近来无事,写个连连看辅助,下面先说下思路吧(口才不行,见谅哈)
游戏辅助有三种方法,一种是读内存,这个不知道怎么分析,还有一种是获取封包,这个分析起来复杂,最后一种是图片识别再分析,这里采用最后一种 图片识别来做。
设计UI如下
连连看开始》启动辅助》得到游戏窗口信息(位置,大小)》将游戏窗口置顶(其实就是激活状态),并恢复默认状态》截取整个屏幕保存起来》得到游戏区域的坐标信息》分割游戏区域将每一块的大小,位置,并在其上面取9个点的颜色值,存入到List<List<T>>中(同时判断是不是背景色,背景判断是求9个点的颜色平均值,如果每个点和平均值相差5以内就认定是背景)》循环List<List<T>>开始识别
下面说下识别时候的思路
先给个图片
我们都知道连连看最多只可以拐2次
假设红色方块是开始位置,先向左一个方格,得到方格,如果是背景或者是已经消除了的,则检测上方,如果是没有消除的,则判定是不是一样的,
然后向下取一个方格,这时候已经拐了1次了,然后判断这个方格的左侧,然后右侧,然后下侧
按照图上的解释下
得到1是背景则向上,不是背景,判断和目标方块不一样,则向下得到3,是背景,则查看3的左侧,是背景,再左侧,是背景,再....查看到尽头是背景(这个地方为什么不看上下了呢?因为这个时候已经拐了2次了),然后看右侧,得到5,是背景,再右侧...到尽头是背景,然后还是继续向下得到6,是背景,然后看6的左右,依次类推,如果1的下方都没有找到 ,那么继续向左找,得到7,看7的上下,依次类推
本来我是打算使用大漠插件做的 ,但是遇到2个问题:1、采集图片信息太慢,每个方块9个点,采集19*11个方块竟然用了40多S(也可能是我没有找到合适的方法),2、识别后点击的时候快速移动并点击多次会报错
所以我准备自己调用user32.dll的方法来实现
另外,你需要开启连连看游戏,截屏一个图片,然后创建一个解决方案将这个图片放到窗体上,模拟一个游戏窗口,你总不能编写的时候 一会启动一下游戏吧,测试可以用你这个窗口来,等写好后最后测试再用QQ游戏测试下效果
新建一个winform方案,再这个方案想再添加一个专案,就是上面提到的那个测试窗体,就是拉一个picbox放图片,窗体样式设为none效果如下图,
这里你还要得到一个数据,就是窗口左上角到上图红点位置的xy坐标值
我使用根据进程获取句柄,后来发现连连看进程名字会改变,所以需要在config.txt里面配置下 或者修改根据窗口名字获得句柄
然后下面介绍下各个类的作用
Form1 主窗体
1 using System; 2 using System.Collections.Generic; 3 using System.ComponentModel; 4 using System.Data; 5 using System.Drawing; 6 using System.Text; 7 using System.Windows.Forms; 8 using System.Threading; 9 using System.Diagnostics; 10 using System.IO; 11 12 namespace LianLianHelp 13 { 14 public partial class Form1 : Form 15 { 16 public static int SleepTime = 10; 17 private bool isstop = true; 18 private bool isstart = false; 19 string gamename = "KYODAI~1"; 20 public Form1() 21 { 22 InitializeComponent(); 23 // dm.SetPath(Application.StartupPath + "\\aa"); 24 } 25 Point gamePoint1 = new Point(); 26 private void button1_Click(object sender, EventArgs e) 27 { 28 29 this.button1.Enabled = false; 30 // Start(); 31 Thread th = new Thread(Start); 32 th.IsBackground = true; 33 th.Start(); 34 } 35 36 private void Start() 37 { 38 isstart = true; 39 isstop = false; 40 LianLianHelp.LianLelp.ClearList(); 41 GetGamePanel(); 42 GetNodes(); 43 try 44 { 45 StarCheckNode(); 46 } 47 catch 48 { } 49 isstart = false; 50 isstop = true; 51 this.button1.BeginInvoke(new MethodInvoker(delegate() 52 { 53 button1.Enabled = true; 54 })); 55 } 56 57 /// <summary> 58 /// 得到游戏信息 59 /// </summary> 60 private void GetGamePanel() 61 { 62 //YodaoDict LianLianDemo 63 // Process[] ps = Process.GetProcessesByName("KYODAI~1"); 64 Process[] ps = Process.GetProcessesByName(gamename); 65 IntPtr lianlian_hwnd = ps[0].MainWindowHandle; 66 // int lianlian_hwnd = dm.FindWindow("", "QQ游戏 - 连连看角色版"); 67 68 Point mousepoint = LianLianHelp.GetMousePoint(); 69 LianLianHelp.ShowWindow(lianlian_hwnd, 1); 70 LianLianHelp.SetForegroundWindow(lianlian_hwnd); 71 // dm.GetCursorPos(ref x, ref y); 72 //dm.SetWindowState(lianlian_hwnd, 1); 73 // dm.MoveTo(0, 0); 74 LianLianHelp.MoveMouse(0, 0); 75 //LianLianHelp.SetWindowSize(); 76 LianLianHelp.LianLelp.PrintScreen(Application.StartupPath + "\\screen.jpg"); 77 // dm.CaptureJpg(0, 0, dm.GetScreenWidth(), dm.GetScreenHeight(), "screen.jpg", 100); 78 LianLianHelp.MoveMouse(mousepoint.X, mousepoint.Y); 79 // dm.MoveTo((int)x, (int)y); 80 //得到窗口大小 81 int x1 = 0, x2 = 0, y1 = 0, y2 = 0; 82 LianLianHelp.GetWindowRects(lianlian_hwnd, ref x1, ref y1, ref x2, ref y2); 83 gamePoint1 = new Point((int)x1 + HelpSource.game_offset.X, (int)y1 + HelpSource.game_offset.Y); 84 } 85 86 /// <summary> 87 /// 得到游戏图片方块 88 /// </summary> 89 private void GetNodes() 90 { 91 int x = gamePoint1.X; 92 int y = gamePoint1.Y; 93 94 Bitmap bitmap = new Bitmap(Application.StartupPath + "\\screen.jpg"); 95 for (int j = 0; j < 19; j++) 96 { 97 int _x = x + HelpSource.pieceSize.Width * j; 98 99 List<LianLianClass> lclist = new List<LianLianClass>(); 100 for (int i = 0; i < 11; i++) 101 { 102 int _y = y + HelpSource.pieceSize.Height * i; 103 LianLianClass lc = new LianLianClass(); 104 105 int xindex = _x + 10; 106 int[] _corlrs = new int[9]; 107 int cindex = 0; 108 for (int m = 0; m < 3; m++) 109 { 110 int yindex = _y + 10; 111 for (int n = 0; n < 3; n++) 112 { 113 Color color = bitmap.GetPixel(xindex, yindex); 114 115 int r = Convert.ToInt32(color.R); 116 int g = Convert.ToInt32(color.G); 117 int b = Convert.ToInt32(color.B); 118 //string colorstr = dm.GetColor(xindex, yindex); 119 //int _colorcount = Getcolor(colorstr); 120 _corlrs[cindex] = r + g + b; 121 yindex += 5; 122 cindex++; 123 } 124 xindex += 5; 125 } 126 int colorcount = 0; 127 lc.IsBackgrpund = CheckValue(_corlrs, ref colorcount); 128 lc.ThisPoint = new Point(_x + 15, _y + 15); 129 lc.ListPoint = new Point(j, i); 130 lc.ColorNumCount = _corlrs; 131 lclist.Add(lc); 132 } 133 LianLianHelp.LianLelp.LianList.Add(lclist); 134 } 135 bitmap.Dispose(); 136 } 137 138 private void StarCheckNode() 139 { 140 List<List<LianLianClass>> lianList = LianLianHelp.LianLelp.LianList; 141 while (true) 142 { 143 for (int x = 0; x < 19; x++) 144 { 145 for (int y = 0; y < 11; y++) 146 { 147 if (lianList[x][y].IsBackgrpund || lianList[x][y].Ismove) 148 continue; 149 thisllc = lianList[x][y]; 150 151 // thisllc.ListPoint = new Point(x, y); 152 if (!CheckNode(thisllc, 0, NODETYPE.SOURCENODE, TODIRECTION.LEFT)) 153 if (!CheckNode(thisllc, 0, NODETYPE.SOURCENODE, TODIRECTION.UP)) 154 if (!CheckNode(thisllc, 0, NODETYPE.SOURCENODE, TODIRECTION.RIGHT)) 155 CheckNode(thisllc, 0, NODETYPE.SOURCENODE, TODIRECTION.DOWN); 156 } 157 } 158 if (LianLianHelp.LianLelp.CheckISOK()) 159 { 160 break; 161 } 162 } 163 } 164 LianLianClass thisllc = null; 165 LianLianClass checkllc = null; 166 /// <summary> 167 /// 168 /// </summary> 169 /// <param name="lc">当前位置方块</param> 170 /// <param name="checkindex">第几个转弯,</param> 171 /// <param name="nodeType">lc类型</param> 172 /// <param name="toDirection">方向</param> 173 private bool CheckNode(LianLianClass lc, int checkindex, NODETYPE nodeType, TODIRECTION toDirection) 174 { 175 if (isstop) 176 { 177 throw new Exception(); 178 } 179 if (checkindex > 2) 180 return false; 181 if (toDirection == TODIRECTION.LEFT) 182 { 183 #region left 184 LianLianClass _lc = LianLianHelp.LianLelp.GetNextLLC(lc.ListPoint.X, lc.ListPoint.Y, toDirection); 185 if (_lc == null) 186 return false; 187 if (_lc.ListPoint == thisllc.ListPoint) 188 return false; 189 if (_lc.IsBackgrpund || _lc.Ismove) 190 { 191 int _c = checkindex + 1; 192 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.UP)) 193 { 194 return true; 195 } 196 _c = checkindex + 1; 197 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.DOWN)) 198 { 199 return true; 200 } 201 else 202 { 203 _c = checkindex; 204 return CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.LEFT); 205 } 206 } 207 else 208 { 209 if (LianLianHelp.LianLelp.Isalike(_lc, thisllc)) 210 { 211 ClickNode(_lc, thisllc); 212 return true; 213 } 214 else 215 return false; 216 } 217 #endregion 218 } 219 else if (toDirection == TODIRECTION.RIGHT) 220 { 221 LianLianClass _lc = LianLianHelp.LianLelp.GetNextLLC(lc.ListPoint.X, lc.ListPoint.Y, toDirection); 222 if (_lc == null) 223 return false; 224 if (_lc.ListPoint == thisllc.ListPoint) 225 return false; 226 if (_lc.IsBackgrpund || _lc.Ismove) 227 { 228 int _c = checkindex + 1; 229 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.UP)) 230 { 231 return true; 232 } 233 _c = checkindex + 1; 234 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.DOWN)) 235 { 236 return true; 237 } 238 else 239 { 240 _c = checkindex; 241 return CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.RIGHT); 242 } 243 } 244 else 245 { 246 if (LianLianHelp.LianLelp.Isalike(_lc, thisllc)) 247 { 248 ClickNode(_lc, thisllc); 249 return true; 250 } 251 else 252 return false; 253 } 254 } 255 else if (toDirection == TODIRECTION.UP) 256 { 257 LianLianClass _lc = LianLianHelp.LianLelp.GetNextLLC(lc.ListPoint.X, lc.ListPoint.Y, toDirection); 258 if (_lc == null) 259 return false; 260 if (_lc.ListPoint == thisllc.ListPoint) 261 return false; 262 if (_lc.IsBackgrpund || _lc.Ismove) 263 { 264 int _c = checkindex + 1; 265 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.LEFT)) 266 { 267 return true; 268 } 269 _c = checkindex + 1; 270 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.RIGHT)) 271 { 272 return true; 273 } 274 else 275 { 276 _c = checkindex; 277 return CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.UP); 278 } 279 } 280 else 281 { 282 if (LianLianHelp.LianLelp.Isalike(_lc, thisllc)) 283 { 284 ClickNode(_lc, thisllc); 285 return true; 286 } 287 else 288 return false; 289 } 290 } 291 else 292 { 293 LianLianClass _lc = LianLianHelp.LianLelp.GetNextLLC(lc.ListPoint.X, lc.ListPoint.Y, toDirection); 294 if (_lc == null) 295 return false; 296 if (_lc.ListPoint == thisllc.ListPoint) 297 return false; 298 if (_lc.IsBackgrpund || _lc.Ismove) 299 { 300 int _c = checkindex + 1; 301 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.LEFT)) 302 { 303 return true; 304 } 305 _c = checkindex + 1; 306 if (CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.RIGHT)) 307 { 308 return true; 309 } 310 else 311 { 312 _c = checkindex; 313 return CheckNode(_lc, _c, NODETYPE.OTHERNODE, TODIRECTION.DOWN); 314 } 315 } 316 else 317 { 318 if (LianLianHelp.LianLelp.Isalike(_lc, thisllc)) 319 { 320 ClickNode(_lc, thisllc); 321 return true; 322 } 323 else 324 return false; 325 } 326 } 327 328 } 329 330 private bool CheckValue(int[] values, ref int count) 331 { 332 foreach (int i in values) 333 { 334 count += i; 335 } 336 int _index = count / values.Length; 337 foreach (int i in values) 338 { 339 if (Math.Abs(i - _index) >= 5) 340 { 341 return false; 342 } 343 } 344 return true; 345 } 346 347 private void ClickNode(LianLianClass lc1, LianLianClass lc2) 348 { 349 lc1.Ismove = true; 350 lc2.Ismove = true; 351 LianLianHelp.MoveMouse(lc1.ThisPoint.X, lc1.ThisPoint.Y); 352 Thread.Sleep(100); 353 LianLianHelp.LeftClick(lc1.ThisPoint.X, lc1.ThisPoint.Y); 354 Thread.Sleep(100); 355 LianLianHelp.MoveMouse(lc2.ThisPoint.X, lc2.ThisPoint.Y); 356 Thread.Sleep(100); 357 LianLianHelp.LeftClick(lc2.ThisPoint.X, lc2.ThisPoint.Y); 358 Thread.Sleep(SleepTime); 359 Console.WriteLine("Click(" + lc1.ListPoint.X + "," + lc1.ListPoint.Y + ") and (" + lc2.ListPoint.X + "," + lc2.ListPoint.Y + ")"); 360 } 361 362 private void button2_Click(object sender, EventArgs e) 363 { 364 Application.Exit(); 365 } 366 367 private void radioButton2_Click(object sender, EventArgs e) 368 { 369 RadioButton rdo = sender as RadioButton; 370 int index = int.Parse(rdo.Tag.ToString()); 371 Random r = new Random(); 372 switch (index) 373 { 374 case 0: 375 SleepTime = 10; 376 break; 377 case 1: SleepTime = r.Next(500, 2000); break; 378 case 2: SleepTime = r.Next(500, 4000); break; 379 case 3: SleepTime = r.Next(500, 8000); break; 380 } 381 button1.Enabled = true; 382 } 383 384 private void Form1_Load(object sender, EventArgs e) 385 { 386 using (StreamReader reader = new StreamReader(Application.StartupPath + "\\config.txt")) 387 { 388 string _name = reader.ReadToEnd().Trim(); 389 if (_name.Length > 0) 390 gamename = reader.ReadToEnd(); 391 } 392 LianLianHelp.RegisterHotKey(this.Handle, 800, 0, Keys.F10); 393 LianLianHelp.RegisterHotKey(this.Handle, 801, 0, Keys.F11); 394 LianLianHelp.RegisterHotKey(this.Handle, 802, 0, Keys.F6); 395 LianLianHelp.RegisterHotKey(this.Handle, 803, 0, Keys.F7); 396 } 397 398 protected override void WndProc(ref Message m) 399 { 400 switch (m.Msg) 401 { 402 case 0x0312: //这个是window消息定义的注册的热键消息 403 if (m.WParam.ToString().Equals("800")) 404 { 405 if (!isstart) 406 { 407 isstart = true; 408 this.button1.Enabled = false; 409 // Start(); 410 Thread th = new Thread(Start); 411 th.IsBackground = true; 412 th.Start(); 413 } 414 } 415 else if (m.WParam.ToString().Equals("801")) 416 { 417 isstop = true; 418 } 419 else if (m.WParam.ToString().Equals("802")) 420 { 421 this.Hide(); 422 } 423 else if (m.WParam.ToString().Equals("803")) 424 { 425 this.Show(); 426 } 427 428 break; 429 } 430 base.WndProc(ref m); 431 } 432 433 private void Form1_FormClosing(object sender, FormClosingEventArgs e) 434 { 435 LianLianHelp.UnregisterHotKey(this.Handle, 800); 436 LianLianHelp.UnregisterHotKey(this.Handle, 801); 437 LianLianHelp.UnregisterHotKey(this.Handle, 802); 438 LianLianHelp.UnregisterHotKey(this.Handle, 803); 439 } 440 } 441 442 }
1 namespace LianLianHelp 2 { 3 partial class Form1 4 { 5 /// <summary> 6 /// 設計工具所需的變數。 7 /// </summary> 8 private System.ComponentModel.IContainer components = null; 9 10 /// <summary> 11 /// 清除任何使用中的資源。 12 /// </summary> 13 /// <param name="disposing">如果應該處置 Managed 資源則為 true,否則為 false。</param> 14 protected override void Dispose(bool disposing) 15 { 16 if (disposing && (components != null)) 17 { 18 components.Dispose(); 19 } 20 base.Dispose(disposing); 21 } 22 23 #region Windows Form 設計工具產生的程式碼 24 25 /// <summary> 26 /// 此為設計工具支援所需的方法 - 請勿使用程式碼編輯器 27 /// 修改這個方法的內容。 28 /// </summary> 29 private void InitializeComponent() 30 { 31 this.button1 = new System.Windows.Forms.Button(); 32 this.radioButton1 = new System.Windows.Forms.RadioButton(); 33 this.radioButton2 = new System.Windows.Forms.RadioButton(); 34 this.radioButton3 = new System.Windows.Forms.RadioButton(); 35 this.radioButton4 = new System.Windows.Forms.RadioButton(); 36 this.button2 = new System.Windows.Forms.Button(); 37 this.groupBox1 = new System.Windows.Forms.GroupBox(); 38 this.groupBox2 = new System.Windows.Forms.GroupBox(); 39 this.label4 = new System.Windows.Forms.Label(); 40 this.label3 = new System.Windows.Forms.Label(); 41 this.label2 = new System.Windows.Forms.Label(); 42 this.label1 = new System.Windows.Forms.Label(); 43 this.groupBox1.SuspendLayout(); 44 this.groupBox2.SuspendLayout(); 45 this.SuspendLayout(); 46 // 47 // button1 48 // 49 this.button1.Enabled = false; 50 this.button1.Location = new System.Drawing.Point(42, 136); 51 this.button1.Name = "button1"; 52 this.button1.Size = new System.Drawing.Size(75, 23); 53 this.button1.TabIndex = 0; 54 this.button1.Text = "开始"; 55 this.button1.UseVisualStyleBackColor = true; 56 this.button1.Click += new System.EventHandler(this.button1_Click); 57 // 58 // radioButton1 59 // 60 this.radioButton1.AutoSize = true; 61 this.radioButton1.Location = new System.Drawing.Point(9, 20); 62 this.radioButton1.Name = "radioButton1"; 63 this.radioButton1.Size = new System.Drawing.Size(47, 16); 64 this.radioButton1.TabIndex = 1; 65 this.radioButton1.Tag = "0"; 66 this.radioButton1.Text = "闪电"; 67 this.radioButton1.UseVisualStyleBackColor = true; 68 this.radioButton1.Click += new System.EventHandler(this.radioButton2_Click); 69 // 70 // radioButton2 71 // 72 this.radioButton2.AutoSize = true; 73 this.radioButton2.Checked = true; 74 this.radioButton2.Location = new System.Drawing.Point(72, 20); 75 this.radioButton2.Name = "radioButton2"; 76 this.radioButton2.Size = new System.Drawing.Size(47, 16); 77 this.radioButton2.TabIndex = 2; 78 this.radioButton2.TabStop = true; 79 this.radioButton2.Tag = "1"; 80 this.radioButton2.Text = "烈马"; 81 this.radioButton2.UseVisualStyleBackColor = true; 82 this.radioButton2.Click += new System.EventHandler(this.radioButton2_Click); 83 // 84 // radioButton3 85 // 86 this.radioButton3.AutoSize = true; 87 this.radioButton3.Location = new System.Drawing.Point(135, 20); 88 this.radioButton3.Name = "radioButton3"; 89 this.radioButton3.Size = new System.Drawing.Size(47, 16); 90 this.radioButton3.TabIndex = 3; 91 this.radioButton3.Tag = "2"; 92 this.radioButton3.Text = "脱兔"; 93 this.radioButton3.UseVisualStyleBackColor = true; 94 this.radioButton3.Click += new System.EventHandler(this.radioButton2_Click); 95 // 96 // radioButton4 97 // 98 this.radioButton4.AutoSize = true; 99 this.radioButton4.Location = new System.Drawing.Point(198, 21); 100 this.radioButton4.Name = "radioButton4"; 101 this.radioButton4.Size = new System.Drawing.Size(47, 16); 102 this.radioButton4.TabIndex = 4; 103 this.radioButton4.Tag = "3"; 104 this.radioButton4.Text = "蜗牛"; 105 this.radioButton4.UseVisualStyleBackColor = true; 106 this.radioButton4.Click += new System.EventHandler(this.radioButton2_Click); 107 // 108 // button2 109 // 110 this.button2.Location = new System.Drawing.Point(153, 136); 111 this.button2.Name = "button2"; 112 this.button2.Size = new System.Drawing.Size(75, 23); 113 this.button2.TabIndex = 5; 114 this.button2.Text = "退出"; 115 this.button2.UseVisualStyleBackColor = true; 116 this.button2.Click += new System.EventHandler(this.button2_Click); 117 // 118 // groupBox1 119 // 120 this.groupBox1.Controls.Add(this.radioButton4); 121 this.groupBox1.Controls.Add(this.radioButton1); 122 this.groupBox1.Controls.Add(this.radioButton2); 123 this.groupBox1.Controls.Add(this.radioButton3); 124 this.groupBox1.Location = new System.Drawing.Point(7, 6); 125 this.groupBox1.Name = "groupBox1"; 126 this.groupBox1.Size = new System.Drawing.Size(260, 45); 127 this.groupBox1.TabIndex = 6; 128 this.groupBox1.TabStop = false; 129 this.groupBox1.Text = "速度"; 130 // 131 // groupBox2 132 // 133 this.groupBox2.Controls.Add(this.label4); 134 this.groupBox2.Controls.Add(this.label3); 135 this.groupBox2.Controls.Add(this.label2); 136 this.groupBox2.Controls.Add(this.label1); 137 this.groupBox2.Location = new System.Drawing.Point(5, 58); 138 this.groupBox2.Name = "groupBox2"; 139 this.groupBox2.Size = new System.Drawing.Size(260, 72); 140 this.groupBox2.TabIndex = 7; 141 this.groupBox2.TabStop = false; 142 this.groupBox2.Text = "热键"; 143 // 144 // label4 145 // 146 this.label4.AutoSize = true; 147 this.label4.Location = new System.Drawing.Point(135, 45); 148 this.label4.Name = "label4"; 149 this.label4.Size = new System.Drawing.Size(59, 12); 150 this.label4.TabIndex = 3; 151 this.label4.Text = "停止:F11"; 152 // 153 // label3 154 // 155 this.label3.AutoSize = true; 156 this.label3.Location = new System.Drawing.Point(13, 45); 157 this.label3.Name = "label3"; 158 this.label3.Size = new System.Drawing.Size(59, 12); 159 this.label3.TabIndex = 2; 160 this.label3.Text = "开始:F10"; 161 // 162 // label2 163 // 164 this.label2.AutoSize = true; 165 this.label2.Location = new System.Drawing.Point(135, 22); 166 this.label2.Name = "label2"; 167 this.label2.Size = new System.Drawing.Size(53, 12); 168 this.label2.TabIndex = 1; 169 this.label2.Text = "呼出:F7"; 170 // 171 // label1 172 // 173 this.label1.AutoSize = true; 174 this.label1.Location = new System.Drawing.Point(11, 22); 175 this.label1.Name = "label1"; 176 this.label1.Size = new System.Drawing.Size(53, 12); 177 this.label1.TabIndex = 0; 178 this.label1.Text = "隐藏:F6"; 179 // 180 // Form1 181 // 182 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); 183 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 184 this.ClientSize = new System.Drawing.Size(271, 171); 185 this.Controls.Add(this.groupBox2); 186 this.Controls.Add(this.groupBox1); 187 this.Controls.Add(this.button2); 188 this.Controls.Add(this.button1); 189 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; 190 this.Name = "Form1"; 191 this.Text = "QQ连连看游戏辅助"; 192 this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing); 193 this.Load += new System.EventHandler(this.Form1_Load); 194 this.groupBox1.ResumeLayout(false); 195 this.groupBox1.PerformLayout(); 196 this.groupBox2.ResumeLayout(false); 197 this.groupBox2.PerformLayout(); 198 this.ResumeLayout(false); 199 200 } 201 202 #endregion 203 204 private System.Windows.Forms.Button button1; 205 private System.Windows.Forms.RadioButton radioButton1; 206 private System.Windows.Forms.RadioButton radioButton2; 207 private System.Windows.Forms.RadioButton radioButton3; 208 private System.Windows.Forms.RadioButton radioButton4; 209 private System.Windows.Forms.Button button2; 210 private System.Windows.Forms.GroupBox groupBox1; 211 private System.Windows.Forms.GroupBox groupBox2; 212 private System.Windows.Forms.Label label4; 213 private System.Windows.Forms.Label label3; 214 private System.Windows.Forms.Label label2; 215 private System.Windows.Forms.Label label1; 216 } 217 }
HelpSource 保存一些数据
1 using System; 2 using System.Collections.Generic; 3 using System.Text; 4 using System.Drawing; 5 6 namespace LianLianHelp 7 { 8 class HelpSource 9 { 10 /// <summary> 11 /// 游戏区域相对于窗口偏移 12 /// </summary> 13 public static Point game_offset = new Point(15, 182); 14 /// <summary> 15 /// 游戏区域大小 16 /// </summary> 17 public static Size gameSize = new Size(589, 385); 18 /// <summary> 19 /// 每个方块大小 20 /// </summary> 21 public static Size pieceSize = new Size(31, 35); 22 } 23 }
LianLianClass 游戏小方格类
1 using System; 2 using System.Collections.Generic; 3 using System.Text; 4 using System.Drawing; 5 6 namespace LianLianHelp 7 { 8 class LianLianClass 9 { 10 private int[] colorNumCount=new int[9]; 11 /// <summary> 12 /// 颜色值 13 /// </summary> 14 public int[] ColorNumCount 15 { 16 get { return colorNumCount; } 17 set { colorNumCount = value; } 18 } 19 20 private bool isBackgrpund = false; 21 /// <summary> 22 /// 是否是背景 23 /// </summary> 24 public bool IsBackgrpund 25 { 26 get { return isBackgrpund; } 27 set { isBackgrpund = value; } 28 } 29 30 private Point thisPoint; 31 /// <summary> 32 /// 方块位置 33 /// </summary> 34 public Point ThisPoint 35 { 36 get { return thisPoint; } 37 set { thisPoint = value; } 38 } 39 40 private Point listPoint; 41 /// <summary> 42 /// 数组中的位置 43 /// </summary> 44 public Point ListPoint 45 { 46 get { return listPoint; } 47 set { listPoint = value; } 48 }private bool ismove = false; 49 /// <summary> 50 /// 是否移除了 51 /// </summary> 52 public bool Ismove 53 { 54 get { return ismove; } 55 set { ismove = value; } 56 } 57 58 private TODIRECTION toDirection = TODIRECTION.RIGHT; 59 60 internal TODIRECTION ToDirection 61 { 62 get { return toDirection; } 63 set { toDirection = value; } 64 } 65 } 66 }
LianLianHelp 游戏辅助类
1 using System; 2 using System.Collections.Generic; 3 using System.Text; 4 using System.Drawing; 5 using System.Windows.Forms; 6 using System.Runtime.InteropServices; 7 using System.Diagnostics; 8 9 namespace LianLianHelp 10 { 11 enum TODIRECTION 12 { 13 LEFT, 14 RIGHT, 15 UP, 16 DOWN 17 } 18 19 enum NODETYPE 20 { 21 SOURCENODE, 22 OTHERNODE 23 } 24 25 class LianLianHelp 26 { 27 private static LianLianHelp lianLelp; 28 29 public static LianLianHelp LianLelp 30 { 31 get 32 { 33 if (lianLelp == null) 34 { 35 lianLelp = new LianLianHelp(); 36 } 37 return LianLianHelp.lianLelp; 38 } 39 } 40 41 private LianLianHelp() 42 { 43 44 } 45 46 public void ClearList() 47 { 48 LianList.Clear(); 49 } 50 51 List<List<LianLianClass>> lianList = new List<List<LianLianClass>>(); 52 /// <summary> 53 /// 方块列表 54 /// </summary> 55 public List<List<LianLianClass>> LianList 56 { 57 get { return lianList; } 58 set { lianList = value; } 59 } 60 61 62 public bool Isalike(LianLianClass c1, LianLianClass c2) 63 { 64 65 for (int i = 0; i < 9; i++) 66 { 67 if (Math.Abs(c1.ColorNumCount[i] - c2.ColorNumCount[i]) > 20) 68 return false; 69 } 70 return true; 71 } 72 73 public LianLianClass GetLLC(int thisx, int thisy, TODIRECTION toDirection) 74 { 75 LianLianClass lc = GetNextLLC(thisx, thisy, toDirection); 76 if (lc.Ismove == true || lc.IsBackgrpund == true) 77 lc = GetLLC(lc.ListPoint.X, lc.ListPoint.Y, toDirection); 78 return lc; 79 } 80 81 public LianLianClass GetNextLLC(int thisx, int thisy, TODIRECTION toDirection) 82 { 83 LianLianClass lc = null; 84 switch (toDirection) 85 { 86 case TODIRECTION.LEFT: 87 if (thisx == 0) 88 return null; 89 else 90 { 91 lc = LianList[thisx - 1][thisy]; 92 } 93 break; 94 case TODIRECTION.RIGHT: 95 if (thisx == 18) 96 return null; 97 else 98 { 99 lc = LianList[thisx + 1][thisy]; 100 } 101 break; 102 case TODIRECTION.UP: 103 if (thisy == 0) 104 return null; 105 else 106 { 107 lc = LianList[thisx][thisy - 1]; 108 109 } 110 break; 111 case TODIRECTION.DOWN: 112 if (thisy == 10) 113 return null; 114 else 115 { 116 lc = LianList[thisx][thisy + 1]; 117 } 118 break; 119 } 120 return lc; 121 } 122 123 public bool CheckISOK() 124 { 125 for (int x = 0; x < 19; x++) 126 { 127 for (int y = 0; y < 11; y++) 128 { 129 LianLianClass llc = LianList[x][y]; 130 if (llc.IsBackgrpund) 131 { 132 continue; 133 } 134 if (!llc.Ismove) 135 { 136 return false; 137 } 138 } 139 } 140 return true; 141 } 142 143 144 public void PrintScreen(string file) 145 { 146 Bitmap bit = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); 147 Graphics g = Graphics.FromImage(bit); 148 g.CopyFromScreen(new Point(0, 0), new Point(0, 0), bit.Size); 149 bit.Save(file); 150 g.Dispose(); 151 bit.Dispose(); 152 } 153 154 #region 鼠标 155 const int MOUSEEVENTF_MOVE = 0x0001; // 移动鼠标 156 const int MOUSEEVENTF_LEFTDOWN = 0x0002; //模拟鼠标左键按下 157 const int MOUSEEVENTF_LEFTUP = 0x0004; //模拟鼠标左键抬起 158 const int MOUSEEVENTF_RIGHTDOWN = 0x0008; //模拟鼠标右键按下 159 const int MOUSEEVENTF_RIGHTUP = 0x0010; //模拟鼠标右键抬起 160 const int MOUSEEVENTF_MIDDLEDOWN = 0x0020;// 模拟鼠标中键按下 161 const int MOUSEEVENTF_MIDDLEUP = 0x0040; //模拟鼠标中键抬起 162 const int MOUSEEVENTF_ABSOLUTE = 0x8000; //标示是否采用绝对坐标 163 164 [DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标 165 private static extern int GetCursorPos( 166 ref POINTAPI lpPoint 167 ); 168 169 [System.Runtime.InteropServices.DllImport("user32")] 170 private static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo); 171 172 public static void LeftClick(int x, int y) 173 { 174 mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_ABSOLUTE, x * 65535 / Screen.PrimaryScreen.Bounds.Width, y * 65535 / Screen.PrimaryScreen.Bounds.Height, 0, 0);//点击 175 mouse_event(MOUSEEVENTF_LEFTUP | MOUSEEVENTF_ABSOLUTE, x * 65535 / Screen.PrimaryScreen.Bounds.Width, y * 65535 / Screen.PrimaryScreen.Bounds.Height, 0, 0);//抬起 176 } 177 178 public static void MoveMouse(int x, int y) 179 { 180 mouse_event(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE, x * 65535 / Screen.PrimaryScreen.Bounds.Width, y * 65535 / Screen.PrimaryScreen.Bounds.Height, 0, 0); 181 } 182 183 [StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换 184 private struct POINTAPI 185 { 186 public int X; 187 public int Y; 188 } 189 190 public static Point GetMousePoint() 191 { 192 LianLianHelp.POINTAPI pointapi = new LianLianHelp.POINTAPI(); 193 LianLianHelp.GetCursorPos(ref pointapi); 194 return new Point(pointapi.X, pointapi.Y); 195 } 196 #endregion 197 198 #region 窗体 199 public const int SW_HIDE = 0; 200 public const int SW_SHOWNORMAL = 1; 201 public const int SW_SHOWMINIMIZED = 2; 202 public const int SW_SHOWMAXIMIZED = 3; 203 public const int SW_MAXIMIZE = 3; 204 public const int SW_SHOWNOACTIVATE = 4; 205 public const int SW_SHOW = 5; 206 public const int SW_MINIMIZE = 6; 207 public const int SW_SHOWMINNOACTIVE = 7; 208 public const int SW_SHOWNA = 8; 209 public const int SW_RESTORE = 9; 210 211 [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] 212 public static extern int ShowWindow(IntPtr hwnd, int nCmdShow); 213 [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetForegroundWindow")] 214 public static extern bool SetForegroundWindow(IntPtr hWnd);//设置此窗体为活动窗体 215 [DllImport("user32.dll")] 216 [return: MarshalAs(UnmanagedType.Bool)] 217 private static extern bool GetWindowRect(IntPtr hWnd, ref RECT lpRect); 218 219 [StructLayout(LayoutKind.Sequential)] 220 private struct RECT 221 { 222 public int Left; //最左坐标 223 public int Top; //最上坐标 224 public int Right; //最右坐标 225 public int Bottom; //最下坐标 226 } 227 228 [DllImport("user32.dll", CharSet = CharSet.Auto)] 229 public static extern int MoveWindow(IntPtr hWnd, int x, int y, int nWidth, int nHeight, bool BRePaint); 230 231 public static int SetWindowSize(IntPtr hWnd, int x, int y, int width, int height) 232 { 233 return MoveWindow(hWnd, x, y, width, height, false); 234 } 235 236 public static int GetWindowHandle(string name) 237 { 238 Process[] ps = Process.GetProcessesByName(name); 239 return ps[0].MainWindowHandle.ToInt32(); 240 } 241 242 public static void GetWindowRects(IntPtr hWnd, ref int x1, ref int y1, ref int x2, ref int y2) 243 { 244 RECT rect = new RECT(); 245 GetWindowRect(hWnd, ref rect); 246 x1 = rect.Left; 247 y1 = rect.Top; 248 x2 = rect.Right; 249 y2 = rect.Bottom; 250 } 251 252 253 #endregion 254 255 #region 热键 256 //注册热键的api 257 [DllImport("user32.dll")] 258 public static extern bool RegisterHotKey(IntPtr hWnd, int id, uint control, Keys vk); 259 [DllImport("user32.dll")] 260 public static extern bool UnregisterHotKey(IntPtr hWnd, int id); 261 262 263 #endregion 264 } 265 }
游戏效果:如果ClickNode不添加时间间隔,瞬间全消