1.public Vector3 angularVelocity { get; }
未测
2.public bool animatePhysics { get; set; }
未测
3.public bool applyRootMotion { get; set; }
是否打开根运动
4.public Avatar avatar { get; set; }
[人形动画]人形动画Avatar
5.public Vector3 bodyPosition { get; set; }
未测
6.public Quaternion bodyRotation { get; set; }
未测
7.public AnimatorCullingMode cullingMode { get; set; }
未测
8.public Vector3 deltaPosition { get; }
对于有根位移的动画,相对于上一帧的位移本地空间坐标差。
9.public Quaternion deltaRotation { get; }
对于有根位移的动画,相对于上一帧的位移本地空间旋转坐标差。
10.public float feetPivotActive { get; set; }
未测
11.public bool fireEvents { get; set; }
未测
12.public float gravityWeight { get; }
未测
13.public bool hasRootMotion { get; }
未测
14.public bool hasTransformHierarchy { get; }
未测
15.public float humanScale { get; }
未测
16.public bool isHuman { get; }
是否是人形动画
17.public bool isInitialized { get; }
未测
18.public bool isMatchingTarget { get; }
未测
19.public bool isOptimizable { get; }
未测
20.public int layerCount { get; }
动画层数
21.public bool layersAffectMassCenter { get; set; }
未测
22.public float leftFeetBottomHeight { get; }
未测
23.public bool linearVelocityBlending { get; set; }
未测
24.public bool logWarnings { get; set; }
未测
25.public int parameterCount { get; }
未测
26.public AnimatorControllerParameter[] parameters { get; }
未测
27.public Vector3 pivotPosition { get; }
[人形动画]相对于两脚之间的中间点,非人形动画返回Vector3.zero
28.public float pivotWeight { get; }
未测
29.public float playbackTime { get; set; }
未测
30.public AnimatorRecorderMode recorderMode { get; }
未测
31.public float recorderStartTime { get; set; }
未测
未写完