1.bool UpdateGameElement(const struct_game_element& ele, gs_dbs_user_info_op_req& db_req, ::google::protobuf::RepeatedPtrField<struct_game_element>& c_rep_game_ele, gs_c_mail_ntf_array* pMailNtf = NULL, ::google::protobuf::RepeatedPtrField<user_hero>* c_heros = NULL);
2,bool UpdateGameElement(const ::google::protobuf::RepeatedPtrField<struct_game_element>& rep_ele, gs_dbs_user_info_op_req& db_req, ::google::protobuf::RepeatedPtrField<struct_game_element>& c_rep_game_ele, gs_c_mail_ntf_array& mail_ntf, ::google::protobuf::RepeatedPtrField<user_hero>* c_heros = NULL);
3.bool UpdateGameElement(const stGameElement& ele, gs_dbs_user_info_op_req& db_req, ::google::protobuf::RepeatedPtrField<struct_game_element>& c_rep_game_ele, gs_c_mail_ntf_array* pMailNtf = NULL, ::google::protobuf::RepeatedPtrField<user_hero>* c_heros = NULL);
4.bool UpdateGameElement(const std::vector<stGameElement*> &eles, gs_dbs_user_info_op_req& db_req, ::google::protobuf::RepeatedPtrField<struct_game_element>& c_rep_game_ele, gs_c_mail_ntf_array& mail_ntf, ::google::protobuf::RepeatedPtrField<user_hero>* c_heros = NULL);
bool UpdateGameElement(const std::vector<stGameElement> &eles, gs_dbs_user_info_op_req& db_req, ::google::protobuf::RepeatedPtrField<struct_game_element>& c_rep_game_ele, gs_c_mail_ntf_array& mail_ntf, ::google::protobuf::RepeatedPtrField<user_hero>* c_heros = NULL);
对于单个因为有可能不需要邮件,因为可能是减或者根本不是道具所以有可能不需要,对于多个因为根本不知道加入的多个元素到底是什么东西,所以这个邮件是需要的,用引用是为了防止空指针的出现