总体流程
整个流程是,通过OkHttpClient
将构建的Request
转换为Call,然后在RealCall中进行异步或同步任务,最后通过一些的拦截器interceptor
发出网络请求和得到返回的response
。
将流程大概是这么个流程,大家可以有个大概的印象,继续向下看:
OkHttp流程图.jpg
为了让大家有更深的印象,我准备追踪一个GET
网络请求的具体流程,来介绍在源码中发生了什么。
GET请求过程
这是利用OkHttp
写一个Get请求步骤,这里是一个同步的请求,异步的下面也会说:
//HTTP GET
public String get(String url) throws IOException {
//新建OKHttpClient客户端
OkHttpClient client = new OkHttpClient();
//新建一个Request对象
Request request = new Request.Builder()
.url(url)
.build();
//Response为OKHttp中的响应
Response response = client.newCall(request).execute();
if (response.isSuccessful()) {
return response.body().string();
}else{
throw new IOException("Unexpected code " + response);
}
}
OKHttpClient:流程的总控制者
OkHttpClient的类设计图
使用OkHttp的时候我们都会创建一个OkHttpClient对象:
OkHttpClient client = new OkHttpClient();
这是做什么的呢?看下builder里面的参数:
final Dispatcher dispatcher; //分发器
final Proxy proxy; //代理
final List<Protocol> protocols; //协议
final List<ConnectionSpec> connectionSpecs; //传输层版本和连接协议
final List<Interceptor> interceptors; //拦截器
final List<Interceptor> networkInterceptors; //网络拦截器
final ProxySelector proxySelector; //代理选择
final CookieJar cookieJar; //cookie
final Cache cache; //缓存
final InternalCache internalCache; //内部缓存
final SocketFactory socketFactory; //socket 工厂
final SSLSocketFactory sslSocketFactory; //安全套接层socket 工厂,用于HTTPS
final CertificateChainCleaner certificateChainCleaner; // 验证确认响应证书 适用 HTTPS 请求连接的主机名。
final HostnameVerifier hostnameVerifier; // 主机名字确认
final CertificatePinner certificatePinner; // 证书链
final Authenticator proxyAuthenticator; //代理身份验证
final Authenticator authenticator; // 本地身份验证
final ConnectionPool connectionPool; //连接池,复用连接
final Dns dns; //域名
final boolean followSslRedirects; //安全套接层重定向
final boolean followRedirects; //本地重定向
final boolean retryOnConnectionFailure; //重试连接失败
final int connectTimeout; //连接超时
final int readTimeout; //read 超时
final int writeTimeout; //write 超时</Interceptor></Interceptor></ConnectionSpec></Protocol>
在这些声明的对象中可以看出来,几乎所有用到的类都和OkHttpClient
有关系。事实上,你能够通过它来设置改变一些参数,因为他是通过建造者模式
实现的,因此你可以通过builder()
来设置。如果不进行设置,在Builder
中就会使用默认的设置:
dispatcher = new Dispatcher();
protocols = DEFAULT_PROTOCOLS;
connectionSpecs = DEFAULT_CONNECTION_SPECS;
proxySelector = ProxySelector.getDefault();
cookieJar = CookieJar.NO_COOKIES;
socketFactory = SocketFactory.getDefault();
hostnameVerifier = OkHostnameVerifier.INSTANCE;
certificatePinner = CertificatePinner.DEFAULT;
proxyAuthenticator = Authenticator.NONE;
authenticator = Authenticator.NONE;
connectionPool = new ConnectionPool();
dns = Dns.SYSTEM;
followSslRedirects = true;
followRedirects = true;
retryOnConnectionFailure = true;
connectTimeout = 10_000;
readTimeout = 10_000;
writeTimeout = 10_000;
看到这,如果你还不明白的话,也没关系,在OkHttp
中只是设置用的的各个东西。真正的流程要从里面的newCall()
方法中说起:
/**
* Prepares the {@code request} to be executed at some point in the future.
* 准备将要被执行的request
*/
@Override
public Call newCall(Request request) {
return new RealCall(this, request);
}
当通过建造者模式
创建了Request
之后(这个没什么好说),紧接着就通过下面的代码来获得Response
大家还记得上面做GET
请求时的这句代码吧:
Response response = client.newCall(request).execute();
这就代码就开启了整个GET请求的流程:
RealCall:真正的请求执行者。
先看一下他的构造方法:
protected RealCall(OkHttpClient client, Request originalRequest) {
this.client = client;
this.originalRequest = originalRequest;
this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client);
}
可以看到他传过来一个OkHttpClient
对象和一个originalRequest
(我们创建的Request
)。
接下来看它的execute()
方法:
@Override
public Response execute() throws IOException {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed"); //(1)
executed = true;
}
try {
client.dispatcher.executed(this);//(2)
Response result = getResponseWithInterceptorChain();//(3)
if (result == null) throw new IOException("Canceled");
return result;
}finally {
client.dispatcher.finished(this);//(4)
}
}
- 检查这个
call
是否已经被执行了,每个call
只能被执行一次,如果想要一个完全一样的call
,可以利用all#clone
方法进行克隆。 - 利用
client.dispatcher().executed(this)
来进行实际执行,dispatcher
是刚才看到的OkHttpClient.Builder
的成员之一,它的文档说自己是异步HTTP
请求的执行策略,现在看来,同步请求它也有掺和。 - 调用
getResponseWithInterceptorChain()
函数获取HTTP
返回结果,从函数名可以看出,这一步还会进行一系列“拦截”操作。 - 最后还要通知
dispatcher
自己已经执行完毕。dispatcher
这里我们不过度关注,在同步执行的流程中,涉及到dispatcher
的内容只不过是告知它我们的执行状态,比如开始执行了(调用executed
),比如执行完毕了(调用finished
),在异步执行流程中它会有更多的参与。真正发出网络请求,解析返回结果的,还是
getResponseWithInterceptorChain
://拦截器的责任链。 private Response getResponseWithInterceptorChain() throws IOException { // Build a full stack of interceptors. List<Interceptor> interceptors = new ArrayList<>(); interceptors.addAll(client.interceptors()); //(1) interceptors.add(retryAndFollowUpInterceptor); //(2) interceptors.add(new BridgeInterceptor(client.cookieJar())); //(3) interceptors.add(new CacheInterceptor(client.internalCache())); //(4) interceptors.add(new ConnectInterceptor(client)); //(5) if (!retryAndFollowUpInterceptor.isForWebSocket()) { interceptors.addAll(client.networkInterceptors()); //(6) } interceptors.add(new CallServerInterceptor( retryAndFollowUpInterceptor.isForWebSocket())); //(7) Interceptor.Chain chain = new RealInterceptorChain( interceptors, null, null, null, 0, originalRequest); return chain.proceed(originalRequest); // <<=========开始链式调用 }<="" code=""/></Interceptor>
- 在配置
OkHttpClient
时设置的interceptors
; - 负责失败重试以及重定向的
RetryAndFollowUpInterceptor
; - 负责把用户构造的请求转换为发送到服务器的请求、把服务器返回的响应转换为用户友好的响应的
BridgeInterceptor
; - 负责读取缓存直接返回、更新缓存的
CacheInterceptor
; - 负责和服务器建立连接的
ConnectInterceptor
; - 配置
OkHttpClient
时设置的networkInterceptors
; - 负责向服务器发送请求数据、从服务器读取响应数据的
CallServerInterceptor
。 - 在
return
中开启链式调用:
chain.proceed(originalRequest);
RealInterceptorChain
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
Connection connection) throws IOException {
if (index >= interceptors.size()) throw new AssertionError();
calls++;
// If we already have a stream, confirm that the incoming request will use it.
//如果我们已经有一个stream。确定即将到来的request会使用它
if (this.httpCodec != null && !sameConnection(request.url())) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must retain the same host and port");
}
// If we already have a stream, confirm that this is the only call to chain.proceed().
//如果我们已经有一个stream, 确定chain.proceed()唯一的call
if (this.httpCodec != null && calls > 1) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must call proceed() exactly once");
}
// Call the next interceptor in the chain.
//调用链的下一个拦截器
RealInterceptorChain next = new RealInterceptorChain(
interceptors, streamAllocation, httpCodec, connection, index + 1, request);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
// Confirm that the next interceptor made its required call to chain.proceed().
if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
throw new IllegalStateException("network interceptor " + interceptor
+ " must call proceed() exactly once");
}
// Confirm that the intercepted response isn‘t null.
if (response == null) {
throw new NullPointerException("interceptor " + interceptor + " returned null");
}
return response;
}
`
代码很多,但是主要是进行一些判断,主要的代码在这:
// Call the next interceptor in the chain.
//调用链的下一个拦截器
RealInterceptorChain next = new RealInterceptorChain(
interceptors, streamAllocation, httpCodec, connection, index + 1, request); //(1)
Interceptor interceptor = interceptors.get(index); //(2)
Response response = interceptor.intercept(next); //(3)
- 实例化下一个拦截器对应的
RealIterceptorChain
对象,这个对象会在传递给当前的拦截器 - 得到当前的拦截器:
interceptors
是存放拦截器的ArryList
- 调用当前拦截器的
intercept()
方法,并将下一个拦截器的RealIterceptorChain
对象传递下去除了在client中自己设置的
interceptor
,第一个调用的就是retryAndFollowUpInterceptor
RetryAndFollowUpInterceptor:负责失败重试以及重定向
直接上代码
@Override
public Response intercept(Chain chain) throws IOException {
Request request = chain.request();
streamAllocation = new StreamAllocation(
client.connectionPool(), createAddress(request.url()));
int followUpCount = 0;
Response priorResponse = null;
while (true) {
if (canceled) {
streamAllocation.release();
throw new IOException("Canceled");
}
Response response = null;
boolean releaseConnection = true;
try {
response = ((RealInterceptorChain) chain).proceed(request, streamAllocation, null, null); //(1)
releaseConnection = false;
} catch (RouteException e) {
// The attempt to connect via a route failed. The request will not have been sent.
//通过路线连接失败,请求将不会再发送
if (!recover(e.getLastConnectException(), true, request)) throw e.getLastConnectException();
releaseConnection = false;
continue;
} catch (IOException e) {
// An attempt to communicate with a server failed. The request may have been sent.
// 与服务器尝试通信失败,请求不会再发送。
if (!recover(e, false, request)) throw e;
releaseConnection = false;
continue;
} finally {
// We‘re throwing an unchecked exception. Release any resources.
//抛出未检查的异常,释放资源
if (releaseConnection) {
streamAllocation.streamFailed(null);
streamAllocation.release();
}
}
// Attach the prior response if it exists. Such responses never have a body.
// 附加上先前存在的response。这样的response从来没有body
// TODO: 2016/8/23 这里没赋值,岂不是一直为空?
if (priorResponse != null) { // (2)
response = response.newBuilder()
.priorResponse(priorResponse.newBuilder()
.body(null)
.build())
.build();
}
Request followUp = followUpRequest(response); //判断状态码 (3)
if (followUp == null){
if (!forWebSocket) {
streamAllocation.release();
}
return response;
}
closeQuietly(response.body());
if (++followUpCount > MAX_FOLLOW_UPS) {
streamAllocation.release();
throw new ProtocolException("Too many follow-up requests: " + followUpCount);
}
if (followUp.body() instanceof UnrepeatableRequestBody) {
throw new HttpRetryException("Cannot retry streamed HTTP body", response.code());
}
if (!sameConnection(response, followUp.url())) {
streamAllocation.release();
streamAllocation = new StreamAllocation(
client.connectionPool(), createAddress(followUp.url()));
} else if (streamAllocation.codec() != null) {
throw new IllegalStateException("Closing the body of " + response
+ " didn‘t close its backing stream. Bad interceptor?");
}
request = followUp;
priorResponse = response;
}
}
- 这里是最关键的代码,可以看出在
response
中直接调用了下一个拦截器,然后捕获可能的异常来进行操作
= ((RealInterceptorChain) chain).proceed(request, streamAllocation, null, null); - 这里没看太懂,有点坑,以后补
- 这里对于返回的response的状态码进行判断,然后进行处理
BridgeInterceptor:
负责把用户构造的请求转换为发送到服务器的请求、把服务器返回的响应转换为用户友好的响应的 。
@Override
public Response intercept(Chain chain) throws IOException {
Request userRequest = chain.request();
Request.Builder requestBuilder = userRequest.newBuilder();
//检查request。将用户的request转换为发送到server的请求
RequestBody body = userRequest.body(); //(1)
if (body != null) {
MediaType contentType = body.contentType();
if (contentType != null) {
requestBuilder.header("Content-Type", contentType.toString());
}
long contentLength = body.contentLength();
if (contentLength != -1) {
requestBuilder.header("Content-Length", Long.toString(contentLength));
requestBuilder.removeHeader("Transfer-Encoding");
} else {
requestBuilder.header("Transfer-Encoding", "chunked");
requestBuilder.removeHeader("Content-Length");
}
}
if (userRequest.header("Host") == null) {
requestBuilder.header("Host", hostHeader(userRequest.url(), false));
}
if (userRequest.header("Connection") == null) {
requestBuilder.header("Connection", "Keep-Alive");
}
// If we add an "Accept-Encoding: gzip" header field we‘re responsible for also decompressing
// the transfer stream.
//GZIP压缩
boolean transparentGzip = false;
if (userRequest.header("Accept-Encoding") == null) {
transparentGzip = true;
requestBuilder.header("Accept-Encoding", "gzip");
}
List<Cookie> cookies = cookieJar.loadForRequest(userRequest.url());
if (!cookies.isEmpty()) {
requestBuilder.header("Cookie", cookieHeader(cookies));
}
if (userRequest.header("User-Agent") == null) {
requestBuilder.header("User-Agent", Version.userAgent());
}
Response networkResponse = chain.proceed(requestBuilder.build()); //(2)
HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers()); //(3)
Response.Builder responseBuilder = networkResponse.newBuilder()
.request(userRequest);
if (transparentGzip
&& "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding"))
&& HttpHeaders.hasBody(networkResponse)) {
GzipSource responseBody = new GzipSource(networkResponse.body().source());
Headers strippedHeaders = networkResponse.headers().newBuilder()
.removeAll("Content-Encoding")
.removeAll("Content-Length")
.build();
responseBuilder.headers(strippedHeaders);
responseBuilder.body(new RealResponseBody(strippedHeaders, Okio.buffer(responseBody)));
}
return responseBuilder.build();
}</Cookie>
- 在(1)和(2)之间,
BridgeInterceptor
对于request
的格式进行检查,让构建了一个新的request
- 调用下一个
interceptor
来得到response - (3)下面就是对得到的response进行一些判断操作,最后将结果返回。
@Override
public Response intercept(Chain chain) throws IOException {
Response cacheCandidate = cache != null //=============(1)
? cache.get(chain.request()) //通过request得到缓存
: null;
long now = System.currentTimeMillis();
CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get(); //根据request来得到缓存策略===========(2)
Request networkRequest = strategy.networkRequest;
Response cacheResponse = strategy.cacheResponse;
if (cache != null) {
cache.trackResponse(strategy);
}
if (cacheCandidate != null && cacheResponse == null) { //存在缓存的response,但是不允许缓存
closeQuietly(cacheCandidate.body()); // The cache candidate wasn‘t applicable. Close it. 缓存不适合,关闭
}
// If we‘re forbidden from using the network and the cache is insufficient, fail.
//如果我们禁止使用网络,且缓存为null,失败
if (networkRequest == null && cacheResponse == null) {
return new Response.Builder()
.request(chain.request())
.protocol(Protocol.HTTP_1_1)
.code(504)
.message("Unsatisfiable Request (only-if-cached)")
.body(EMPTY_BODY)
.sentRequestAtMillis(-1L)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
}
// If we don‘t need the network, we‘re done.
if (networkRequest == null) { //没有网络请求,跳过网络,返回缓存
return cacheResponse.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.build();
}
Response networkResponse = null;
try {
networkResponse = chain.proceed(networkRequest);//网络请求拦截器 //======(3)
} finally {
// If we‘re crashing on I/O or otherwise, don‘t leak the cache body.
//如果我们因为I/O或其他原因崩溃,不要泄漏缓存体
if (networkResponse == null && cacheCandidate != null) {
closeQuietly(cacheCandidate.body());
}
}
// If we have a cache response too, then we‘re doing a conditional get.========(4)
//如果我们有一个缓存的response,然后我们正在做一个条件GET
if (cacheResponse != null) {
if (validate(cacheResponse, networkResponse)) { //比较确定缓存response可用
Response response = cacheResponse.newBuilder()
.headers(combine(cacheResponse.headers(), networkResponse.headers()))
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build();
networkResponse.body().close();
// Update the cache after combining headers but before stripping the
// Content-Encoding header (as performed by initContentStream()).
//更新缓存,在剥离content-Encoding之前
cache.trackConditionalCacheHit();
cache.update(cacheResponse, response);
return response;
} else {
closeQuietly(cacheResponse.body());
}
}
Response response = networkResponse.newBuilder()
.cacheResponse(stripBody(cacheResponse))
.networkResponse(stripBody(networkResponse))
.build();
if (HttpHeaders.hasBody(response)) { // =========(5)
CacheRequest cacheRequest = maybeCache(response, networkResponse.request(), cache);
response = cacheWritingResponse(cacheRequest, response);
}
return response;
}
- 首先,根据
request
来判断cache
中是否有缓存的response
,如果有,得到这个response
,然后进行判断当前response
是否有效,没有将cacheCandate
赋值为空。 - 根据request判断缓存的策略,是否要使用了网络,缓存 或两者都使用
- 调用下一个拦截器,决定从网络上来得到
response
- 如果本地已经存在
cacheResponse
,那么让它和网络得到的networkResponse
做比较,决定是否来更新缓存的cacheResponse
- 缓存未经缓存过的
response
ConnectInterceptor:建立连接
@Override public Response intercept(Chain chain) throws IOException { RealInterceptorChain realChain = (RealInterceptorChain) chain; Request request = realChain.request(); StreamAllocation streamAllocation = realChain.streamAllocation(); // We need the network to satisfy this request. Possibly for validating a conditional GET. boolean doExtensiveHealthChecks = !request.method().equals("GET"); HttpCodec httpCodec = streamAllocation.newStream(client, doExtensiveHealthChecks); RealConnection connection = streamAllocation.connection(); return realChain.proceed(request, streamAllocation, httpCodec, connection); }
实际上建立连接就是创建了一个HttpCodec
对象,它将在后面的步骤中被使用,那它又是何方神圣呢?它是对 HTTP
协议操作的抽象,有两个实现:Http1Codec
和Http2Codec
,顾名思义,它们分别对应 HTTP/1.1
和HTTP/2
版本的实现。
在Http1Codec中,它利用 Okio 对Socket的读写操作进行封装,Okio
以后有机会再进行分析,现在让我们对它们保持一个简单地认识:它对java.io和java.nio进行了封装,让我们更便捷高效的进行
IO 操作。
而创建HttpCodec
对象的过程涉及到StreamAllocation、RealConnection
,代码较长,这里就不展开,这个过程概括来说,就是找到一个可用的RealConnection
,再利用RealConnection
的输入输出(BufferedSource
和BufferedSink
)创建HttpCodec
对象,供后续步骤使用。
NetworkInterceptors
配置OkHttpClient时设置的 NetworkInterceptors。
CallServerInterceptor:发送和接收数据
@Override public Response intercept(Chain chain) throws IOException {
HttpCodec httpCodec = ((RealInterceptorChain) chain).httpStream();
StreamAllocation streamAllocation = ((RealInterceptorChain) chain).streamAllocation();
Request request = chain.request();
long sentRequestMillis = System.currentTimeMillis();
httpCodec.writeRequestHeaders(request);
if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) { //===(1)
Sink requestBodyOut = httpCodec.createRequestBody(request, request.body().contentLength());
BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);
request.body().writeTo(bufferedRequestBody);
bufferedRequestBody.close();
}
httpCodec.finishRequest();
Response response = httpCodec.readResponseHeaders() //====(2)
.request(request)
.handshake(streamAllocation.connection().handshake())
.sentRequestAtMillis(sentRequestMillis)
.receivedResponseAtMillis(System.currentTimeMillis())
.build();
if (!forWebSocket || response.code() != 101) {
response = response.newBuilder()
.body(httpCodec.openResponseBody(response))
.build();
}
if ("close".equalsIgnoreCase(response.request().header("Connection"))
|| "close".equalsIgnoreCase(response.header("Connection"))) {
streamAllocation.noNewStreams();
}
int code = response.code();
if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
throw new ProtocolException(
"HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
}
return response;
}
- 检查请求方法,用
Httpcodec
处理request
- 进行网络请求得到
response
- 返回r
esponse
总结
前面说了拦截器用了责任链设计模式
,它将请求一层一层向下传,知道有一层能够得到Resposne就停止向下传递,然后将response
向上面的拦截器传递,然后各个拦截器会对respone
进行一些处理,最后会传到RealCall
类中通过execute
来得到esponse
。
异步请求的流程:
异步get请求示例如下:
private final OkHttpClient client = new OkHttpClient();
public void run() throws Exception {
Request request = new Request.Builder()
.url("http://publicobject.com/helloworld.txt")
.build();
client.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
e.printStackTrace();
}
@Override
public void onResponse(Call call, Response response) throws IOException {
if (!response.isSuccessful()) throw new IOException("Unexpected code " + response);
Headers responseHeaders = response.headers();
for (int i = 0, size = responseHeaders.size(); i < size; i++) {
System.out.println(responseHeaders.name(i) + ": " + responseHeaders.value(i));
}
System.out.println(response.body().string());
}
});
}
由代码中client.newCall(request).enqueue(Callback)
,开始我们知道client.newCall(request)
方法返回的是RealCall
对象,接下来继续向下看enqueue()
方法:
//异步任务使用
@Override
public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
调用了上面我们没有详细说的Dispatcher
类中的enqueue(Call
方法.接着继续看:
)
synchronized void enqueue(AsyncCall call) {
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
如果中的runningAsynCalls
不满,且call
占用的host
小于最大数量,则将call
加入到runningAsyncCalls
中执行,同时利用线程池执行call
;否者将call
加入到readyAsyncCalls
中。runningAsyncCalls
和readyAsyncCalls
是什么呢?看下面:
/** Ready async calls in the order they‘ll be run. */
private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>(); //正在准备中的异步请求队列
/** Running asynchronous calls. Includes canceled calls that haven‘t finished yet. */
private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>(); //运行中的异步请求
/** Running synchronous calls. Includes canceled calls that haven‘t finished yet. */
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>(); //同步请求</RealCall></AsyncCall></AsyncCall>
call
加入到线程池中执行了。现在再看AsynCall的
代码,它是RealCall
中的内部类:
//异步请求
final class AsyncCall extends NamedRunnable {
private final Callback responseCallback;
private AsyncCall(Callback responseCallback) {
super("OkHttp %s", redactedUrl());
this.responseCallback = responseCallback;
}
String host() {
return originalRequest.url().host();
}
Request request() {
return originalRequest;
}
RealCall get() {
return RealCall.this;
}
@Override protected void execute() {
boolean signalledCallback = false;
try {
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
}
AysncCall
中的execute()
中的方法,同样是通过Response
来获得response,这样异步任务也同样通过了interceptor,剩下的流程就和上面一样了。
response = getResponseWithInterceptorChain();