1 enqueueMessage
handler发送一条消息
mHandler.sendEmptyMessage(1);
经过层层调用,进入到sendMessageAtTime函数块,最后调用到enqueueMessage
Handler.java
public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
最后调用到Handler私有的函数enqueueMessage,把handler对象赋值给msg.target,调用queue.enqueueMessage
Handler.java
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
下面是核心代码,首先是获得同步锁,
MessageQueue.java
boolean enqueueMessage(Message msg, long when) { if (msg.isInUse()) { throw new AndroidRuntimeException(msg + " This message is already in use."); } if (msg.target == null) { throw new AndroidRuntimeException("Message must have a target."); } synchronized (this) { if (mQuitting) { RuntimeException e = new RuntimeException( msg.target + " sending message to a Handler on a dead thread"); Log.w("MessageQueue", e.getMessage(), e); return false; } msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
首先是获得自身的同步锁synchronized (this),接着这个msg跟MessageQueue实例的头结点Message进行触发时间先后的比较,
如果触发时间比现有的头结点Message前,则这个新的Message作为整个MessageQueue的头结点,如果阻塞着,则立即唤醒线程处理
如果触发时间比头结点晚,则按照触发时间先后,在消息队列中间插入这个结点
接着如果需要唤醒,则调用nativeWake函数
在android_os_MessageQueue.cpp里定义了nativeWake函数
static void android_os_MessageQueue_nativeWake(JNIEnv* env, jobject obj, jint ptr) { NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr); return nativeMessageQueue->wake(); }
实际调用到mLooper->wake();
android_os_MessageQueue.cpp
void NativeMessageQueue::wake() { mLooper->wake(); }
而mLooper是cpp层的Looper对象,
framework/base/libs/utils/Looper.cpp
void Looper::wake() { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ wake", this); #endif #ifdef LOOPER_STATISTICS // FIXME: Possible race with awoken() but this code is for testing only and is rarely enabled. if (mPendingWakeCount++ == 0) { mPendingWakeTime = systemTime(SYSTEM_TIME_MONOTONIC); } #endif ssize_t nWrite; do { nWrite = write(mWakeWritePipeFd, "W", 1); } while (nWrite == -1 && errno == EINTR); if (nWrite != 1) { if (errno != EAGAIN) { LOGW("Could not write wake signal, errno=%d", errno); } } }
是不是很熟悉?基本就是上一讲epoll原型的唤醒函数,向mWakeWritePipeFD写入1字节,唤醒监听block在mWakeReadPipeFD端口的epoll_wait
2 dequeueMessage
首先dequeueMessage只是我取的一个叫法,当java层的Looper进行loop的时候,就已经在不停地读取MessageQueue里的Message了
Looper.java
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycle(); } }
调用queue.next()读取下一条消息(在loop调用的线程中),如果读取到了就msg,target.dispatchMessage,
下面来看看queue.next()如何实现
MessageQueue.java
Message next() { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } // We can assume mPtr != 0 because the loop is obviously still running. // The looper will not call this method after the loop quits. nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (false) Log.v("MessageQueue", "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf("MessageQueue", "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
首先是个包内函数,所以在同一个包中(android.os)的Looper对象能调用到
nativePollOnce(mPtr, nextPollTimeoutMillis);函数待会展开,功能是调用上一讲的epoll_wait,
nextPollTimeoutMillis超时时间为下一条Message的触发时间,如果没有消息则会一直阻塞到超过超时时间
被唤醒后,我们暂时先忽略barrier类型的Message(这是android4.1后加入的一个特性Choreographer,http://blog.csdn.net/innost/article/details/8272867),
如果头结点msg不为null,就判断现在到了这条msg触发时间没有,
如果没到,则nextPollTimeoutMillis设置为这个条消息需要执行的时间和现在的时间差,给for循环下一次调用nativePollOnce时使用
如果到了甚至超过了,则取出这条msg,退出for循环返回这条msg,给上面上的handler进行dispatch
那么nativePollOnce具体是如何实现的呢?
android_os_MessageQueue.cpp
static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj, jint ptr, jint timeoutMillis) { NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr); nativeMessageQueue->pollOnce(timeoutMillis); }
调用到了nativeMessageQueue->pollOnce
android_os_MessageQueue.cpp
void NativeMessageQueue::pollOnce(int timeoutMillis) { mLooper->pollOnce(timeoutMillis); }
调用到了mLooper->pollOnce
同样,在framework/base/libs/utils/Looper.cpp中
int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) { int result = 0; for (;;) { while (mResponseIndex < mResponses.size()) { const Response& response = mResponses.itemAt(mResponseIndex++); if (! response.request.callback) { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ pollOnce - returning signalled identifier %d: " "fd=%d, events=0x%x, data=%p", this, response.request.ident, response.request.fd, response.events, response.request.data); #endif if (outFd != NULL) *outFd = response.request.fd; if (outEvents != NULL) *outEvents = response.events; if (outData != NULL) *outData = response.request.data; return response.request.ident; } } if (result != 0) { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ pollOnce - returning result %d", this, result); #endif if (outFd != NULL) *outFd = 0; if (outEvents != NULL) *outEvents = NULL; if (outData != NULL) *outData = NULL; return result; } result = pollInner(timeoutMillis); } }
因为这个流程和mResponses无关,先忽略这部分,
调用到pollInner
framework/base/libs/utils/Looper.cpp
nt Looper::pollInner(int timeoutMillis) { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis); #endif int result = ALOOPER_POLL_WAKE; mResponses.clear(); mResponseIndex = 0; #ifdef LOOPER_STATISTICS nsecs_t pollStartTime = systemTime(SYSTEM_TIME_MONOTONIC); #endif #ifdef LOOPER_USES_EPOLL struct epoll_event eventItems[EPOLL_MAX_EVENTS]; int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis); bool acquiredLock = false; #else // Wait for wakeAndLock() waiters to run then set mPolling to true. mLock.lock(); while (mWaiters != 0) { mResume.wait(mLock); } mPolling = true; mLock.unlock(); size_t requestedCount = mRequestedFds.size(); int eventCount = poll(mRequestedFds.editArray(), requestedCount, timeoutMillis); #endif if (eventCount < 0) { if (errno == EINTR) { goto Done; } LOGW("Poll failed with an unexpected error, errno=%d", errno); result = ALOOPER_POLL_ERROR; goto Done; } if (eventCount == 0) { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ pollOnce - timeout", this); #endif result = ALOOPER_POLL_TIMEOUT; goto Done; } #if DEBUG_POLL_AND_WAKE LOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount); #endif #ifdef LOOPER_USES_EPOLL for (int i = 0; i < eventCount; i++) { int fd = eventItems[i].data.fd; uint32_t epollEvents = eventItems[i].events; if (fd == mWakeReadPipeFd) { if (epollEvents & EPOLLIN) { awoken(); } else { LOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents); } } else { if (! acquiredLock) { mLock.lock(); acquiredLock = true; } ssize_t requestIndex = mRequests.indexOfKey(fd); if (requestIndex >= 0) { int events = 0; if (epollEvents & EPOLLIN) events |= ALOOPER_EVENT_INPUT; if (epollEvents & EPOLLOUT) events |= ALOOPER_EVENT_OUTPUT; if (epollEvents & EPOLLERR) events |= ALOOPER_EVENT_ERROR; if (epollEvents & EPOLLHUP) events |= ALOOPER_EVENT_HANGUP; pushResponse(events, mRequests.valueAt(requestIndex)); } else { LOGW("Ignoring unexpected epoll events 0x%x on fd %d that is " "no longer registered.", epollEvents, fd); } } } if (acquiredLock) { mLock.unlock(); } Done: ; #else for (size_t i = 0; i < requestedCount; i++) { const struct pollfd& requestedFd = mRequestedFds.itemAt(i); short pollEvents = requestedFd.revents; if (pollEvents) { if (requestedFd.fd == mWakeReadPipeFd) { if (pollEvents & POLLIN) { awoken(); } else { LOGW("Ignoring unexpected poll events 0x%x on wake read pipe.", pollEvents); } } else { int events = 0; if (pollEvents & POLLIN) events |= ALOOPER_EVENT_INPUT; if (pollEvents & POLLOUT) events |= ALOOPER_EVENT_OUTPUT; if (pollEvents & POLLERR) events |= ALOOPER_EVENT_ERROR; if (pollEvents & POLLHUP) events |= ALOOPER_EVENT_HANGUP; if (pollEvents & POLLNVAL) events |= ALOOPER_EVENT_INVALID; pushResponse(events, mRequests.itemAt(i)); } if (--eventCount == 0) { break; } } } Done: // Set mPolling to false and wake up the wakeAndLock() waiters. mLock.lock(); mPolling = false; if (mWaiters != 0) { mAwake.broadcast(); } mLock.unlock(); #endif #ifdef LOOPER_STATISTICS nsecs_t pollEndTime = systemTime(SYSTEM_TIME_MONOTONIC); mSampledPolls += 1; if (timeoutMillis == 0) { mSampledZeroPollCount += 1; mSampledZeroPollLatencySum += pollEndTime - pollStartTime; } else if (timeoutMillis > 0 && result == ALOOPER_POLL_TIMEOUT) { mSampledTimeoutPollCount += 1; mSampledTimeoutPollLatencySum += pollEndTime - pollStartTime - milliseconds_to_nanoseconds(timeoutMillis); } if (mSampledPolls == SAMPLED_POLLS_TO_AGGREGATE) { LOGD("%p ~ poll latency statistics: %0.3fms zero timeout, %0.3fms non-zero timeout", this, 0.000001f * float(mSampledZeroPollLatencySum) / mSampledZeroPollCount, 0.000001f * float(mSampledTimeoutPollLatencySum) / mSampledTimeoutPollCount); mSampledPolls = 0; mSampledZeroPollCount = 0; mSampledZeroPollLatencySum = 0; mSampledTimeoutPollCount = 0; mSampledTimeoutPollLatencySum = 0; } #endif for (size_t i = 0; i < mResponses.size(); i++) { const Response& response = mResponses.itemAt(i); if (response.request.callback) { #if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS LOGD("%p ~ pollOnce - invoking callback: fd=%d, events=0x%x, data=%p", this, response.request.fd, response.events, response.request.data); #endif int callbackResult = response.request.callback( response.request.fd, response.events, response.request.data); if (callbackResult == 0) { removeFd(response.request.fd); } result = ALOOPER_POLL_CALLBACK; } } return result; }
主要看#ifdef LOOPER_USES_EPOLL部分
int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
等待所有attach到mEpollFd上的事件,如果收到唤醒信号继续执行,否则阻塞等待
之后的#ifdef LOOPER_USES_EPOLL部分
#ifdef LOOPER_USES_EPOLL for (int i = 0; i < eventCount; i++) { int fd = eventItems[i].data.fd; uint32_t epollEvents = eventItems[i].events; if (fd == mWakeReadPipeFd) { if (epollEvents & EPOLLIN) { awoken(); } else { LOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents); } } else { if (! acquiredLock) { mLock.lock(); acquiredLock = true; } ssize_t requestIndex = mRequests.indexOfKey(fd); if (requestIndex >= 0) { int events = 0; if (epollEvents & EPOLLIN) events |= ALOOPER_EVENT_INPUT; if (epollEvents & EPOLLOUT) events |= ALOOPER_EVENT_OUTPUT; if (epollEvents & EPOLLERR) events |= ALOOPER_EVENT_ERROR; if (epollEvents & EPOLLHUP) events |= ALOOPER_EVENT_HANGUP; pushResponse(events, mRequests.valueAt(requestIndex)); } else { LOGW("Ignoring unexpected epoll events 0x%x on fd %d that is " "no longer registered.", epollEvents, fd); } } } if (acquiredLock) { mLock.unlock(); } Done: ;
对所有attach在mEpollFd上的事件进行遍历,如果对象文件描述符有mWakeReadPipeFd,则awoken()
framework/base/libs/utils/Looper.cpp
void Looper::awoken() { #if DEBUG_POLL_AND_WAKE LOGD("%p ~ awoken", this); #endif #ifdef LOOPER_STATISTICS if (mPendingWakeCount == 0) { LOGD("%p ~ awoken: spurious!", this); } else { mSampledWakeCycles += 1; mSampledWakeCountSum += mPendingWakeCount; mSampledWakeLatencySum += systemTime(SYSTEM_TIME_MONOTONIC) - mPendingWakeTime; mPendingWakeCount = 0; mPendingWakeTime = -1; if (mSampledWakeCycles == SAMPLED_WAKE_CYCLES_TO_AGGREGATE) { LOGD("%p ~ wake statistics: %0.3fms wake latency, %0.3f wakes per cycle", this, 0.000001f * float(mSampledWakeLatencySum) / mSampledWakeCycles, float(mSampledWakeCountSum) / mSampledWakeCycles); mSampledWakeCycles = 0; mSampledWakeCountSum = 0; mSampledWakeLatencySum = 0; } } #endif char buffer[16]; ssize_t nRead; do { nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer)); } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer)); }
awoken()即上一讲中得awoken()函数,用于把mWakeReadPipeFd上的数据读取干净,因为mWakeWriteReadPipeFd可能写入多次
读取干净后下一次epoll_wait时就会等待mWakeWriteReadPipeFd写入,如果没有读取干净,即通知epoll内核和mWakeReadPipeFd这个事件相关的处理完毕了,
否则epoll_wait就一直会触发对应的事件了(不等待新的写入,一直不阻塞)
3 总结
那么至此,enqueueMessage和定义dequeueMessage都解释清楚,感觉豁然开朗了有木有!!!!
下一讲讲nativeapp的线程消息循环处理过程(主要解读android_native_app_glue.c)
欢迎各位指正!!
4 reference
android sdk sourcecode
android framework sourcecode
【从源码看Android】03Android MessageQueue消息循环处理机制(epoll实现)