其实在cocos2dx下使用多线程其实就是用C++去写,这里提供几个简单的例子:
原文地址:http://blog.csdn.net/qqmcy/article/details/36227377
1、
// // PublicScene.cpp // testthirdone // // Created by 杜甲 on 14-7-1. // void hello() { log("hello thread"); } bool PublicScene::init() { bool bRet = false; do { CC_BREAK_IF(!Scene::init()); std::thread t1(hello); t1.join(); log("主线程"); bRet = true; } while (0); return bRet; } std::thread t1(hello); t1.join(); log("主线程");
2、
// // PublicScene.cpp // testthirdone // // Created by 杜甲 on 14-7-1. // // void hello() { log("hello thread"); } bool PublicScene::init() { bool bRet = false; do { CC_BREAK_IF(!Scene::init()); std::vector<std::thread> threads; for (int i = 0; i < 5; ++i) { threads.push_back(std::thread([ = ]() { log("%s",StringUtils::format(" thread %d",i).c_str()); })); } for (auto& thread :threads) { thread.join(); } log("Main Thread"); bRet = true; } while (0); return bRet; }
3、
// // PublicScene.cpp // testthirdone // // Created by 杜甲 on 14-7-1. // // void hello() { log("hello thread"); } bool PublicScene::init() { bool bRet = false; do { CC_BREAK_IF(!Scene::init()); std::mutex m; std::thread t1([&m](){ m.lock(); for (int i = 0; i < 10; i++) { log("%s",StringUtils::format(" thread1 %d",i).c_str()); } m.unlock(); }); std::thread t2([&m](){ m.lock(); for (int i = 0; i < 10; i++) { log("%s",StringUtils::format(" thread2 %d",i).c_str()); } m.unlock(); }); t1.join(); t2.join(); log("Main Thread"); bRet = true; } while (0); return bRet; }
cocos2d-x3.2 下使用多线程
时间: 2024-10-13 00:21:52