using System.IO;
//test read txt
//Resources.Load(...) loads an asset stored at path in a Resources folder.
//ref: http://docs.unity3d.com/Manual/class-TextAsset.html
//ref: http://forum.unity3d.com/threads/read-text-file-that-is-included-in-the-project.189649/
//ref: http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game
//ref: http://www.unitymanual.com/6072.html
TextAsset textAsset = (TextAsset)Resources.Load("readme", typeof(TextAsset));
if (textAsset==null) {
Debug.Log("text file not found");
} else {
StringReader reader = new StringReader(textAsset.text);
if ( reader == null )
{
Debug.Log("text file not readable");
}
else
{
// Read each line from the file
string str;
while ( (str = reader.ReadLine()) != null ){
Debug.Log("-->" + str);
}
}
}
readme.txt放在Assets/Resources路径下。