android图片处理方法

Java代码

    //压缩图片大小
        public static Bitmap compressImage(Bitmap image) {  

            ByteArrayOutputStream baos = new ByteArrayOutputStream();
            image.compress(Bitmap.CompressFormat.JPEG, 100, baos);//质量压缩方法,这里100表示不压缩,把压缩后的数据存放到baos中
            int options = 100;
            while ( baos.toByteArray().length / 1024>100) {  //循环判断如果压缩后图片是否大于100kb,大于继续压缩
                baos.reset();//重置baos即清空baos
                image.compress(Bitmap.CompressFormat.JPEG, options, baos);//这里压缩options%,把压缩后的数据存放到baos中
                options -= 10;//每次都减少10
            }
            ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());//把压缩后的数据baos存放到ByteArrayInputStream中
            Bitmap bitmap = BitmapFactory.decodeStream(isBm, null, null);//把ByteArrayInputStream数据生成图片
            return bitmap;
        }

Java代码

    /**
         * 将彩色图转换为灰度图
         * @param img 位图
         * @return  返回转换好的位图
         */
        public Bitmap convertGreyImg(Bitmap img) {
            int width = img.getWidth();         //获取位图的宽
            int height = img.getHeight();       //获取位图的高    

            int []pixels = new int[width * height]; //通过位图的大小创建像素点数组    

            img.getPixels(pixels, 0, width, 0, 0, width, height);
            int alpha = 0xFF << 24;
            for(int i = 0; i < height; i++)  {
                for(int j = 0; j < width; j++) {
                    int grey = pixels[width * i + j];    

                    int red = ((grey  & 0x00FF0000 ) >> 16);
                    int green = ((grey & 0x0000FF00) >> 8);
                    int blue = (grey & 0x000000FF);    

                    grey = (int)((float) red * 0.3 + (float)green * 0.59 + (float)blue * 0.11);
                    grey = alpha | (grey << 16) | (grey << 8) | grey;
                    pixels[width * i + j] = grey;
                }
            }
            Bitmap result = Bitmap.createBitmap(width, height, Config.RGB_565);
            result.setPixels(pixels, 0, width, 0, 0, width, height);
            return result;
        }

  

将一个图片切割成多个图片
有种场景,我们想将一个图片切割成多个图片。比如我们在开发一个拼图的游戏,就首先要对图片进行切割。

以下是封装好的两个类,可以实现图片的切割。仅供参考和学习。

一个是ImagePiece类,此类保存了一个Bitmap对象和一个标识图片的顺序索引的int变量。

Java代码

import android.graphics.Bitmap;
public class ImagePiece {
    public int index = 0;
    public Bitmap bitmap = null;
}

一个是ImageSplitter类,有一个静态方法split,传入的参数是要切割的Bitmap对象,和横向和竖向的切割片数。比如传入的是3、3,则横竖向都切割成3片,最终会将整个图片切割成3X3=9片。

Java代码

import java.util.ArrayList;
import java.util.List;    

import android.graphics.Bitmap;    

public class ImageSplitter {    

    public static List<ImagePiece> split(Bitmap bitmap, int xPiece, int yPiece) {    

        List<ImagePiece> pieces = new ArrayList<ImagePiece>(xPiece * yPiece);
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();
        int pieceWidth = width / 3;
        int pieceHeight = height / 3;
        for (int i = 0; i < yPiece; i++) {
            for (int j = 0; j < xPiece; j++) {
                ImagePiece piece = new ImagePiece();
                piece.index = j + i * xPiece;
                int xValue = j * pieceWidth;
                int yValue = i * pieceHeight;
                piece.bitmap = Bitmap.createBitmap(bitmap, xValue, yValue,
                        pieceWidth, pieceHeight);
                pieces.add(piece);
            }
        }    

        return pieces;
    }    

}

1、图标加灰色过滤;
2、android的图片资源默认是静态的,单实例;如果两个IM好友的头像一样,最简单的都是用的软件自带头像,有一个在线,一个离线,直接改变头像的灰度,则两个用户的头像都会变灰或者在线,答案是:Drawable.mutate()。

Java代码

    Drawable mDrawable = context.getResources().getDrawable(R.drawable.face_icon);
    //Make this drawable mutable.
    //A mutable drawable is guaranteed to not share its state with any other drawable.
    mDrawable.mutate();
    ColorMatrix cm = new ColorMatrix();
    cm.setSaturation(0);
    ColorMatrixColorFilter cf = new ColorMatrixColorFilter(cm);
    mDrawable.setColorFilter(cf);

生成缩略图,抠自android launcher源码:

Java代码

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */  

package com.android.launcher;  

import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.PaintDrawable;
import android.graphics.Bitmap;
import android.graphics.PixelFormat;
import android.graphics.Canvas;
import android.graphics.PaintFlagsDrawFilter;
import android.graphics.Paint;
import android.graphics.Rect;
import android.content.res.Resources;
import android.content.Context;  

/**
 * Various utilities shared amongst the Launcher‘s classes.
 */
final class Utilities {
    private static int sIconWidth = -1;
    private static int sIconHeight = -1;  

    private static final Paint sPaint = new Paint();
    private static final Rect sBounds = new Rect();
    private static final Rect sOldBounds = new Rect();
    private static Canvas sCanvas = new Canvas();  

    static {
        sCanvas.setDrawFilter(new PaintFlagsDrawFilter(Paint.DITHER_FLAG,
                Paint.FILTER_BITMAP_FLAG));
    }  

    /**
     * Returns a Drawable representing the thumbnail of the specified Drawable.
     * The size of the thumbnail is defined by the dimension
     * android.R.dimen.launcher_application_icon_size.
     *
     * This method is not thread-safe and should be invoked on the UI thread only.
     *
     * @param icon The icon to get a thumbnail of.
     * @param context The application‘s context.
     *
     * @return A thumbnail for the specified icon or the icon itself if the
     *         thumbnail could not be created.
     */
    static Drawable createIconThumbnail(Drawable icon, Context context) {
        if (sIconWidth == -1) {
            final Resources resources = context.getResources();
            sIconWidth = sIconHeight = (int) resources.getDimension(android.R.dimen.app_icon_size);
        }  

        int width = sIconWidth;
        int height = sIconHeight;  

        float scale = 1.0f;
        if (icon instanceof PaintDrawable) {
            PaintDrawable painter = (PaintDrawable) icon;
            painter.setIntrinsicWidth(width);
            painter.setIntrinsicHeight(height);
        } else if (icon instanceof BitmapDrawable) {
            // Ensure the bitmap has a density.
            BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
            Bitmap bitmap = bitmapDrawable.getBitmap();
            if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
                bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());
            }
        }
        int iconWidth = icon.getIntrinsicWidth();
        int iconHeight = icon.getIntrinsicHeight();  

        if (width > 0 && height > 0) {
            if (width < iconWidth || height < iconHeight || scale != 1.0f) {
                final float ratio = (float) iconWidth / iconHeight;  

                if (iconWidth > iconHeight) {
                    height = (int) (width / ratio);
                } else if (iconHeight > iconWidth) {
                    width = (int) (height * ratio);
                }  

                final Bitmap.Config c = icon.getOpacity() != PixelFormat.OPAQUE ?
                            Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
                final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                final Canvas canvas = sCanvas;
                canvas.setBitmap(thumb);
                // Copy the old bounds to restore them later
                // If we were to do oldBounds = icon.getBounds(),
                // the call to setBounds() that follows would
                // change the same instance and we would lose the
                // old bounds
                sOldBounds.set(icon.getBounds());
                final int x = (sIconWidth - width) / 2;
                final int y = (sIconHeight - height) / 2;
                icon.setBounds(x, y, x + width, y + height);
                icon.draw(canvas);
                icon.setBounds(sOldBounds);
                icon = new FastBitmapDrawable(thumb);
            } else if (iconWidth < width && iconHeight < height) {
                final Bitmap.Config c = Bitmap.Config.ARGB_8888;
                final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                final Canvas canvas = sCanvas;
                canvas.setBitmap(thumb);
                sOldBounds.set(icon.getBounds());
                final int x = (width - iconWidth) / 2;
                final int y = (height - iconHeight) / 2;
                icon.setBounds(x, y, x + iconWidth, y + iconHeight);
                icon.draw(canvas);
                icon.setBounds(sOldBounds);
                icon = new FastBitmapDrawable(thumb);
            }
        }  

        return icon;
    }  

    /**
     * Returns a Bitmap representing the thumbnail of the specified Bitmap.
     * The size of the thumbnail is defined by the dimension
     * android.R.dimen.launcher_application_icon_size.
     *
     * This method is not thread-safe and should be invoked on the UI thread only.
     *
     * @param bitmap The bitmap to get a thumbnail of.
     * @param context The application‘s context.
     *
     * @return A thumbnail for the specified bitmap or the bitmap itself if the
     *         thumbnail could not be created.
     */
    static Bitmap createBitmapThumbnail(Bitmap bitmap, Context context) {
        if (sIconWidth == -1) {
            final Resources resources = context.getResources();
            sIconWidth = sIconHeight = (int) resources.getDimension(
                    android.R.dimen.app_icon_size);
        }  

        int width = sIconWidth;
        int height = sIconHeight;  

        final int bitmapWidth = bitmap.getWidth();
        final int bitmapHeight = bitmap.getHeight();  

        if (width > 0 && height > 0) {
            if (width < bitmapWidth || height < bitmapHeight) {
                final float ratio = (float) bitmapWidth / bitmapHeight;  

                if (bitmapWidth > bitmapHeight) {
                    height = (int) (width / ratio);
                } else if (bitmapHeight > bitmapWidth) {
                    width = (int) (height * ratio);
                }  

                final Bitmap.Config c = (width == sIconWidth && height == sIconHeight) ?
                        bitmap.getConfig() : Bitmap.Config.ARGB_8888;
                final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                final Canvas canvas = sCanvas;
                final Paint paint = sPaint;
                canvas.setBitmap(thumb);
                paint.setDither(false);
                paint.setFilterBitmap(true);
                sBounds.set((sIconWidth - width) / 2, (sIconHeight - height) / 2, width, height);
                sOldBounds.set(0, 0, bitmapWidth, bitmapHeight);
                canvas.drawBitmap(bitmap, sOldBounds, sBounds, paint);
                return thumb;
            } else if (bitmapWidth < width || bitmapHeight < height) {
                final Bitmap.Config c = Bitmap.Config.ARGB_8888;
                final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                final Canvas canvas = sCanvas;
                final Paint paint = sPaint;
                canvas.setBitmap(thumb);
                paint.setDither(false);
                paint.setFilterBitmap(true);
                canvas.drawBitmap(bitmap, (sIconWidth - bitmapWidth) / 2,
                        (sIconHeight - bitmapHeight) / 2, paint);
                return thumb;
            }
        }  

        return bitmap;
    }
}

Java代码

    //Android Matrix类实现镜像方法
    public void drawRegion(Image image_src,  

    int x_src, int y_src,  

    int width, int height,  

    int transform,  

    int x_dest, int y_dest,  

    int anchor){  

    if((anchor&VCENTER) != 0){  

    y_dest -= height/2;  

    }else if((anchor&BOTTOM) != 0){  

    y_dest -= height;  

    }  

    if((anchor&RIGHT) != 0){  

    x_dest -= width;  

    }else if((anchor&HCENTER) != 0){  

    x_dest -= width/2;  

    }  

    Bitmap newMap = Bitmap.createBitmap(image_src.getBitmap(), x_src, y_src, width, height);  

    Matrix mMatrix = new Matrix();  

    Matrix temp = new Matrix();  

    Matrix temp2 = new Matrix();  

    float[] mirrorY = {  

    -1, 0, 0,
    0, 1, 0,
    0, 0, 1  

    };  

    temp.setValues(mirrorY);  

    switch(transform){  

    case Sprite.TRANS_NONE:  

    break;  

    case Sprite.TRANS_ROT90:  

    mMatrix.setRotate(90,width/2, height/2);  

    break;  

    case Sprite.TRANS_ROT180:  

    mMatrix.setRotate(180,width/2, height/2);  

    break;  

    case Sprite.TRANS_ROT270:  

    mMatrix.setRotate(270,width/2, height/2);  

    break;  

    case Sprite.TRANS_MIRROR:  

    mMatrix.postConcat(temp);  

    break;  

    case Sprite.TRANS_MIRROR_ROT90:  

    mMatrix.postConcat(temp);  

    mMatrix.setRotate(90,width/2, height/2);  

    break;  

    case Sprite.TRANS_MIRROR_ROT180:  

    mMatrix.postConcat(temp);  

    mMatrix.setRotate(180,width/2, height/2);  

    break;  

    case Sprite.TRANS_MIRROR_ROT270:  

    mMatrix.postConcat(temp);  

    mMatrix.setRotate(270,width/2, height/2);  

    break;  

    }  

    mMatrix.setTranslate(x_dest, y_dest);  

    canvas.drawBitmap(newMap, mMatrix, mPaint);  

    }

Java代码

    //图片Url保存为位图并进行缩放操作
    //通过传入图片url获取位图方法
    public Bitmap returnBitMap(String url) {
            URL myFileUrl = null;
            Bitmap bitmap = null;
            try {
                myFileUrl = new URL(url);
            } catch (MalformedURLException e) {
                e.printStackTrace();
            }
            try {
                HttpURLConnection conn = (HttpURLConnection) myFileUrl
                        .openConnection();
                conn.setDoInput(true);
                conn.connect();
                InputStream is = conn.getInputStream();
                bitmap = BitmapFactory.decodeStream(is);
                is.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
            Log.v(tag, bitmap.toString());  

            return bitmap;
        }
    //通过传入位图,新的宽.高比进行位图的缩放操作
    public static Drawable resizeImage(Bitmap bitmap, int w, int h) {  

            // load the origial Bitmap
            Bitmap BitmapOrg = bitmap;  

            int width = BitmapOrg.getWidth();
            int height = BitmapOrg.getHeight();
            int newWidth = w;
            int newHeight = h;  

            Log.v(tag, String.valueOf(width));
            Log.v(tag, String.valueOf(height));  

            Log.v(tag, String.valueOf(newWidth));
            Log.v(tag, String.valueOf(newHeight));  

            // calculate the scale
            float scaleWidth = ((float) newWidth) / width;
            float scaleHeight = ((float) newHeight) / height;  

            // create a matrix for the manipulation
            Matrix matrix = new Matrix();
            // resize the Bitmap
            matrix.postScale(scaleWidth, scaleHeight);
            // if you want to rotate the Bitmap
            // matrix.postRotate(45);  

            // recreate the new Bitmap
            Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width,
                    height, matrix, true);  

            // make a Drawable from Bitmap to allow to set the Bitmap
            // to the ImageView, ImageButton or what ever
            return new BitmapDrawable(resizedBitmap);  

        }

Java代码

    1.图片加载方法,方便用户加载图片
    /***
    * 加载本地图片
    * @param context:主运行函数实例
    * @param bitAdress:图片地址,一般指向R下的drawable目录
    * @return
    */
    public final Bitmap CreatImage(Context context, int bitAdress) {
    Bitmap bitmaptemp = null;
    bitmaptemp = BitmapFactory.decodeResource(context.getResources(),
    bitAdress);
    return bitmaptemp;
    }
    2.图片平均分割方法,将大图平均分割为N行N列,方便用户使用
    /***
    * 图片分割
    *
    * @param g
    * :画布
    * @param paint
    * :画笔
    * @param imgBit
    * :图片
    * @param x
    * :X轴起点坐标
    * @param y
    * :Y轴起点坐标
    * @param w
    * :单一图片的宽度
    * @param h
    * :单一图片的高度
    * @param line
    * :第几列
    * @param row
    * :第几行
    */
    public final void cuteImage(Canvas g, Paint paint, Bitmap imgBit, int x,
    int y, int w, int h, int line, int row) {
    g.clipRect(x, y, x + w, h + y);
    g.drawBitmap(imgBit, x – line * w, y – row * h, paint);
    g.restore();
    }
    3.图片缩放,对当前图片进行缩放处理
    /***
    * 图片的缩放方法
    *
    * @param bgimage
    * :源图片资源
    * @param newWidth
    * :缩放后宽度
    * @param newHeight
    * :缩放后高度
    * @return
    */
    public Bitmap zoomImage(Bitmap bgimage, int newWidth, int newHeight) {
    // 获取这个图片的宽和高
    int width = bgimage.getWidth();
    int height = bgimage.getHeight();
    // 创建操作图片用的matrix对象
    Matrix matrix = new Matrix();
    // 计算缩放率,新尺寸除原始尺寸
    float scaleWidth = ((float) newWidth) / width;
    float scaleHeight = ((float) newHeight) / height;
    // 缩放图片动作
    matrix.postScale(scaleWidth, scaleHeight);
    Bitmap bitmap = Bitmap.createBitmap(bgimage, 0, 0, width, height,
    matrix, true);
    return bitmap;
    }
    4.绘制带有边框的文字,一般在游戏中起文字的美化作用
    /***
    * 绘制带有边框的文字
    *
    * @param strMsg
    * :绘制内容
    * @param g
    * :画布
    * @param paint
    * :画笔
    * @param setx
    * ::X轴起始坐标
    * @param sety
    * :Y轴的起始坐标
    * @param fg
    * :前景色
    * @param bg
    * :背景色
    */
    public void drawText(String strMsg, Canvas g, Paint paint, int setx,
    int sety, int fg, int bg) {
    paint.setColor(bg);
    g.drawText(strMsg, setx + 1, sety, paint);
    g.drawText(strMsg, setx, sety – 1, paint);
    g.drawText(strMsg, setx, sety + 1, paint);
    g.drawText(strMsg, setx – 1, sety, paint);
    paint.setColor(fg);
    g.drawText(strMsg, setx, sety, paint);
    g.restore();
    }
    5.Android 图片透明度处理代码
    /**
    * 图片透明度处理
    *
    * @param sourceImg
    *            原始图片
    * @param number
    *            透明度
    * @return
    */
    public static Bitmap setAlpha(Bitmap sourceImg, int number) {
    int[] argb = new int[sourceImg.getWidth() * sourceImg.getHeight()];
    sourceImg.getPixels(argb, 0, sourceImg.getWidth(), 0, 0,sourceImg.getWidth(), sourceImg.getHeight());// 获得图片的ARGB值
    number = number * 255 / 100;
    for (int i = 0; i < argb.length; i++) {
    argb = (number << 24) | (argb & 0×00FFFFFF);// 修改最高2位的值
    }
    sourceImg = Bitmap.createBitmap(argb, sourceImg.getWidth(), sourceImg.getHeight(), Config.ARGB_8888);
    return sourceImg;
    }
    6.图片翻转
    Resources res = this.getContext().getResources();
    img = BitmapFactory.decodeResource(res, R.drawable.slogo);
    Matrix matrix = new Matrix();
    matrix.postRotate(90);        /*翻转90度*/
    int width = img.getWidth();
    int height = img.getHeight();
    r_img = Bitmap.createBitmap(img, 0, 0, width, height, matrix, true);  

Java代码  收藏代码

    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.LinearGradient;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.PorterDuffXfermode;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.Bitmap.Config;
    import android.graphics.PorterDuff.Mode;
    import android.graphics.Shader.TileMode;
    import android.graphics.drawable.Drawable;
    /**
    *
    * @author superdev
    * @version 1.0
    *
    */
    public class ImageUtil {  

    /**
    * 放大缩小图片
    */
    public static Bitmap zoomBitmap(Bitmap bitmap, int w, int h) {
       int width = bitmap.getWidth();
       int height = bitmap.getHeight();
       Matrix matrix = new Matrix();
       float scaleWidht = ((float) w / width);
       float scaleHeight = ((float) h / height);
       matrix.postScale(scaleWidht, scaleHeight);
       Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
       return newbmp;
    }  

    /**
    * 将Drawable转化为Bitmap
    */
    public static Bitmap drawableToBitmap(Drawable drawable) {
       int width = drawable.getIntrinsicWidth();
       int height = drawable.getIntrinsicHeight();
       Bitmap bitmap = Bitmap.createBitmap(width, height, drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565);
       Canvas canvas = new Canvas(bitmap);
       drawable.setBounds(0, 0, width, height);
       drawable.draw(canvas);
       return bitmap;  

    }  

    /**
    * 获得圆角图片的方法
    */
    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {  

       Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
       Canvas canvas = new Canvas(output);  

       final int color = 0xff424242;
       final Paint paint = new Paint();
       final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
       final RectF rectF = new RectF(rect);  

       paint.setAntiAlias(true);
       canvas.drawARGB(0, 0, 0, 0);
       paint.setColor(color);
       canvas.drawRoundRect(rectF, roundPx, roundPx, paint);  

       paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
       canvas.drawBitmap(bitmap, rect, rect, paint);  

       return output;
    }  

    /**
    * 获得带倒影的图片方法
    */
    public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
       final int reflectionGap = 4;
       int width = bitmap.getWidth();
       int height = bitmap.getHeight();  

       Matrix matrix = new Matrix();
       matrix.preScale(1, -1);  

       Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false);  

       Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);  

       Canvas canvas = new Canvas(bitmapWithReflection);
       canvas.drawBitmap(bitmap, 0, 0, null);
       Paint deafalutPaint = new Paint();
       canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);  

       canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);  

       Paint paint = new Paint();
       LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
       paint.setShader(shader);
       // Set the Transfer mode to be porter duff and destination in
       paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
       // Draw a rectangle using the paint with our linear gradient
       canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
       return bitmapWithReflection;
    }
    }

Java代码

    private byte[] Bitmap2Bytes(Bitmap bm){
       ByteArrayOutputStream baos = new ByteArrayOutputStream();
       bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
       return baos.toByteArray();
    }
    private Bitmap Bytes2Bimap(byte[] b){
                if(b.length!=0){
                    return BitmapFactory.decodeByteArray(b, 0, b.length);
                }
                else {
                    return null;
                }
          }  

     /**
         * create the bitmap from a byte array
         *生成水印图片
         * @param src the bitmap object you want proecss
         * @param watermark the water mark above the src
         * @return return a bitmap object ,if paramter‘s length is 0,return null
         */
        private Bitmap createBitmap( Bitmap src, Bitmap watermark )
        {
            String tag = "createBitmap";
            Log.d( tag, "create a new bitmap" );
            if( src == null )
            {
                return null;
            }  

            int w = src.getWidth();
            int h = src.getHeight();
            int ww = watermark.getWidth();
            int wh = watermark.getHeight();
            //create the new blank bitmap
            Bitmap newb = Bitmap.createBitmap( w, h, Config.ARGB_8888 );//创建一个新的和SRC长度宽度一样的位图
            Canvas cv = new Canvas( newb );
            //draw src into
            cv.drawBitmap( src, 0, 0, null );//在 0,0坐标开始画入src
            //draw watermark into
            cv.drawBitmap( watermark, w - ww + 5, h - wh + 5, null );//在src的右下角画入水印
            //save all clip
            cv.save( Canvas.ALL_SAVE_FLAG );//保存
            //store
            cv.restore();//存储
            return newb;
        }
       /** 重新编码Bitmap
       *
       * @param src
       *          需要重新编码的Bitmap
       *
       * @param format
       *          编码后的格式(目前只支持png和jpeg这两种格式)
       *
       * @param quality
       *          重新生成后的bitmap的质量
       *
       * @return
       *          返回重新生成后的bitmap
       */
     private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format,
                                        int quality) {
                ByteArrayOutputStream os = new ByteArrayOutputStream();
                src.compress(format, quality, os);              

                byte[] array = os.toByteArray();
                return BitmapFactory.decodeByteArray(array, 0, array.length);
            }  

    //Stream转换成Byte
    static byte[] streamToBytes(InputStream is) {
          ByteArrayOutputStream os = new ByteArrayOutputStream(1024);
          byte[] buffer = new byte[1024];
          int len;
          try {
                 while ((len = is.read(buffer)) >= 0) {
                 os.write(buffer, 0, len);
                 }
              } catch (java.io.IOException e) {  

              }
              return os.toByteArray();
    }
    //把View转换成Bitmap  

        /**
         * 把一个View的对象转换成bitmap
         */
        static Bitmap getViewBitmap(View v) {  

            v.clearFocus();
            v.setPressed(false);  

            //能画缓存就返回false
            boolean willNotCache = v.willNotCacheDrawing();
            v.setWillNotCacheDrawing(false);
            int color = v.getDrawingCacheBackgroundColor();
            v.setDrawingCacheBackgroundColor(0);
            if (color != 0) {
                v.destroyDrawingCache();
            }
            v.buildDrawingCache();
            Bitmap cacheBitmap = v.getDrawingCache();
            if (cacheBitmap == null) {
                Log.e(TAG, "failed getViewBitmap(" + v + ")", new RuntimeException());
                return null;
            }
            Bitmap bitmap = Bitmap.createBitmap(cacheBitmap);
            // Restore the view
            v.destroyDrawingCache();
            v.setWillNotCacheDrawing(willNotCache);
            v.setDrawingCacheBackgroundColor(color);
            return bitmap;
        }

Java代码

读取raw资源文件中的mp3文件,然后通过音乐播放器播放:  

    /**
     * 把mp3文件写入卡
     *
     * @param fileName
     *             输出的文件名(全路径)
     * @param context
         *             context对象
     */
    private void writeMP3ToSDcard(String fileName, Context context) {
        byte[] buffer = new byte[1024 * 8];
        int read;
        BufferedInputStream bin = new BufferedInputStream(context.getResources().openRawResource(R.raw.ring));
        try {
            BufferedOutputStream bout = new BufferedOutputStream(new FileOutputStream(fileName));
            while ((read = bin.read(buffer)) > -1) {
                bout.write(buffer, 0, read);
            }
            bout.flush();
            bout.close();
            bin.close();
        } catch (FileNotFoundException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }  

Intent intent = new Intent();
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
intent.setAction(android.content.Intent.ACTION_VIEW);
intent.setDataAndType(Uri.fromFile(newFile("XXXXmp3的文件全路径")),"audio/*");
startActivity(intent);

绘制图像倒影

Java代码

private void
_Init()
{
  m_paint = new Paint(Paint.ANTI_ALIAS_FLAG);
  LinearGradient lg = new LinearGradient(
    0, 0, 0, m_nShadowH,
    0xB0FFFFFF, 0x00000000,
    Shader.TileMode.CLAMP);
  m_paint.setShader(lg);
  m_paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY));
}     

@Override protected void
onDraw(Canvas canvas)
{
  super.onDraw(canvas);     

  int nX = 0;
  int nY = 20;     

  _DrawNormalImg(canvas, nX, nY);
  _DrawMirror(canvas, nX, nY);
}      

private void
_DrawNormalImg(Canvas canvas, int nX, int nY)
{
  canvas.save(Canvas.MATRIX_SAVE_FLAG);
  canvas.translate(nX, nY);
  m_dw.draw(canvas);
  canvas.restore();
}     

private void
_DrawMirror(Canvas canvas, int nX, int nY)
{
  int nW = m_dw.getIntrinsicWidth();
  int nH = m_dw.getIntrinsicHeight();     

  ///////////////////////////////////
  //draw mirror image
  canvas.save(Canvas.MATRIX_SAVE_FLAG);
  canvas.scale(1.0f, -1.0f);
  canvas.translate(nX, -(nY + nH * 2));
  canvas.clipRect(0, nH, nW, nH - m_nShadowH);
  m_dw.draw(canvas);
  canvas.restore();     

  //////////////////////////////
  //draw mask
  canvas.save();
  canvas.translate(nX, nY + nH);
  canvas.drawRect(0, 0, nW, m_nShadowH, m_paint);
  canvas.restore();
}

Android 繪圖座標體系預設的原點在左上角,X 軸往右是越來越大的正值,而 Y 軸往下,則是越來越大的正值。要畫出垂直翻轉的圖片,其實也就是要垂直翻轉整個繪圖座標體系。在 Android 中,要如何做?答案就是 canvas.scale(1.0f, -1.0f)。很簡單吧,沒想到給 scale() 函式一個負值,就可以翻轉相對應的軸。
在 Photoshop 中,做鏡像特效的第二步是要對這翻轉的圖片,加個由灰到黑的漸層 mask。

在 Android 中,要畫漸層色,那就一定得用 LinearGradient 這個類別。至於要對背景圖加上個 mask,就請參考一下
Paint 的 setXfermode() 函式。_Init() 這個函式,就是負責生成一個由灰到黑漸層 mask 的 m_paint 物件。

  原文:http://gundumw100.iteye.com/blog/849729

  

  

android图片处理方法

时间: 2024-10-13 22:57:13

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