import flash.display3D.Context3DCompareMode;
material.depthCompare = Context3DCompareMode.ALWAYS;
material.depthWrite = false;
mesh.setLayer( 10 );
时间: 2024-08-27 02:18:51
import flash.display3D.Context3DCompareMode;
material.depthCompare = Context3DCompareMode.ALWAYS;
material.depthWrite = false;
mesh.setLayer( 10 );