Bad Habits of UI/UX Designers (交互设计师的那些坏习惯)

From creating imaginary users to forgetting about budgets, the design process has some flaws.

Recently, I was pulled into a UI/UX meeting with a big regional bank’s internal team and IT vendor. The bank had hired a whole army of UI/UX designers to revamp both internal and client-facing systems. The senior team members were paid five-figure salaries a month and given senior vice president titles.

It was bizarre and almost illogical how they went about their UI/UX design process. Out of that meeting came a few revelations I just had to share.

(作者最近加入了一个项目,一家地区银行花了很高昂的成本雇佣了一个资深交互设计团队来负责对内和对外的产品设计,然而作者在了解了他们的设计流程之后忍不住挑出了他们的一些坏习惯)

Creating Imaginary Personas Instead of Asking Real Users(创造想象的用户画像而不是去问问真实的用户)

Why do some UX designers create imaginary “personas” to determine requirements when there are thousands of existing end users who can tell you what they want?(为什么有些交互设计师总会创造一些想象的用户模型去决定需求,而不是去问问那些真实存在的成千上万的用户到底想要什么?)

I’m not against using personas for brainstorming sessions if it’s difficult to survey real users. But if the actual end users are available, why wouldn’t you just go out and talk to them? Instead of having a bunch of UI/UX folks sitting in a room imagining themselves to be a 16-year-old or a 60-year-old using the app and then sticking Post-it notes all over a wall.(如果用户需求很难直接去采集,作者也不反对用头脑风暴的方式去使用用户画像分析,但如果直接采集需求可行,那为什么不呢)

To make things worse, wireframes and design mock-ups are approved by managers who aren’t the end user or target audience of an app.

The proof of a pudding is in the eating.(布丁好不好吃,吃了才知道,实践才能出真知嘛)

The judge of a good UI/UX design shouldn’t be the designer, the manager, or even the CEO. It should be the user. Why else would it be called user interface and user experience?(评价一个设计方案好坏的应该是用户,而不是设计师、经理或是CEO)

Brainstorming Without Regard for Budget and Technical Constraints(不顾及项目预算和技术条件限制的头脑风暴)

I left that meeting wondering if the team’s projects typically lead to bad outcomes since they’re based on a bunch of designers playing out hypothetical, idealistic situations. It turns out I was right.(作者看到这些爱猜想的设计师的设计过程,有预感这项目要凉,果然不出所料)

A few days later, I had the chance to catch up with an old friend who is also a senior vice president in the bank. He’s been with the bank for some years, and he knew the UI/UX lead I had met with. He had sat in a few meetings with her team for a revamp of one of the systems his department uses. I asked him about the outcome. He said it was a sad and regrettable affair; “a missed opportunity” were his exact words.(作者从银行副总那得知,项目最后黄了,并且觉得很后悔因此错失了大好的机遇)

Why? Because after all that idealistic brainstorming, the team took the design to the developers, who said too much of it required customization work due to the platform the system sat on. In the end, the bank decided the cost was too high and went for something simpler.(由于技术上受到限制,成本又太高,最终银行选择了更简单的方案)

So, my friend said, the chance to greatly improve a platform the bankers used frequently was missed. The result wasn’t what the end users were hoping for. All those hours spent brainstorming by the designers in their “scrum sessions” amounted to wasted time and money.

I heard about this pitfall in an Adobe conference many years ago. One of their product evangelists said that designers and developers in a web design company often end up hating each other. Designers create beautiful mock-ups in Photoshop. Clients love it and sign off. But when the coders receive it, they find the beautiful artwork and concepts difficult, or even impossible, to implement given the technical constraints. Hence they quarrel.(设计师和开发人员之间的争执很多时候也是因为设计出来的产品看起来很漂亮却很难实现,有时候甚至根本实现不了)

Wouldn’t it be easier if everyone just talked to each other from the beginning?

To be fair to designers, their final product is often more reflective of the clients’ vision than their own. But having been involved in projects big and small for years, I’ve learned how important it is to manage client expectations and involve developers in the discussion from day one to ensure the vision fits within the budget. Clients should realize that they can’t ask for the sky if their budget doesn’t cater for that… Ideals seldom come cheap!

Reducing Clutter by Rearranging Layouts and Elements(通过传统重排布局的方式去减少海量信息带来的混乱)

We are in the cognitive era. It’s time design caught up with technology, instead of just using clever artwork and neat layout. Science and art needs to meet… and marry.(我们生活在认知的时代,艺术应该拥抱科学)

Most designers still think very much in terms of fixed navigation menus and content layouts. It might well be the case that the basic navigation items should all be there by default. But beyond that, we should always let users customize their UI based on their own preferences. Or better still, in the case of enterprise software, we can use the login profiles to vary the UI menu according to the user’s role. In the middle of a session, A.I. can predict the next command the user is likely to need. The best mobile apps and productivity software are already doing this.

With screen devices getting smaller and smaller, the best apps and sites are also increasingly using A.I. to customize the content served to the user. Designers need to think in more dynamic terms when planning menu items and content layout. Only then can clutter be truly reduced in this information-overloaded era of ours.(用户的屏幕越来越小,最好的应用或网页应该能通过人工智能的方式为用户提供定制化的服务,设计师应该更动态的处理页面菜单和内容,这样才能真正的解决海量信息带来的混乱)

Of course, none of this is easy. It requires a UI/UX designer to think like a programmer and draw like a designer. But then, with the number of jobs being replaced by algorithms, even in design, being able to do this is how you won’t lose your job to a robot.

A good joke is simple and intuitive. That should also be the case for good UI/UX. It should leave the user delighted and wanting to share it with others.

作者:Lance Ng

原文地址:https://www.cnblogs.com/lixiang12/p/10257680.html

时间: 2024-10-12 16:14:53

Bad Habits of UI/UX Designers (交互设计师的那些坏习惯)的相关文章

设计师的日常--你要知道的25个UI/UX设计网站

如果你像我一样,总是花很多时间试图找到一个最好的模式,最好用的工具和最漂亮的颜色.当然,每位设计师的需求不同,所谓"完美"的标准也不一样.但是如果能有一份资源包含几乎所有你需要的设计资源,那再好不过了. 朋友,别担心,这个问题我们很快就能解决啦.答案就在这篇文章里. 配色灵感 还在为配色苦恼?找不到色彩灵感? 试试下面这些网站. 1. Flat UI Color Picker – Flat Design必不可少,颜色自动分类 2. ColourLovers – 色彩社区,不仅可以配色,

优秀的UI/UX设计师需要具备哪些技能?

设计可以是一款产品,一个网站,也可以是一个品牌门面.因此,无论在任何时代及领域,设计师似乎都是不可或缺的存在.而随着互联网时代的到来,企业对设计师们对要求已发生改变,从传统的平面设计也衍生出更多的职位,包括:UI/UX/产品设计/视觉设计等等.那么,究竟什么样的设计师更受企业欢迎呢?有哪些技能对一名优秀的设计师来说,是必备的呢?今天,让我们一起来探讨下吧. 1. 和你的设计保持"距离" 所谓"居高才能望远",设计师有时需要用"望远镜"来理解和处理

设计师们做UI设计和交互设计、界面设计等一般会去什么网站呢?

明明可靠颜值吃饭,却偏偏要靠才华立身,UI设计师就是这样一群神奇的物种.面对“大的同时小一点”.“五彩斑斓黑”.“下班之前给我”……这些甲方大大刁钻的需求,设计师每天都在咬牙微笑讨生活.你可以批评我的作品,但是不能质疑我的业务能力.这是设计师的底线. 言归正传,设计师们做UI设计和交互设计.界面设计等一般会去什么网站呢?我挑选了12个非常实用的设计网站,既有大家众所周知的又包含一些比较小众但是干货满满的网站,涉及素材资源站.字体设计网站.以及动效.视频素材网站等等,希望小编的推荐能对大家的学习和

不容错过!2016年度优秀UI/UX设计文章

本文整理了一些2016年度最受欢迎的文章,例如有关UI / UX设计的理论知识,书籍和工具,如何做出更好的设计的方法和建议,以及新的设计趋势. 1. 2017年用户体验设计趋势 我们期待着2017年用户体验设计将如何发展.同时,我们对用户体验的过去,现在,以及对将来的预测都有一些看法. 2. 设计是为什么? 某些方面来讲,这种知识是苦乐参半的. 没有什么是永恒的.你想做一个改变世界的东西,但是在很久以前,世界就已经改变了. 它不再激发同样的奇迹. 考虑到时间问题,我们总是要求得更多. 3. 设计

分享20个最新的免费 UI 设计素材给设计师

用户界面设计涉及到很多的创意,灵感以及需要与客户进行有效沟通的技能.良好的用户界面是一致的,可以使网站更容易理解和使用.UI设计的重点在于用户体验和互动,同时易于使用对于一个成功的移动应用程序来说非常重要.在这篇文章中,我们收集了20个最新的免费 UI 设计素材给设计师. 您可能感兴趣的相关文章 Web 前端开发人员和设计师必读精华文章推荐 精心挑选的优秀jQuery Ajax分页插件和教程 12个让人惊叹的的创意的 404 错误页面设计 让网站动起来!12款优秀的 jQuery 动画插件 8个

优秀交互设计师成长指南

近几年来,随着互联网行业的兴起,设计师这一职业迅速成为热门.欣欣向荣的职业趋势吸引着更多的人加入到这一行业中来,优秀的设计师更是抢手.按岗位需求,设计师也分为几大类,常见的有交互设计师,视觉设计师,用户体验设计师,网页设计师等等.今天,我们的主角就是交互设计师. 交互设计是什么 交互设计由IDEO的创始人比尔·莫格里奇在1984年提出,一开始叫Softface,后来改名为"Interaction Design"也就是今天所说的交互设计.交互设计就是对产品与用户之间的交互机制进行设计的职

交互设计师常用的web设计模式(转)

交互设计师在设计线框图原型时,熟知常见的web设计模式很有帮助,做到“心中有数”才能创造出符合需求,用户易学易用的界面来.所谓“没有必要重复发明轮子”,模式往往容易解决常见问题,正确的模式能帮用户熟悉界面.提高效率. 常见的UI设计模式如下图: 下面分别进行具体分析,遇到不同需求的时候就可以选择合适UI设计模式. 01.主体/细节(Master/Detail)模式 主体/细节模式可以分为横向和纵向两种.如果想让用户在同一页面下,引导他们在类目下高效地切换,这无疑是一种理想的方式.如果主体信息对于

推荐交互设计师阅读的一本书

关于<破茧成蝶>这本书 作为一门独立的学科和行业,用户体验设计正在高速发展并得到越来越多的重视.随着互联网思维这一概念的提出和兴起,"用户体验"的地位和关注度得到进一步的提升和强化. 市面上已经有非常多专业的用户体验书籍,但解决用户体验设计师在职场中遇到的众多现实问题的图书并不多见.本书从用户体验设计师的角度出发,系统地介绍了其职业生涯中的学习方法.思维方式.工作流程和方式,覆盖了用户体验设计基础知识.设计师的角色和职业困惑.工作流程.需求分析.设计规划和设计标准.项目跟进

新人与三年经验的交互设计师有多大的差距?

刚开始实习的时候,师兄告诉我成长最快的方式就是:偷学其他前辈的本领——这不用说我也知道啦,当然不能说偷这么难听,仔细观察平时前辈的工作方式和状态,就会有莫大的收获. 首先,让我不要脸地先把自己定义成一个0.5年工作经验的新人,而我的师姐,则正好是一位满三年工作经验的资深交互设计师.所以,让我仅从一个后辈的眼光,说说我所看到的那些差距. 最先感知到的,是极高的业务熟悉度 作为一名新进实习生,本身又不是电商产品的重度用户,对业务自然是非常不熟悉的.刚接到的一些任务,最困扰我的一个方面就是『设计界限』