Android网络请求框架—OKHttp 源码解析

总体流程

整个流程是,通过OkHttpClient将构建的Request转换为Call,然后在RealCall中进行异步或同步任务,最后通过一些的拦截器interceptor发出网络请求和得到返回的response

将流程大概是这么个流程,大家可以有个大概的印象,继续向下看:

OkHttp流程图.jpg

为了让大家有更深的印象,我准备追踪一个GET网络请求的具体流程,来介绍在源码中发生了什么。

GET请求过程

这是利用OkHttp写一个Get请求步骤,这里是一个同步的请求,异步的下面也会说:

   //HTTP GET
    public String get(String url) throws IOException {
        //新建OKHttpClient客户端
        OkHttpClient client = new OkHttpClient();
        //新建一个Request对象
        Request request = new Request.Builder()
                .url(url)
                .build();
        //Response为OKHttp中的响应
        Response response = client.newCall(request).execute();
        if (response.isSuccessful()) {
            return response.body().string();
        }else{
            throw new IOException("Unexpected code " + response);
        }
    }

OKHttpClient:流程的总控制者

OkHttpClient的类设计图

使用OkHttp的时候我们都会创建一个OkHttpClient对象:

OkHttpClient client = new OkHttpClient();

这是做什么的呢?看下builder里面的参数:

     final Dispatcher dispatcher;  //分发器
    final Proxy proxy;  //代理
    final List<Protocol> protocols; //协议
    final List<ConnectionSpec> connectionSpecs; //传输层版本和连接协议
    final List<Interceptor> interceptors; //拦截器
    final List<Interceptor> networkInterceptors; //网络拦截器
    final ProxySelector proxySelector; //代理选择
    final CookieJar cookieJar; //cookie
    final Cache cache; //缓存
    final InternalCache internalCache;  //内部缓存
    final SocketFactory socketFactory;  //socket 工厂
    final SSLSocketFactory sslSocketFactory; //安全套接层socket 工厂,用于HTTPS
    final CertificateChainCleaner certificateChainCleaner; // 验证确认响应证书 适用 HTTPS 请求连接的主机名。
    final HostnameVerifier hostnameVerifier;    //  主机名字确认
    final CertificatePinner certificatePinner;  //  证书链
    final Authenticator proxyAuthenticator;     //代理身份验证
    final Authenticator authenticator;      // 本地身份验证
    final ConnectionPool connectionPool;    //连接池,复用连接
    final Dns dns;  //域名
    final boolean followSslRedirects;  //安全套接层重定向
    final boolean followRedirects;  //本地重定向
    final boolean retryOnConnectionFailure; //重试连接失败
    final int connectTimeout;    //连接超时
    final int readTimeout; //read 超时
    final int writeTimeout; //write 超时</Interceptor></Interceptor></ConnectionSpec></Protocol>

在这些声明的对象中可以看出来,几乎所有用到的类都和OkHttpClient有关系。事实上,你能够通过它来设置改变一些参数,因为他是通过建造者模式实现的,因此你可以通过builder()来设置。如果不进行设置,在Builder中就会使用默认的设置:

            dispatcher = new Dispatcher();
            protocols = DEFAULT_PROTOCOLS;
            connectionSpecs = DEFAULT_CONNECTION_SPECS;
            proxySelector = ProxySelector.getDefault();
            cookieJar = CookieJar.NO_COOKIES;
            socketFactory = SocketFactory.getDefault();
            hostnameVerifier = OkHostnameVerifier.INSTANCE;
            certificatePinner = CertificatePinner.DEFAULT;
            proxyAuthenticator = Authenticator.NONE;
            authenticator = Authenticator.NONE;
            connectionPool = new ConnectionPool();
            dns = Dns.SYSTEM;
            followSslRedirects = true;
            followRedirects = true;
            retryOnConnectionFailure = true;
            connectTimeout = 10_000;
            readTimeout = 10_000;
            writeTimeout = 10_000;

看到这,如果你还不明白的话,也没关系,在OkHttp中只是设置用的的各个东西。真正的流程要从里面的newCall()方法中说起:

       /**
        *  Prepares the {@code request} to be executed at some point in the future.
        *  准备将要被执行的request
        */
        @Override
        public Call newCall(Request request) {
            return new RealCall(this, request);
        }

当通过建造者模式创建了Request之后(这个没什么好说),紧接着就通过下面的代码来获得Response

大家还记得上面做GET请求时的这句代码吧:

Response response = client.newCall(request).execute();这就代码就开启了整个GET请求的流程:

RealCall:真正的请求执行者。

先看一下他的构造方法:

protected RealCall(OkHttpClient client, Request originalRequest) {
    this.client = client;
    this.originalRequest = originalRequest;
    this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client);
}

可以看到他传过来一个OkHttpClient对象和一个originalRequest(我们创建的Request)。

接下来看它的execute()方法:

 @Override
    public Response execute() throws IOException {
        synchronized (this) {
            if (executed) throw new IllegalStateException("Already Executed"); //(1)
            executed = true;
        }
        try {
            client.dispatcher.executed(this);//(2)
            Response result = getResponseWithInterceptorChain();//(3)
            if (result == null) throw new IOException("Canceled");
            return result;
        }finally {
            client.dispatcher.finished(this);//(4)
        }
    }
  1. 检查这个 call是否已经被执行了,每个 call 只能被执行一次,如果想要一个完全一样的 call,可以利用 all#clone 方法进行克隆。
  2. 利用 client.dispatcher().executed(this) 来进行实际执行,dispatcher 是刚才看到的 OkHttpClient.Builder 的成员之一,它的文档说自己是异步 HTTP请求的执行策略,现在看来,同步请求它也有掺和。
  3. 调用 getResponseWithInterceptorChain() 函数获取 HTTP 返回结果,从函数名可以看出,这一步还会进行一系列“拦截”操作。
  4. 最后还要通知 dispatcher 自己已经执行完毕。

    dispatcher 这里我们不过度关注,在同步执行的流程中,涉及到dispatcher 的内容只不过是告知它我们的执行状态,比如开始执行了(调用 executed),比如执行完毕了(调用 finished),在异步执行流程中它会有更多的参与。

    真正发出网络请求,解析返回结果的,还是getResponseWithInterceptorChain

    //拦截器的责任链。
     private Response getResponseWithInterceptorChain() throws IOException {
         // Build a full stack of interceptors.
         List<Interceptor> interceptors = new ArrayList<>();
         interceptors.addAll(client.interceptors());     //(1)
         interceptors.add(retryAndFollowUpInterceptor);    //(2)
         interceptors.add(new BridgeInterceptor(client.cookieJar()));    //(3)
         interceptors.add(new CacheInterceptor(client.internalCache()));    //(4)
         interceptors.add(new ConnectInterceptor(client));    //(5)
         if (!retryAndFollowUpInterceptor.isForWebSocket()) {
             interceptors.addAll(client.networkInterceptors());    //(6)
         }
         interceptors.add(new CallServerInterceptor(
                 retryAndFollowUpInterceptor.isForWebSocket()));     //(7)
    
         Interceptor.Chain chain = new RealInterceptorChain(
                 interceptors, null, null, null, 0, originalRequest);
         return chain.proceed(originalRequest); //  <<=========开始链式调用 }<="" code=""/></Interceptor>
  1. 在配置 OkHttpClient 时设置的 interceptors
  2. 负责失败重试以及重定向的 RetryAndFollowUpInterceptor
  3. 负责把用户构造的请求转换为发送到服务器的请求、把服务器返回的响应转换为用户友好的响应的 BridgeInterceptor
  4. 负责读取缓存直接返回、更新缓存的 CacheInterceptor
  5. 负责和服务器建立连接的 ConnectInterceptor
  6. 配置 OkHttpClient 时设置的 networkInterceptors
  7. 负责向服务器发送请求数据、从服务器读取响应数据的CallServerInterceptor
  8. return
    chain.proceed(originalRequest);
    中开启链式调用:

RealInterceptorChain

 public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
      Connection connection) throws IOException {
    if (index >= interceptors.size()) throw new AssertionError();

    calls++;

    // If we already have a stream, confirm that the incoming request will use it.
    //如果我们已经有一个stream。确定即将到来的request会使用它
    if (this.httpCodec != null && !sameConnection(request.url())) {
      throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
          + " must retain the same host and port");
    }

    // If we already have a stream, confirm that this is the only call to chain.proceed().
    //如果我们已经有一个stream, 确定chain.proceed()唯一的call
    if (this.httpCodec != null && calls > 1) {
      throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
          + " must call proceed() exactly once");
    }

    // Call the next interceptor in the chain.
    //调用链的下一个拦截器
    RealInterceptorChain next = new RealInterceptorChain(
        interceptors, streamAllocation, httpCodec, connection, index + 1, request);
    Interceptor interceptor = interceptors.get(index);
    Response response = interceptor.intercept(next);

    // Confirm that the next interceptor made its required call to chain.proceed().
    if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
      throw new IllegalStateException("network interceptor " + interceptor
          + " must call proceed() exactly once");
    }

    // Confirm that the intercepted response isn‘t null.
    if (response == null) {
      throw new NullPointerException("interceptor " + interceptor + " returned null");
    }

    return response;
  }
`

代码很多,但是主要是进行一些判断,主要的代码在这:

// Call the next interceptor in the chain.
    //调用链的下一个拦截器
    RealInterceptorChain next = new RealInterceptorChain(
        interceptors, streamAllocation, httpCodec, connection, index + 1, request);    //(1)
    Interceptor interceptor = interceptors.get(index);     //(2)
    Response response = interceptor.intercept(next);    //(3)
  1. 实例化下一个拦截器对应的RealIterceptorChain对象,这个对象会在传递给当前的拦截器
  2. 得到当前的拦截器:interceptors是存放拦截器的ArryList
  3. 调用当前拦截器的intercept()方法,并将下一个拦截器的RealIterceptorChain对象传递下去

    除了在client中自己设置的interceptor,第一个调用的就是retryAndFollowUpInterceptor

    RetryAndFollowUpInterceptor:负责失败重试以及重定向

    直接上代码

@Override
public Response intercept(Chain chain) throws IOException {
        Request request = chain.request();
        streamAllocation = new StreamAllocation(
                client.connectionPool(), createAddress(request.url()));
        int followUpCount = 0;
        Response priorResponse = null;
        while (true) {
            if (canceled) {
                streamAllocation.release();
                throw new IOException("Canceled");
            }

            Response response = null;
            boolean releaseConnection = true;
            try {
                response = ((RealInterceptorChain) chain).proceed(request, streamAllocation, null, null);    //(1)
                releaseConnection = false;
            } catch (RouteException e) {
                // The attempt to connect via a route failed. The request will not have been sent.
                //通过路线连接失败,请求将不会再发送
                if (!recover(e.getLastConnectException(), true, request)) throw e.getLastConnectException();
                releaseConnection = false;
                continue;
            } catch (IOException e) {
                // An attempt to communicate with a server failed. The request may have been sent.
                // 与服务器尝试通信失败,请求不会再发送。
                if (!recover(e, false, request)) throw e;
                releaseConnection = false;
                continue;
            } finally {
                // We‘re throwing an unchecked exception. Release any resources.
                //抛出未检查的异常,释放资源
                if (releaseConnection) {
                    streamAllocation.streamFailed(null);
                    streamAllocation.release();
                }
            }

            // Attach the prior response if it exists. Such responses never have a body.
            // 附加上先前存在的response。这样的response从来没有body
            // TODO: 2016/8/23 这里没赋值,岂不是一直为空?
            if (priorResponse != null) { //  (2)
                response = response.newBuilder()
                        .priorResponse(priorResponse.newBuilder()
                                .body(null)
                                .build())
                        .build();
            }

            Request followUp = followUpRequest(response); //判断状态码 (3)
            if (followUp == null){
                if (!forWebSocket) {
                    streamAllocation.release();
                }
                return response;
            }

            closeQuietly(response.body());

            if (++followUpCount > MAX_FOLLOW_UPS) {
                streamAllocation.release();
                throw new ProtocolException("Too many follow-up requests: " + followUpCount);
            }

            if (followUp.body() instanceof UnrepeatableRequestBody) {
                throw new HttpRetryException("Cannot retry streamed HTTP body", response.code());
            }

            if (!sameConnection(response, followUp.url())) {
                streamAllocation.release();
                streamAllocation = new StreamAllocation(
                        client.connectionPool(), createAddress(followUp.url()));
            } else if (streamAllocation.codec() != null) {
                throw new IllegalStateException("Closing the body of " + response
                        + " didn‘t close its backing stream. Bad interceptor?");
            }

            request = followUp;
            priorResponse = response;
        }
    }
  1. 这里是最关键的代码,可以看出在response
    = ((RealInterceptorChain) chain).proceed(request, streamAllocation, null, null);
    中直接调用了下一个拦截器,然后捕获可能的异常来进行操作
  2. 这里没看太懂,有点坑,以后补
  3. 这里对于返回的response的状态码进行判断,然后进行处理

BridgeInterceptor:

负责把用户构造的请求转换为发送到服务器的请求、把服务器返回的响应转换为用户友好的响应的 。

@Override
public Response intercept(Chain chain) throws IOException {
    Request userRequest = chain.request();
    Request.Builder requestBuilder = userRequest.newBuilder();

    //检查request。将用户的request转换为发送到server的请求
    RequestBody body = userRequest.body();     //(1)
    if (body != null) {
      MediaType contentType = body.contentType();
      if (contentType != null) {
        requestBuilder.header("Content-Type", contentType.toString());
      }

      long contentLength = body.contentLength();
      if (contentLength != -1) {
        requestBuilder.header("Content-Length", Long.toString(contentLength));
        requestBuilder.removeHeader("Transfer-Encoding");
      } else {
        requestBuilder.header("Transfer-Encoding", "chunked");
        requestBuilder.removeHeader("Content-Length");
      }
    }

    if (userRequest.header("Host") == null) {
      requestBuilder.header("Host", hostHeader(userRequest.url(), false));
    }

    if (userRequest.header("Connection") == null) {
      requestBuilder.header("Connection", "Keep-Alive");
    }
      // If we add an "Accept-Encoding: gzip" header field we‘re responsible for also decompressing
    // the transfer stream.
    //GZIP压缩
    boolean transparentGzip = false;
    if (userRequest.header("Accept-Encoding") == null) {
      transparentGzip = true;
      requestBuilder.header("Accept-Encoding", "gzip");
    }

    List<Cookie> cookies = cookieJar.loadForRequest(userRequest.url());
    if (!cookies.isEmpty()) {
      requestBuilder.header("Cookie", cookieHeader(cookies));
    }

    if (userRequest.header("User-Agent") == null) {
      requestBuilder.header("User-Agent", Version.userAgent());
    }

    Response networkResponse = chain.proceed(requestBuilder.build());   //(2)

    HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers()); //(3)

    Response.Builder responseBuilder = networkResponse.newBuilder()
        .request(userRequest);

    if (transparentGzip
        && "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding"))
        && HttpHeaders.hasBody(networkResponse)) {
      GzipSource responseBody = new GzipSource(networkResponse.body().source());
      Headers strippedHeaders = networkResponse.headers().newBuilder()
          .removeAll("Content-Encoding")
          .removeAll("Content-Length")
          .build();
      responseBuilder.headers(strippedHeaders);
      responseBuilder.body(new RealResponseBody(strippedHeaders, Okio.buffer(responseBody)));
    }

    return responseBuilder.build();
  }</Cookie>
  1. 在(1)和(2)之间,BridgeInterceptor对于request的格式进行检查,让构建了一个新的request
  2. 调用下一个interceptor来得到response
  3. (3)下面就是对得到的response进行一些判断操作,最后将结果返回。
@Override
public Response intercept(Chain chain) throws IOException {
    Response cacheCandidate = cache != null        //=============(1)
        ? cache.get(chain.request()) //通过request得到缓存
        : null;

    long now = System.currentTimeMillis();

    CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get(); //根据request来得到缓存策略===========(2)
    Request networkRequest = strategy.networkRequest;
    Response cacheResponse = strategy.cacheResponse;

    if (cache != null) {
      cache.trackResponse(strategy);
    }

    if (cacheCandidate != null && cacheResponse == null) { //存在缓存的response,但是不允许缓存
      closeQuietly(cacheCandidate.body()); // The cache candidate wasn‘t applicable. Close it. 缓存不适合,关闭
    }

    // If we‘re forbidden from using the network and the cache is insufficient, fail.
      //如果我们禁止使用网络,且缓存为null,失败
    if (networkRequest == null && cacheResponse == null) {
      return new Response.Builder()
          .request(chain.request())
          .protocol(Protocol.HTTP_1_1)
          .code(504)
          .message("Unsatisfiable Request (only-if-cached)")
          .body(EMPTY_BODY)
          .sentRequestAtMillis(-1L)
          .receivedResponseAtMillis(System.currentTimeMillis())
          .build();
    }

    // If we don‘t need the network, we‘re done.
    if (networkRequest == null) {  //没有网络请求,跳过网络,返回缓存
      return cacheResponse.newBuilder()
          .cacheResponse(stripBody(cacheResponse))
          .build();
    }

    Response networkResponse = null;
    try {
      networkResponse = chain.proceed(networkRequest);//网络请求拦截器    //======(3)
    } finally {
      // If we‘re crashing on I/O or otherwise, don‘t leak the cache body.
        //如果我们因为I/O或其他原因崩溃,不要泄漏缓存体
      if (networkResponse == null && cacheCandidate != null) {
        closeQuietly(cacheCandidate.body());
      }
    }

    // If we have a cache response too, then we‘re doing a conditional get.========(4)
      //如果我们有一个缓存的response,然后我们正在做一个条件GET
    if (cacheResponse != null) {
      if (validate(cacheResponse, networkResponse)) { //比较确定缓存response可用
        Response response = cacheResponse.newBuilder()
            .headers(combine(cacheResponse.headers(), networkResponse.headers()))
            .cacheResponse(stripBody(cacheResponse))
            .networkResponse(stripBody(networkResponse))
            .build();
        networkResponse.body().close();

        // Update the cache after combining headers but before stripping the
        // Content-Encoding header (as performed by initContentStream()).
          //更新缓存,在剥离content-Encoding之前
        cache.trackConditionalCacheHit();
        cache.update(cacheResponse, response);
        return response;
      } else {
        closeQuietly(cacheResponse.body());
      }
    }

    Response response = networkResponse.newBuilder()
        .cacheResponse(stripBody(cacheResponse))
        .networkResponse(stripBody(networkResponse))
        .build();

    if (HttpHeaders.hasBody(response)) {    // =========(5)
      CacheRequest cacheRequest = maybeCache(response, networkResponse.request(), cache);
      response = cacheWritingResponse(cacheRequest, response);
    }

    return response;
  }
  1. 首先,根据request来判断cache中是否有缓存的response,如果有,得到这个response,然后进行判断当前response是否有效,没有将cacheCandate赋值为空。
  2. 根据request判断缓存的策略,是否要使用了网络,缓存 或两者都使用
  3. 调用下一个拦截器,决定从网络上来得到response
  4. 如果本地已经存在cacheResponse,那么让它和网络得到的networkResponse做比较,决定是否来更新缓存的cacheResponse
  5. 缓存未经缓存过的response

    ConnectInterceptor:建立连接

    @Override
    public Response intercept(Chain chain) throws IOException {
        RealInterceptorChain realChain = (RealInterceptorChain) chain;
        Request request = realChain.request();
        StreamAllocation streamAllocation = realChain.streamAllocation();
    
        // We need the network to satisfy this request. Possibly for validating a conditional GET.
        boolean doExtensiveHealthChecks = !request.method().equals("GET");
        HttpCodec httpCodec = streamAllocation.newStream(client, doExtensiveHealthChecks);
        RealConnection connection = streamAllocation.connection();
    
        return realChain.proceed(request, streamAllocation, httpCodec, connection);
    }

实际上建立连接就是创建了一个HttpCodec对象,它将在后面的步骤中被使用,那它又是何方神圣呢?它是对 HTTP 协议操作的抽象,有两个实现:Http1CodecHttp2Codec,顾名思义,它们分别对应 HTTP/1.1 和HTTP/2 版本的实现。

在Http1Codec中,它利用 Okio 对Socket的读写操作进行封装,Okio 以后有机会再进行分析,现在让我们对它们保持一个简单地认识:它对java.io和java.nio进行了封装,让我们更便捷高效的进行
IO 操作。

而创建HttpCodec对象的过程涉及到StreamAllocation、RealConnection,代码较长,这里就不展开,这个过程概括来说,就是找到一个可用的RealConnection,再利用RealConnection的输入输出(BufferedSourceBufferedSink)创建HttpCodec对象,供后续步骤使用。

NetworkInterceptors

配置OkHttpClient时设置的 NetworkInterceptors。

CallServerInterceptor:发送和接收数据

 @Override public Response intercept(Chain chain) throws IOException {
    HttpCodec httpCodec = ((RealInterceptorChain) chain).httpStream();
    StreamAllocation streamAllocation = ((RealInterceptorChain) chain).streamAllocation();
    Request request = chain.request();

    long sentRequestMillis = System.currentTimeMillis();
    httpCodec.writeRequestHeaders(request);

    if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) {   //===(1)
      Sink requestBodyOut = httpCodec.createRequestBody(request, request.body().contentLength());
      BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);
      request.body().writeTo(bufferedRequestBody);
      bufferedRequestBody.close();
    }

    httpCodec.finishRequest();

    Response response = httpCodec.readResponseHeaders()     //====(2)
        .request(request)
        .handshake(streamAllocation.connection().handshake())
        .sentRequestAtMillis(sentRequestMillis)
        .receivedResponseAtMillis(System.currentTimeMillis())
        .build();

    if (!forWebSocket || response.code() != 101) {
      response = response.newBuilder()
          .body(httpCodec.openResponseBody(response))
          .build();
    }

    if ("close".equalsIgnoreCase(response.request().header("Connection"))
        || "close".equalsIgnoreCase(response.header("Connection"))) {
      streamAllocation.noNewStreams();
    }

    int code = response.code();
    if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
      throw new ProtocolException(
          "HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
    }

    return response;
  }
  1. 检查请求方法,用Httpcodec处理request
  2. 进行网络请求得到response
  3. 返回response

总结

前面说了拦截器用了责任链设计模式,它将请求一层一层向下传,知道有一层能够得到Resposne就停止向下传递,然后将response向上面的拦截器传递,然后各个拦截器会对respone进行一些处理,最后会传到RealCall类中通过execute来得到esponse

异步请求的流程:

异步get请求示例如下:

private final OkHttpClient client = new OkHttpClient();

  public void run() throws Exception {
    Request request = new Request.Builder()
        .url("http://publicobject.com/helloworld.txt")
        .build();

    client.newCall(request).enqueue(new Callback() {
      @Override
      public void onFailure(Call call, IOException e) {
        e.printStackTrace();
      }

      @Override
      public void onResponse(Call call, Response response) throws IOException {
        if (!response.isSuccessful()) throw new IOException("Unexpected code " + response);

        Headers responseHeaders = response.headers();
        for (int i = 0, size = responseHeaders.size(); i < size; i++) {
          System.out.println(responseHeaders.name(i) + ": " + responseHeaders.value(i));
        }

        System.out.println(response.body().string());
      }
    });
  }

由代码中client.newCall(request).enqueue(Callback),开始我们知道client.newCall(request)方法返回的是RealCall对象,接下来继续向下看enqueue()方法:

   //异步任务使用
    @Override
    public void enqueue(Callback responseCallback) {
        synchronized (this) {
            if (executed) throw new IllegalStateException("Already Executed");
            executed = true;
        }
        client.dispatcher().enqueue(new AsyncCall(responseCallback));
    }

调用了上面我们没有详细说的Dispatcher类中的enqueue(Call
)
方法.接着继续看:

synchronized void enqueue(AsyncCall call) {
        if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
            runningAsyncCalls.add(call);
            executorService().execute(call);
        } else {
            readyAsyncCalls.add(call);
        }
    }

如果中的runningAsynCalls不满,且call占用的host小于最大数量,则将call加入到runningAsyncCalls中执行,同时利用线程池执行call;否者将call加入到readyAsyncCalls中。runningAsyncCallsreadyAsyncCalls是什么呢?看下面:

/** Ready async calls in the order they‘ll be run. */
private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>(); //正在准备中的异步请求队列

/** Running asynchronous calls. Includes canceled calls that haven‘t finished yet. */
private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>(); //运行中的异步请求

/** Running synchronous calls. Includes canceled calls that haven‘t finished yet. */
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>(); //同步请求</RealCall></AsyncCall></AsyncCall>

call加入到线程池中执行了。现在再看AsynCall的代码,它是RealCall中的内部类:

//异步请求
    final class AsyncCall extends NamedRunnable {
        private final Callback responseCallback;

        private AsyncCall(Callback responseCallback) {
            super("OkHttp %s", redactedUrl());
            this.responseCallback = responseCallback;
        }

        String host() {
            return originalRequest.url().host();
        }

        Request request() {
            return originalRequest;
        }

        RealCall get() {
            return RealCall.this;
        }

        @Override protected void execute() {
            boolean signalledCallback = false;
            try {
                Response response = getResponseWithInterceptorChain();
                if (retryAndFollowUpInterceptor.isCanceled()) {
                    signalledCallback = true;
                    responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
                } else {
                    signalledCallback = true;
                    responseCallback.onResponse(RealCall.this, response);
                }
            } catch (IOException e) {
                if (signalledCallback) {
                    // Do not signal the callback twice!
                    Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
                } else {
                    responseCallback.onFailure(RealCall.this, e);
                }
            } finally {
                client.dispatcher().finished(this);
            }
        }
    }

AysncCall中的execute()中的方法,同样是通过Response
response = getResponseWithInterceptorChain();
来获得response,这样异步任务也同样通过了interceptor,剩下的流程就和上面一样了。

参考

  1. OkHttp 官方教程解析
    - 彻底入门 OkHttp 使用
  2. 拆轮子系列:拆 OkHttp
时间: 2024-10-25 07:58:28

Android网络请求框架—OKHttp 源码解析的相关文章

Android 插件化框架 DynamicLoadApk 源码解析

1. 功能介绍 1.1 简介 DynamicLoadApk 是一个开源的 Android 插件化框架. 插件化的优点包括:(1) 模块解耦,(2) 动态升级,(3) 高效并行开发(编译速度更快) (4) 按需加载,内存占用更低等等. DynamicLoadApk 提供了 3 种开发方式,让开发者在无需理解其工作原理的情况下快速的集成插件化功能. 宿主程序与插件完全独立 宿主程序开放部分接口供插件与之通信 宿主程序耦合插件的部分业务逻辑 三种开发模式都可以在 demo 中看到. 1.2 核心概念

Android异步处理框架AsyncTask源码解析

一.概述 在Android开发中,我们进行异步处理一般会采用两种方式: 1.Thread +Handler 通常我们在Thread里面发送消息,然后在Handler的handleMessage方法里面去处理对应的任务,因为Android是不允许UI线程去更新UI的,这个时候我们可以采取这种方式 2.AsyncTask AsyncTask是Android为我们封装的一个轻量级的异步处理框架,其实底层也是用了类似Thread+Handler的方式.对外提供了一些方法,我们实现这些方法就可以很方便的进

Android网络请求框架AsyncHttpClient实例详解(配合JSON解析调用接口)

最近做项目要求使用到网络,想来想去选择了AsyncHttpClient框架开进行APP开发.在这里把我工作期间遇到的问题以及对AsyncHttpClient的使用经验做出相应总结,希望能对您的学习有所帮助. 首先按照惯例先来简单了解一些AsyncHttpClient网络框架的一些知识. 1.简介 Android中网络请求一般使用Apache HTTP Client或者采用HttpURLConnect,但是直接使用这两个类库需要写大量的代码才能完成网络post和get请求,而使用android-a

Andriod OKHttp源码解析

前言:对于 OkHttp 勤快学QKXue.NET接触的时间其实不太长,一直都是使用Retrofit + OkHttp 来做网络请求的,但是有同学说面试的时候可能会问框架源码,这样光是会用是不够的,于是便萌生了通一通OkHttp源码的念头.经过大约一周的时间,源码看了个大概(说来惭愧,也就知道里面的原理),这里变向大家介绍一下我的所得,希望对大家能有所帮助.这里推荐两篇博文: OkHttp 官方教程解析 - 彻底入门 OkHttp 使用 和 拆轮子系列:拆 OkHttp 前者能够让你入门OkHt

【Java&amp;Android开源库代码剖析】のandroid-async-http(如何设计一个优雅的Android网络请求框架,同时支持同步和异步请求)开篇

在<[Java&Android开源库代码剖析]のandroid-smart-image-view>一文中我们提到了android-async-http这个开源库,本文正式开篇来详细介绍这个库的实现,同时结合源码探讨如何设计一个优雅的Android网络请求框架.做过一段时间Android开发的同学应该对这个库不陌生,因为它对Apache的HttpClient API的封装使得开发者可以简洁优雅的实现网络请求和响应,并且同时支持同步和异步请求. 网络请求框架一般至少需要具备如下几个组件:1

OKHttp源码解析(三)

public void readResponse() throws IOException { if(this.userResponse == null) { if(this.networkRequest == null && this.cacheResponse == null) { throw new IllegalStateException("call sendRequest() first!"); } else if(this.networkRequest !

Android FM模块学习之四源码解析(二)

上一章我们了解了FM主activity:FMRadio.java,若没查看的,请打开链接Android FM模块学习之四源码解析(一) 查看fmradio.java源码注释.接下来我们来看看FM重要的一个类:FMRadioService.java 由上一章我们已经知道,打开FM时,在OnStart函数中会bindToService来开启服务, public boolean bindToService(Context context, ServiceConnection callback) { L

OKHttp源码解析之网络请求

OKHttp是square公司的开源项目,当前android开发中最常用的轻量级框架.本文中主要是解析OKHttp是如何建立网络连接,即HttpEngine,Connection中的部分代码.(注:解析的版本是2.5.0版本) 在开始前我们先要确定以下几个问题,这将助于对源码的理解(如果已经清楚的大神可以跳过),问题如下: 1.http同tcp有什么关系? http是应用层协议,依赖于传输层的tcp协议.通俗的讲http就是一个tcp连接,只不过它是以一种"短连接"的形式存在. 2.h

Android 图片加载框架Universal-Image-Loader源码解析

Universal-Image-Loader(项目地址)可以说是安卓知名图片开源框架中最古老.使用率最高的一个了.一张图片的加载对于安卓应用的开发也许是件简单的事,但是如果要同时加载大量的图片,并且图片用于ListView.GridView.ViewPager等控件,如何防止出现OOM.如何防止图片错位(因为列表的View复用功能).如何更快地加载.如何让客户端程序员用最简单的操作完成本来十分复杂的图片加载工作,成了全世界安卓应用开发程序员心头的一大难题,所幸有了Universal-Image-