<pre class="cpp" name="code">/* *Copyright(c)2016,烟台大学计算机与控制工程学院 *All rights reserved *文件名称:123.cpp *作 者:隋宗涛 *完成日期:2016年5月8日 *版 本 号:v1.0 * *问题描述:在上周的游戏角色类基础上扩充,为每个角色创建一个武器,并在攻击行为发生时,武器在其中起作用,设计一个武器类,其数据成员至少要有武器名、威力 *输入描述: *程序输出: */ #include <iostream> using namespace std; class Weapon { public: Weapon(string wnam, int f); int getForce(); private: string wname; int force; }; Weapon::Weapon(string wnam, int f):wname(wnam),force(f) {} int Weapon::getForce() { return force; } class Role { public: Role(string nam, int b, string wnam, int f); ~Role(); void eat(int d); void attack(Role &r); bool isAlived(); void show(); private: string name; int blood; Weapon weapon; bool life; }; Role::Role(string nam, int b, string wnam, int f):name(nam),blood(b),weapon(wnam,f) { if(blood>0) life=true; else life=false; } Role::~Role() { cout<<name<<"退出江湖..."<<endl; } void Role::eat(int d) { if(isAlived()) blood+=d; } void Role::attack(Role &r) { if(isAlived()) { blood+=weapon.getForce(); r.blood-=weapon.getForce(); if(r.blood<=0) r.life=false; } } bool Role::isAlived() { return life; } void Role::show() { cout<<name<<" has "<<blood<<" blood, it is "; if(isAlived()) cout<<"alived."; else cout<<"dead."; cout<<endl; } int main( ) { Role mary("Mary", 500, "TuLong",200); Role jack("Jack", 10, "YiTian", 180); cout<<"---begin---"<<endl; mary.show(); jack.show(); cout<<"---1st round---"<<endl; jack.attack(mary); mary.show(); jack.show(); cout<<"---2nd round---"<<endl; mary.attack(jack); mary.show(); jack.show(); cout<<"---end---"<<endl; return 0; }
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时间: 2024-10-30 01:06:18