欢迎来到unity学习、unity培训、unity企业培训教育专区,这里有很多U3D资源、U3D培训视频、U3D教程、U3D常见问题、U3D项目源码,我们致力于打造业内unity3d培训、学习第一品牌。
AssetImporter 资源导入器
Inherits from Object
Base class from which asset importers for specific asset types derive.
作为特殊资源类型派生的资源导入器的基类。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add “using UnityEditor;” at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 “using UnityEditor”引用。
Variables变量
- assetPath
The path name of the asset for this importer (Read Only)
用于这个导入器,资源的路径名(只读)。
Class Functions类函数
- GetAtPath
Retrieves the asset importer for the asset at path.
为所在路径的资源,导入器重新获取资源。
Inherited members继承成员
Inherited Variables继承变量
- name
The name of the object. //物体的名字
- hideFlags
Should the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
- GetInstanceID
Returns the instance id of the object.
返回物体的实例ID - ToString
Returns the name of the game object.
返回游戏物体的名称。
Inherited Class Functions继承类函数
operator bool
Does the object exist?
物体是否存在?
Instantiate
Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体
Instantiate.<T>
Destroy
Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源
DestroyImmediate
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。
FindObjectsOfType
Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表
FindObjectOfType
Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。
operator ==
Compares if two objects refer to the same
比较如果两个物体相同
operator !=
Compares if two objects refer to a different object
比较如果两个物体不同
DontDestroyOnLoad
Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。
AssetImporter.assetPath 资源路径
var assetPath : string
Description描述
The path name of the asset for this importer (Read Only)
用于这个导入器,资源的路径名(只读)。
AssetImporter.GetAtPath 获取路径资源
static function GetAtPath (path : string) : AssetImporter
Description描述
Retrieves the asset importer for the asset at path.
通过资源路径 ,导入器重新获取资源。
简单的说,通过指定路径来导入资源。
更多精彩请点击 http://www.gopedu.com/