Start.x)*(p2End.y-p2Start.y); } } else if (p2Start.x == p2End.x) { p.x = p2Start.x; p.y = p1Start.y+(p2Start.x-p1Start.x)/(p1End.x-p1Start.x)*(p1End.y-p1Start.y); } else { var K1:Number = (p1Start.y-p1End.y)/(p1Start.x-p1End.x); var K2:Number = (p2Start.y-p2End.y)/(p2Start.x-p2End.x); if (K1 == K2) { trace("平行线"); p = null; } else { var B1:Number = (p1Start.x*p1End.y-p1Start.y*p1End.x)/(p1Start.x-p1End.x); var B2:Number = (p2Start.x*p2End.y-p2Start.y*p2End.x)/(p2Start.x-p2End.x); p.x = (B2 - B1) / (K1 - K2); p.y = K1 * p.x + B1; } } return p; }
时间: 2024-12-26 16:12:58