import flash.display3D.Context3DCompareMode;
material.depthCompare = Context3DCompareMode.ALWAYS;
material.depthWrite = false;
mesh.setLayer( 10 );
时间: 2024-11-07 02:05:43
import flash.display3D.Context3DCompareMode;
material.depthCompare = Context3DCompareMode.ALWAYS;
material.depthWrite = false;
mesh.setLayer( 10 );