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原文地址: http://www.cocos2dev.com/?p=572
在上一篇文章中主要是编写了iOS Admob的接口实现。那么现在我们要做的事就是在unity中调用iOS Admob并展示。
一、实现Unity中对外接口,内部负责调用iOS Admob接口。
LHiOSAdmob.cs
using UnityEngine; using System.Collections; using System.Runtime.InteropServices; using System.Linq; using System.Collections.Generic; public enum GADAdSize:int { // iPhone and iPod Touch ad size. Typically 320x50. kGADAdSizeBanner = 1, // Taller version of kGADAdSizeBanner. Typically 320x100. kGADAdSizeLargeBanner, // Medium Rectangle size for the iPad (especially in a UISplitView‘s left pane). Typically 300x250. kGADAdSizeMediumRectangle, // Full Banner size for the iPad (especially in a UIPopoverController or in // UIModalPresentationFormSheet). Typically 468x60. kGADAdSizeFullBanner, // Leaderboard size for the iPad. Typically 728x90. kGADAdSizeLeaderboard, // Skyscraper size for the iPad. Mediation only. AdMob/Google does not offer this size. Typically // 120x600. kGADAdSizeSkyscraper, // An ad size that spans the full width of the application in portrait orientation. The height is // typically 50 pixels on an iPhone/iPod UI, and 90 pixels tall on an iPad UI. kGADAdSizeSmartBannerPortrait, // An ad size that spans the full width of the application in landscape orientation. The height is // typically 32 pixels on an iPhone/iPod UI, and 90 pixels tall on an iPad UI. kGADAdSizeSmartBannerLandscape } public class LHiOSAdmob : MonoBehaviour { [DllImport("__Internal")] private static extern void startRequestAdmob(string admobId, int adSizeId, float pixelX, float pixelY); [DllImport("__Internal")] private static extern void setAdmobHidden(bool isHidden); public static LHiOSAdmob Instance; private GADAdSize adSize; void Awake() { // singleton if (Instance != null) { Debug.LogError("Multiple instances of LHiOSAdmob"); } Instance = this; } // Init google admob // It will request the admob after five seconds. // It‘s will auto show admob. public void InitAdmob(string admobId, GADAdSize size, Vector2 pos) { #if UNITY_IPHONE int adSizeId = (int)size; startRequestAdmob(admobId, adSizeId, pos.x, pos.y); #else Debug.Log("Admob only run on iPhone platform"); #endif } // Set Admob BannerView is visible or not public void SetAdmobVisible(bool isVisible) { #if UNITY_IPHONE setAdmobHidden(!isVisible); #else Debug.Log("Admob only run on iPhone platform"); #endif } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
这是一个单例接口类,内部负责调用iOS Admob接口,并开放对外接口。供其他c#文件调用。
注意:你可以制作一个Prefab,并包含该脚本。将该Prefab拖放到场景中。在需要显示admob的地方调用。
二、测试admob显示,也就是在你需要的地方。
TestAdmob.cs
using UnityEngine; using System.Collections; public class TestAdmob : MonoBehaviour { // Use this for initialization void Start () { LHiOSAdmob.Instance.InitAdmob("your admob id", GADAdSize.kGADAdSizeSmartBannerLandscape, new Vector2(0, 150)); } // Update is called once per frame void Update () { } }
ok, 现在可以Build iOS工程了。
注意:
Build的iOS工程,要添加对应的编译选项和iOS框架。
1、Other Linker Flags 添加 -ObjC
2、Xcode->Targets->Build Phases->Link Binary With Libraries 添加以下框架:
AdSupport
AudioToolbox
AVFoundation
CoreGraphics
MessageUI
StoreKit
SystemConfiguration
iOS平台添加Google Admob -2/2(Unity3D开发之八)
时间: 2024-11-05 18:42:16