enum RotationAxes { MouseXAndY, MouseX, MouseY } RotationAxes axes = RotationAxes.MouseXAndY; //@HideInInspector float sensitivityX = 15; //@HideInInspector float sensitivityY = 15; //private float minimumX = -360; 原文有此行但并未使用此变量 //private float maximumX = 360; 同上 float minimumY = -80; float maximumY = 80; private float rotationY = 0; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } } }
时间: 2024-10-10 03:01:37