项目打包下载
1 /* 2 * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. 3 * 4 * NVIDIA Corporation and its licensors retain all intellectual property and 5 * proprietary rights in and to this software and related documentation. 6 * Any use, reproduction, disclosure, or distribution of this software 7 * and related documentation without an express license agreement from 8 * NVIDIA Corporation is strictly prohibited. 9 * 10 * Please refer to the applicable NVIDIA end user license agreement (EULA) 11 * associated with this source code for terms and conditions that govern 12 * your use of this NVIDIA software. 13 * 14 */ 15 16 17 #include "../common/book.h" 18 #include "cuda.h" 19 #include "cuda_runtime.h" 20 #include "device_launch_parameters.h" 21 #include "device_functions.h" 22 #define imin(a,b) (a<b?a:b) 23 24 const int N = 33 * 1024; 25 const int threadsPerBlock = 256;//每个线程块启动256个线程 26 const int blocksPerGrid = imin(32, (N + threadsPerBlock - 1) / threadsPerBlock); 27 28 /* 29 内核函数 30 */ 31 __global__ void dot(float *a, float *b, float *c) { 32 //设备上的共享内存,在每个线程块中都有 33 __shared__ float cache[threadsPerBlock]; 34 int tid = threadIdx.x + blockIdx.x * blockDim.x; 35 //线程块中的线程索引赋值给缓冲索引 36 int cacheIndex = threadIdx.x; 37 38 float temp = 0; 39 //当前索引小于总共的数据量时 40 while (tid < N) { 41 temp += a[tid] * b[tid]; 42 //步长为活动的线程数 43 tid += blockDim.x * gridDim.x; 44 }//如果再次在这个线程上执行时,temp中存放的是上次计算的值,也就是再次计算的结果是加上上次计算的值 45 46 // set the cache values 47 //将结果存放在共享存储中,每个线程对应一个共享存储 48 cache[cacheIndex] = temp; 49 50 /* 51 synchronize threads in this block 52 同步操作,使得每个线程都计算完毕,再继续后面的操作 53 */ 54 __syncthreads(); 55 56 57 // for reductions, threadsPerBlock must be a power of 2 58 // because of the following code 59 /* 60 归约操作 61 blockDim.x / 2块中的线程个数除以2,相当于取中间值 62 因为这个blockDim是2的倍数,所以不会有除不尽的情况 63 */ 64 int i = blockDim.x / 2; 65 while (i != 0) { 66 if (cacheIndex < i) 67 /* 68 前半部分和后半部分对应的第一个相加,以此类推 69 */ 70 cache[cacheIndex] += cache[cacheIndex + i]; 71 /* 72 同步使得所有线程完成了第一次归约在进行下一次归约 73 */ 74 __syncthreads(); 75 //下次归约的中间值 76 i /= 2; 77 } 78 //最终结果存放在cache[0]中,所以将cache[0]赋给以块索引为下标的数组中 79 if (cacheIndex == 0) 80 c[blockIdx.x] = cache[0]; 81 } 82 83 84 int main(void) { 85 float *a, *b, c, *partial_c; 86 float *dev_a, *dev_b, *dev_partial_c; 87 88 // allocate memory on the cpu side 89 a = (float*)malloc(N*sizeof(float)); 90 b = (float*)malloc(N*sizeof(float)); 91 partial_c = (float*)malloc(blocksPerGrid*sizeof(float)); 92 93 // allocate the memory on the GPU 94 HANDLE_ERROR(cudaMalloc((void**)&dev_a, 95 N*sizeof(float))); 96 HANDLE_ERROR(cudaMalloc((void**)&dev_b, 97 N*sizeof(float))); 98 HANDLE_ERROR(cudaMalloc((void**)&dev_partial_c, 99 blocksPerGrid*sizeof(float))); 100 101 // fill in the host memory with data 102 for (int i = 0; i<N; i++) { 103 a[i] = i; 104 b[i] = i * 2; 105 } 106 107 // copy the arrays ‘a‘ and ‘b‘ to the GPU 108 HANDLE_ERROR(cudaMemcpy(dev_a, a, N*sizeof(float), 109 cudaMemcpyHostToDevice)); 110 HANDLE_ERROR(cudaMemcpy(dev_b, b, N*sizeof(float), 111 cudaMemcpyHostToDevice)); 112 113 dot << <blocksPerGrid, threadsPerBlock > >>(dev_a, dev_b, dev_partial_c); 114 115 // copy the array ‘c‘ back from the GPU to the CPU 116 HANDLE_ERROR(cudaMemcpy(partial_c, dev_partial_c, 117 blocksPerGrid*sizeof(float), 118 cudaMemcpyDeviceToHost)); 119 120 /* 在主机上完成最后的相加工作 121 这样是为了避免简单的工作在GPU上造成的资源浪费 122 因为好多资源处于空闲状态 123 */ 124 c = 0; 125 for (int i = 0; i<blocksPerGrid; i++) { 126 c += partial_c[i]; 127 } 128 129 #define sum_squares(x) (x*(x+1)*(2*x+1)/6) 130 printf("Does GPU value %.6g = %.6g?\n", c, 2 * sum_squares((float)(N - 1))); 131 132 // free memory on the gpu side 133 HANDLE_ERROR(cudaFree(dev_a)); 134 HANDLE_ERROR(cudaFree(dev_b)); 135 HANDLE_ERROR(cudaFree(dev_partial_c)); 136 137 // free memory on the cpu side 138 free(a); 139 free(b); 140 free(partial_c); 141 }
时间: 2024-09-30 09:53:17