-(void)checkAttack
{
static BOOL beforeState;
static int count = 0;
BOOL attack = CGRectIntersectsRect(self.lifeView.frame, self.blockView.frame);
if (beforeState == 0 && attack == 1) {
count ++;
[self.countLabel setText:[NSString stringWithFormat:@"碰撞次数:%d",count]];
}
beforeState = attack;
CGFloat blockOriginY = self.lifeView.frame.origin.y - self.blockView.frame.size.height;
CGFloat maxBlockOriginY = self.lifeView.frame.origin.y + self.blockView.frame.size.height;
CGFloat lifeOriginX = self.blockView.frame.origin.x - self.lifeView.frame.size.width;
CGFloat maxLifeOriginX = self.blockView.frame.origin.x + self.lifeView.frame.size.width;
if ((maxLifeOriginX > self.lifeView.frame.origin.x && self.lifeView.frame.origin.x> lifeOriginX) && (self.blockView.frame.origin.y > blockOriginY && maxBlockOriginY > self.blockView.frame.origin.y)) {
count ++;
[self.countLabel setText:[NSString stringWithFormat:@"碰撞次数:%d",count]];
}
}