纯粹转载:转载注明参考链接!
参考链接:http://xataxnova.blog.163.com/blog/static/236620063201451061738122/,作者:网易博客 xataxnova
示例代码:(将该脚本绑在一个Lable对象上,即可测试,显示为从1跳到10)
using UnityEngine; using System.Collections; public class test : MonoBehaviour { int result = 0; private int start = 1; private int end = 10; private int jumpTimes = 9; private UILabel label = null; void Start() { label = gameObject.GetComponent<UILabel>(); StartCoroutine(JumpNumber()); } public IEnumerator JumpNumber() { int delta = (end - start) / jumpTimes; result = 0; for (int i = 0; i < jumpTimes; i++) { result += delta; label.text = result.ToString(); yield return new WaitForSeconds(1); } result = end; label.text = result.ToString(); StopCoroutine(JumpNumber()); } }
代码中 yield return new WaitForSeconds(1);表示返回1秒,若写成yield return1;表示返回1帧。
时间: 2024-10-21 10:25:26