LayerMask mask = 1 << LayerMask.NameToLayer("UI"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 100000.0f, mask.value)) { ... }
时间: 2024-08-27 10:44:02
LayerMask mask = 1 << LayerMask.NameToLayer("UI"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 100000.0f, mask.value)) { ... }