参考:Mark_Liu--cocos creator--DragonBones 骨骼动画入门
1.首先在网上下载dragonBones 的文件解压后有三个文件
2.将文件夹放入cocos creator,
3.新建一个空结点并添加渲染组件dragonBones,新建一个js文件,将js文件和节点绑定。将资源的两个json文件放入dragonBones对应的框中
4.查看SwordsMan的json文件,搜索 gotoAndPlay ,该关键字对应的就是动作名称
5.打开js文件,写入代码
cc.Class({ extends: cc.Component, properties: { // foo: { // default: null, // The default value will be used only when the component attaching // to a node for the first time // url: cc.Texture2D, // optional, default is typeof default // serializable: true, // optional, default is true // visible: true, // optional, default is true // displayName: ‘Foo‘, // optional // readonly: false, // optional, default is false // }, // ... }, // use this for initialization onLoad: function () { this.getArmature(); }, // called every frame, uncomment this function to activate update callback // update: function (dt) { // }, getArmature:function(){ //获取 ArmatureDisplay this._armatureDisPlay = this.getComponent(dragonBones.ArmatureDisplay) //获取 Armatrue this._armature = this._armatureDisPlay.armature() //添加动画监听 this._armatureDisPlay.addEventListener(dragonBones.EventObject.FADE_IN_COMPLETE, this.animationEventHandler, this) this._armatureDisPlay.addEventListener(dragonBones.EventObject.FADE_OUT_COMPLETE, this.animationEventHandler, this) this.attack(); }, attack:function(){ //动画执行方式一 this._armature.animation.fadeIn(‘attack1‘, -1, -1, 0, ‘hit‘); }, attack2:function(){ //动画执行方式二 this._armatureDisPlay.playAnimation(‘attack2‘, 1); }, animationEventHandler: function animationEventHandler(event) { if (event.type == dragonBones.EventObject.FADE_IN_COMPLETE) { cc.log(event.detail.animationName + ‘ fade in complete‘); } else if (event.type == dragonBones.EventObject.FADE_OUT_COMPLETE) { cc.log(event.detail.animationName + ‘ fade out complete‘); } }});
其中的‘attack1‘,‘attack2‘,均可换为动作名称。
原文地址:https://www.cnblogs.com/zuhaoran/p/8534870.html
时间: 2024-08-25 08:49:44