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文章作者:松阳
原文链接:http://blog.csdn.net/fansongy/article/details/43954515
配置证书
先按照这个生成一大堆证书 http://www.cnblogs.com/gpwzw/archive/2012/03/31/apple_push_notification_services_tutorial_part_1-2.html
其中输入的命令有些错误,可以参考 http://www.tuicool.com/articles/vy2MbmZ
openssl x509 -in aps_development.cer -inform der -out PushChatCert.pem openssl pkcs12 -nocerts -out PushChatKey.pem -in PushChatKey.p12 cat PushChatCert.pem PushChatKey.pem > ck.pem
配置好证书后,在UnityAppController.mm
中的 didFinishLaunchingWithOptions
函数添加:
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 if ([application respondsToSelector:@selector(registerUserNotificationSettings:)]) { // use registerUserNotificationSettings [application registerUserNotificationSettings:[UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeSound | UIUserNotificationTypeAlert | UIUserNotificationTypeBadge) categories:nil]]; [application registerForRemoteNotifications]; } else { // use registerForRemoteNotifications [application registerForRemoteNotificationTypes: (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound)]; } #else // use registerForRemoteNotifications [application registerForRemoteNotificationTypes: (UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeSound)]; #endif
这样就完成了对注册的配置,对于Unity3d自带的注册,应该是不兼容IOS8系统
function Start() { NotificationServices.RegisterForRemoteNotificationTypes(RemoteNotificationType.Alert | RemoteNotificationType.Badge | RemoteNotificationType.Sound); } function Update () { if (!tokenSent) { var token : byte[] = NotificationServices.deviceToken; if (token != null) { // send token to a provider var hexToken : String = "%" + System.BitConverter.ToString(token).Replace(‘-‘, ‘%‘); new WWW("http://"+address+"/?token="+hexToken); tokenSent = true; } } }
如果使用Unity3d可以在didRegisterForRemoteNotificationsWithDeviceToken函数中加入
NSString *tokenStr = [[deviceToken description] stringByTrimmingCharactersInSet:[NSCharacterSet characterSetWithCharactersInString:@"<>"]]; tokenStr = [tokenStr stringByReplacingOccurrencesOfString:@" " withString:@""]; UnitySendMessage("Bridge", "onPushID",tokenStr.UTF8String); 另外就是使用update来处理token也是不可行的。
获取token成功后,更改didRegisterForRemoteNotificationsWithDeviceToken
函数,添加一个消息发送回unity3D,将结果发送给服务器。 我觉得可以使用一个单例,把整个这一套东西抽象出来,回头有功夫整理一下。
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时间: 2024-10-07 01:49:57