1>4个触摸事件【触摸事件主要是针对视图】
- ( void )touchesBegan:( NSSet *)touches withEvent:( UIEvent *)event;
- ( void )touchesMoved:( NSSet *)touches withEvent:( UIEvent *)event;
- ( void )touchesEnded:( NSSet *)touches withEvent:( UIEvent *)event;
- ( void )touchesCancelled:( NSSet *)touches withEvent:( UIEvent *)event;
2>6个手势识别
–UITapGestureRecognizer(点按)
–UIPinchGestureRecognizer(捏合)
–UIPanGestureRecognizer(拖动)
–UISwipeGestureRecognizer(轻扫)
–UIRotationGestureRecognizer(旋转)
–UILongPressGestureRecognizer(长按)
3>响应者链条
1. hitTest 方法,用于检测具体响应用户触摸点视图的方法,
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
1) 如果返回 nil ,表示没有响应的视图
2) 如果返回视图,表示该视图接收用户的响应
2. pointInside 方法
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event;
point 用户触摸的点,相对于当前视图坐标系的坐标点
event 用户触摸事件,开发中一般程序员不使用,该事件用于在响应者链条上传递
判断触摸点是否在视图内部,在视图内部返回 YES ,否则返回 NO.
以上两个方法,联合使用来判断用户触摸点的位置是否在指定的视图内部,如果是,表示该视图可以接收用户交互。
提示:以上两个方法会被循环递归,多次调用!直至找到最适合响应用户请求的视图!所以,一般情况下,不要轻易重写这两个方法,因为一旦方法内部使用了消耗量大的代码,会严重影响系统的性能!
// 重写pointInside方法,扩大按钮的点击范围 @interface ExtendedHitButton: UIButton + (instancetype) extendedHitButton; - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event; @end @implementation ExtendedHitButton + (instancetype) extendedHitButton { return (ExtendedHitButton *) [ExtendedHitButton buttonWithType:UIButtonTypeCustom]; } - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { CGRect relativeFrame = self.bounds; UIEdgeInsets hitTestEdgeInsets = UIEdgeInsetsMake(-35, -35, -35, -35); CGRect hitFrame = UIEdgeInsetsInsetRect(relativeFrame, hitTestEdgeInsets); return CGRectContainsPoint(hitFrame, point); } @end