> 1/ does the algorithm works only from0,0 to frame_width,frame_height ? > Is there a way to define a "worldcoordinate system" different than the > "renderer coordinate system"(let's say rendering lines bounded between > -1
ELK架构:elasticsearch+kibana+filebeat 版本信息: elasticsearch 5.2.1 kibana 5.2.1 filebeat 6.0.0 (预览版) 今天在进行ELK测试的时候,在kibana上面discover无论那个index,发现均会报错: [request] Data too large, data for [<agg [2]>] would be larger than limit of 并且在elasticsearch的日志可以看到: or
I'm using antigrain in a mapping application and am drawing road names bent to the shape of the road. I have 2 questions that have stumped me... 1. Some of my lines have points off screen and are easily clipped for drawing the line. However, when I
Currently in AGG I use new/delete to operate with heap, but sometimes it's not very good. On the other hand, I wouldn't like to do it in a STL-like way, because it will be too bulky. I would do it as follows. There will be agg_allocator.h file that
1 前言 I added the possibility to shorten paths in converters conv_stroke and conv_dash. It's good for drawing arroheads with rather thick strokes. Also thre's a converter agg_conv_shoren_path.h that can be used independently. I also added agg_conv_co