function onConnect(socket){
// 给本次连接的客户端发消息
socket.emit(‘hello‘, ‘can you hear me?‘, 1, 2, ‘abc‘);
// 给除了本次连接的其他所有连接者发消息
socket.broadcast.emit(‘broadcast‘, ‘hello friends!‘);
// 给除了本次连接者之外的所有game房间的人发消息
socket.to(‘game‘).emit(‘nice game‘, "let‘s play a game");
//给除了本次连接者之外的所有game1、game2房间的人发消息
socket.to(‘game1‘).to(‘game2‘).emit(‘nice game‘, "let‘s play a game (too)");
// 给所有game中的人发消息
io.in(‘game‘).emit(‘big-announcement‘, ‘the game will start soon‘);
// 给myNamespace命名空间的所有人发消息
io.of(‘myNamespace‘).emit(‘bigger-announcement‘, ‘the tournament will start soon‘);
//给特定的socketid发消息(私信)
socket.to(<socketid>).emit(‘hey‘, ‘I just met you‘);
// 发送需要回执的消息
socket.emit(‘question‘, ‘do you think so?‘, function (answer) {});
// 发送无需压缩的消息
socket.compress(false).emit(‘uncompressed‘, "that‘s rough");
// sending a message that might be dropped if the client is not ready to receive messages
socket.volatile.emit(‘maybe‘, ‘do you really need it?‘);
// sending to all clients on this node (when using multiple nodes)
io.local.emit(‘hi‘, ‘my lovely babies‘);
};
详情 https://blog.csdn.net/natha
======================================================
- // send to current request socket client
- socket.emit(‘message‘, "this is a test");
- // sending to all clients except sender
- socket.broadcast.emit(‘message‘, "this is a test");
- // sending to all clients in ‘game‘ room(channel) except sender
- socket.broadcast.to(‘game‘).emit(‘message‘, ‘nice game‘);
- // sending to all clients, include sender
- io.sockets.emit(‘message‘, "this is a test");
- // sending to all clients in ‘game‘ room(channel), include sender
- io.sockets.in(‘game‘).emit(‘message‘, ‘cool game‘);
- // sending to individual socketid
- io.sockets.socket(socketid).emit(‘message‘, ‘for your eyes only‘);
原文地址:https://www.cnblogs.com/suneil/p/11287825.html
时间: 2024-10-17 17:42:24