foreach http://blog.csdn.net/byondocean/article/details/6871881
yield http://www.cnblogs.com/CareySon/archive/2009/12/16/1625469.html
unity切换摄像机(两个摄像机都要绑定)
using UnityEngine; using System.Collections; public class test2 : MonoBehaviour { public GameObject Maincamel; //// 通过在可视化界面中拖拽赋值 public GameObject Nextcamel; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyUp(KeyCode.Alpha1)) { AllCamelFalse(); Maincamel.SetActive(true); /// // SetActive 属性置为false之后对象绑定的脚本也讲不执行 } if (Input.GetKeyUp(KeyCode.Alpha2)) { AllCamelFalse(); Nextcamel.SetActive(true); } } void AllCamelFalse() { Maincamel.SetActive(false); Nextcamel.SetActive(false); } }
防止长武器与墙壁 重叠 http://www.mycmessia.com/2016/06/27/%E7%AC%AC%E4%B8%80%E4%BA%BA%E7%A7%B0%E5%B0%84%E5%87%BB%E6%B8%B8%E6%88%8F%E5%A6%82%E4%BD%95%E9%98%B2%E6%AD%A2%E8%B7%9D%E7%A6%BB%E8%BF%87%E8%BF%91%E6%97%B6%E6%AD%A6%E5%99%A8%E5%92%8C%E5%A2%99%E9%87%8D/
关于unity摄像机的一些使用 http://www.cfanz.cn/index.php?c=article&a=read&id=72433
使用UGUI做列表 http://www.cnblogs.com/neverdie/p/unity_ui_framework.html
http://blog.csdn.net/byondocean/article/details/6871881
时间: 2024-10-15 22:20:28