FrameBuffer是Thrift NIO服务器端的一个核心组件,它一方面承担了NIO编程中的缓冲区的功能,另一方面还承担了RPC方法调用的职责。
FrameBufferState定义了FrameBuffer作为缓冲区的读写状态
private enum FrameBufferState { // in the midst of reading the frame size off the wire // 读Frame消息头,实际是4字节表示Frame长度 READING_FRAME_SIZE, // reading the actual frame data now, but not all the way done yet // 读Frame消息体 READING_FRAME, // completely read the frame, so an invocation can now happen // 读满包 READ_FRAME_COMPLETE, // waiting to get switched to listening for write events // 等待注册写 AWAITING_REGISTER_WRITE, // started writing response data, not fully complete yet // 写半包 WRITING, // another thread wants this framebuffer to go back to reading // 等待注册读 AWAITING_REGISTER_READ, // we want our transport and selection key invalidated in the selector // thread // 等待关闭 AWAITING_CLOSE }
值得注意的是,FrameBuffer读数据时,
1. 先读4字节的Frame消息头,
2. 然后改变FrameBufferState,从READING_FRMAE_SIZE到READING_FRAME,并根据读到的Frame长度修改Buffer的长度
3. 再次读Frame消息体,如果读完就修改状态到READ_FRAME_COMPLETE,否则还是把FrameBuffer绑定到SelectionKey,下次继续读
public boolean read() { if (state_ == FrameBufferState.READING_FRAME_SIZE) { // try to read the frame size completely if (!internalRead()) { return false; } // if the frame size has been read completely, then prepare to read the // actual frame. if (buffer_.remaining() == 0) { // pull out the frame size as an integer. int frameSize = buffer_.getInt(0); if (frameSize <= 0) { LOGGER.error("Read an invalid frame size of " + frameSize + ". Are you using TFramedTransport on the client side?"); return false; } // if this frame will always be too large for this server, log the // error and close the connection. if (frameSize > MAX_READ_BUFFER_BYTES) { LOGGER.error("Read a frame size of " + frameSize + ", which is bigger than the maximum allowable buffer size for ALL connections."); return false; } // if this frame will push us over the memory limit, then return. // with luck, more memory will free up the next time around. if (readBufferBytesAllocated.get() + frameSize > MAX_READ_BUFFER_BYTES) { return true; } // increment the amount of memory allocated to read buffers readBufferBytesAllocated.addAndGet(frameSize); // reallocate the readbuffer as a frame-sized buffer buffer_ = ByteBuffer.allocate(frameSize); state_ = FrameBufferState.READING_FRAME; } else { // this skips the check of READING_FRAME state below, since we can't // possibly go on to that state if there's data left to be read at // this one. return true; } } // it is possible to fall through from the READING_FRAME_SIZE section // to READING_FRAME if there's already some frame data available once // READING_FRAME_SIZE is complete. if (state_ == FrameBufferState.READING_FRAME) { if (!internalRead()) { return false; } // since we're already in the select loop here for sure, we can just // modify our selection key directly. if (buffer_.remaining() == 0) { // get rid of the read select interests selectionKey_.interestOps(0); state_ = FrameBufferState.READ_FRAME_COMPLETE; } return true; } // if we fall through to this point, then the state must be invalid. LOGGER.error("Read was called but state is invalid (" + state_ + ")"); return false; }
internalRead方法实际调用了SocketChannel来读数据。注意SocketChannel返回值小于0的情况:
n 有数据的时候返回读取到的字节数。
0 没有数据并且没有达到流的末端时返回0。
-1 当达到流末端的时候返回-1。
当Channel有数据时并且是最后的数据 时,实际会读两次,第一次返回字节数,第二次返回-1。这个是底层Selector实现的。
private boolean internalRead() { try { if (trans_.read(buffer_) < 0) { return false; } return true; } catch (IOException e) { LOGGER.warn("Got an IOException in internalRead!", e); return false; } }
在看写缓冲时的情况
1. 写之前必须把FrameBuffer的状态改成WRITING,后面会有具体例子
2. 如果没写任何数据,就返回false
3. 如果写完了,就需要把SelectionKey注册的写事件取消。Thrift是直接把SelectionKey注册事件改成读了,而常用的做法一般是把写事件取消就行了。关于更多NIO写事件的注册问题,看这篇:
http://blog.csdn.net/iter_zc/article/details/39291129
public boolean write() { if (state_ == FrameBufferState.WRITING) { try { if (trans_.write(buffer_) < 0) { return false; } } catch (IOException e) { LOGGER.warn("Got an IOException during write!", e); return false; } // we're done writing. now we need to switch back to reading. if (buffer_.remaining() == 0) { prepareRead(); } return true; } LOGGER.error("Write was called, but state is invalid (" + state_ + ")"); return false; }
FrameBuffer可以根据SelectionKey的状态来切换自身状态,也可以根据自身状态来选择注册的Channel事件
public void changeSelectInterests() { if (state_ == FrameBufferState.AWAITING_REGISTER_WRITE) { // set the OP_WRITE interest selectionKey_.interestOps(SelectionKey.OP_WRITE); state_ = FrameBufferState.WRITING; } else if (state_ == FrameBufferState.AWAITING_REGISTER_READ) { prepareRead(); } else if (state_ == FrameBufferState.AWAITING_CLOSE) { close(); selectionKey_.cancel(); } else { LOGGER.error("changeSelectInterest was called, but state is invalid (" + state_ + ")"); } }
说完了FrameBuffer作为NIO缓冲区的功能,再看看它作为RPC方法调用模型的重要组件的功能。
FrameBuffer提供了invoker方法,当读满包时,从消息头拿到要调用的方法,然后通过它管理的Processor来完成实际方法调用。然后切换到写模式来写消息体
具体的调用模型看这篇: http://blog.csdn.net/iter_zc/article/details/39692951
public void invoke() { TTransport inTrans = getInputTransport(); TProtocol inProt = inputProtocolFactory_.getProtocol(inTrans); TProtocol outProt = outputProtocolFactory_.getProtocol(getOutputTransport()); try { processorFactory_.getProcessor(inTrans).process(inProt, outProt); responseReady(); return; } catch (TException te) { LOGGER.warn("Exception while invoking!", te); } catch (Throwable t) { LOGGER.error("Unexpected throwable while invoking!", t); } // This will only be reached when there is a throwable. state_ = FrameBufferState.AWAITING_CLOSE; requestSelectInterestChange(); } public void responseReady() { // the read buffer is definitely no longer in use, so we will decrement // our read buffer count. we do this here as well as in close because // we'd like to free this read memory up as quickly as possible for other // clients. readBufferBytesAllocated.addAndGet(-buffer_.array().length); if (response_.len() == 0) { // go straight to reading again. this was probably an oneway method state_ = FrameBufferState.AWAITING_REGISTER_READ; buffer_ = null; } else { buffer_ = ByteBuffer.wrap(response_.get(), 0, response_.len()); // set state that we're waiting to be switched to write. we do this // asynchronously through requestSelectInterestChange() because there is // a possibility that we're not in the main thread, and thus currently // blocked in select(). (this functionality is in place for the sake of // the HsHa server.) state_ = FrameBufferState.AWAITING_REGISTER_WRITE; } requestSelectInterestChange(); }
写消息体responseReday()方法时,我们看到Thrift是如何处理写的
1. 创建ByteBuffer
2. 修改状态到AWAITING_REGISTER_WRITE
3. 调用requestSelecInteresetChange()方法来注册Channel的写事件
4. 当Selector根据isWriteable状态来调用要写的Channel时,会调用FrameBuffer的write方法,上面说了write方法写满包后,会取消注册的写事件。