上一篇中讲述了NGUI动态打图集的功能,提到UGUI将图片转换长Sprite格式,其实网上也有好多,那我在这简单的说一下,
using UnityEngine; using System.Collections; using UnityEngine.UI; public class CreateTexture : MonoBehaviour { private Image image; void Awake() { image = GameObject.FindWithTag("Image").GetComponent<Image>(); } // Use this for initialization void Start () { CreateSprite(); } //将Resources中得到图片Pic_01转成精灵Sprite public void CreateSprite() { Texture2D img = Resources.Load("Pic_01") as Texture2D; Sprite pic = Sprite.Create(img, new Rect(0, 0, img.width, img.height), new Vector2(0.5f, 0.5f));//后面Vector2就是你Anchors的Pivot的x/y属性值 image.sprite = pic; } } 大家可以简单了看一下。。。也许会有帮助
时间: 2024-12-15 20:42:41