[MenuItem(MenuPath + ObjectPath + "Android")] static void Build_Object_Android() { if(Selection.objects.Length != 0) { System.DateTime Start = System.DateTime.Now; Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); foreach(Object ob in selection) { BuildPipeline.BuildAssetBundle(ob, null, DownloadData.GetUpPath(DownloadData.platformType.Android, ob.name), BuildAssetBundleOptions.CollectDependencies, BuildTarget.Android); Debug.Log("======================================================================="); Debug.Log(DownloadData.GetUpPath(DownloadData.platformType.Android, ob.name));////192.168.1.10/www/AssetBundle/Android/Effect_ui_renwu.unity3d Debug.Log("end"); } Debug.Log("Time Start: " + Start + "----------- End:" + System.DateTime.Now); } }
时间: 2024-10-13 14:04:37