转自: http://blog.csdn.net/aniven/article/details/2205851
RGB和HSL(也叫HSB/HSV)是两种色彩空间,即:红,绿,蓝(Red,Green,Blue)和色调,饱和度,亮度(Hue,Saturation,Lightness或Brightness或Value),前者适用于机器采样,目前的显示器颜色即由这三种基色构成,而后者更符合人类的直观感觉,比如人一般表达一个颜色会这样说:有点浓的暗红色。而不会说红色占多少,绿色占多少,蓝色占多少。
在Windows的标准颜色对话框中均包含这两种表示方法。RGB的取值范围在0~255之间,HSL的取值在0~1之间,但Windows系统处理成了0~240取值范围,各种不同环境下的取值参照附表。另外还有CMY/CMYK颜色空间,常用于印刷行业,以后再将RGB-CMY-CMYK的转换算法贴出。
RGB转换成HSL:
#include <algorithm>
using std::min;
using std::max;
void RGB2HSL(TColor AColor, double &H,double &S,double &L)
{
double R,G,B,Max,Min,del_R,del_G,del_B,del_Max;
R = GetRValue(AColor) / 255.0; //Where RGB values = 0 ÷ 255
G = GetGValue(AColor) / 255.0;
B = GetBValue(AColor) / 255.0;
Min = min(R, min(G, B)); //Min. value of RGB
Max = max(R, max(G, B)); //Max. value of RGB
del_Max = Max - Min; //Delta RGB value
L = (Max + Min) / 2.0;
if (del_Max == 0) //This is a gray, no chroma...
{
//H = 2.0/3.0; //Windows下S值为0时,H值始终为160(2/3*240)
H = 0; //HSL results = 0 ÷ 1
S = 0;
}
else //Chromatic data...
{
if (L < 0.5) S = del_Max / (Max + Min);
else S = del_Max / (2 - Max - Min);
del_R = (((Max - R) / 6.0) + (del_Max / 2.0)) / del_Max;
del_G = (((Max - G) / 6.0) + (del_Max / 2.0)) / del_Max;
del_B = (((Max - B) / 6.0) + (del_Max / 2.0)) / del_Max;
if (R == Max) H = del_B - del_G;
else if (G == Max) H = (1.0 / 3.0) + del_R - del_B;
else if (B == Max) H = (2.0 / 3.0) + del_G - del_R;
if (H < 0) H += 1;
if (H > 1) H -= 1;
}
}
HSL转换为RGB:
TColor HSL2RGB(double H,double S,double L)
{
double R,G,B;
double var_1, var_2;
if (S == 0) //HSL values = 0 ÷ 1
{
R = L * 255.0; //RGB results = 0 ÷ 255
G = L * 255.0;
B = L * 255.0;
}
else
{
if (L < 0.5) var_2 = L * (1 + S);
else var_2 = (L + S) - (S * L);
var_1 = 2.0 * L - var_2;
R = 255.0 * Hue2RGB(var_1, var_2, H + (1.0 / 3.0));
G = 255.0 * Hue2RGB(var_1, var_2, H);
B = 255.0 * Hue2RGB(var_1, var_2, H - (1.0 / 3.0));
}
return TColor(RGB(R,G,B));
}
//---------------------------------------------------------------------------
double Hue2RGB(double v1, double v2, double vH)
{
if (vH < 0) vH += 1;
if (vH > 1) vH -= 1;
if (6.0 * vH < 1) return v1 + (v2 - v1) * 6.0 * vH;
if (2.0 * vH < 1) return v2;
if (3.0 * vH < 2) return v1 + (v2 - v1) * ((2.0 / 3.0) - vH) * 6.0;
return (v1);
}
如果要得到Windows里的HSL值,可以重载这两个函数,参数换成int类型:
#include <Math.hpp>
RGB转换成HSL:
void RGB2HSL(TColor AColor, int &H,int &S,int &L)
{
double h,s,l;
RGB2HSL(AColor,h,s,l);
H = RoundTo(h * 240,0);
S = RoundTo(s * 240,0);
L = RoundTo(l * 240,0);
}
HSL转换为RGB:
TColor HSL2RGB(int H, int S, int L)
{
double h,s,l;
h = H / 240.0;
s = S / 240.0;
l = L / 240.0;
return HSL2RGB(h,s,l);
}
附表(HSL/V/B在各种环境下的取值范围):
Applications |
Space |
H Range |
S Range |
L/V/B Range |
|
Paint Shop Pro |
HSL |
0 - 255 |
0 - 255 |
L |
0 - 255 |
Gimp |
HSV |
0 - 360° |
0 - 100 |
V |
0 - 100 |
Photoshop |
HSV |
0 - 360° |
0 - 100% |
B |
0 - 100% |
Windows |
HSL |
0 - 240 |
0 - 240 |
L |
0 - 240 |
Linux / KDE |
HSV |
0 - 360° |
0 - 255 |
V |
0 - 255 |
GTK |
HSV |
0 - 360° |
0 - 1.0 |
V |
0 - 1.0 |
Java (awt.Color) |
HSV |
0 - 1.0 |
0 - 1.0 |
B |
0 - 1.0 |
Apple |
HSV |
0 - 360° |
0 - 100% |
L |
0 - 100% |