前面的返回按钮, 以及自己试验的一些Icon都不显示, 然后回去翻UIWidgets的README
public class UIWidgetsExample : UIWidgetsPanel {
protected override void OnEnable() {
// if you want to use your own font or font icons.
// FontManager.instance.addFont(Resources.Load<Font>(path: "path to your font"), "font family name");
// load custom font with weight & style. The font weight & style corresponds to fontWeight, fontStyle of
// a TextStyle object
// FontManager.instance.addFont(Resources.Load<Font>(path: "path to your font"), "Roboto", FontWeight.w500,
// FontStyle.italic);
// add material icons, familyName must be "Material Icons"
// FontManager.instance.addFont(Resources.Load<Font>(path: "path to material icons"), "Material Icons");
base.OnEnable();
}
emmm
下载字体放到Assets\Resources\Fonts
下
修改UI入口处
// UIMain.lua
using System.Collections.Generic;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.material;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
namespace UI
{
public class UIMain : UIWidgetsPanel
{
protected override void OnEnable()
{
FontManager.instance.addFont(Resources.Load<Font>(path: "Fonts/MaterialIcons-Regular"), "Material Icons");
base.OnEnable();
}
// ...
}
}
图标就可以正常显示了
原文地址:https://www.cnblogs.com/lunoctis/p/12238615.html
时间: 2024-10-05 03:09:27