using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; public class selectionFn : ScriptableObject { [MenuItem("Learn/selection")] static void _selection() { //获取预制的方法 ArrayList getPrefabs = new ArrayList(); Object[] objs = Selection.GetFiltered(typeof(Object),SelectionMode.DeepAssets); foreach(Object c in objs) { string _Path = AssetDatabase.GetAssetPath(c); if(_Path.Contains(".prefab")) { getPrefabs.Add(c); //Debug.Log(_Path); } } //Debug.Log(getPrefabs.Count.ToString()); //2写的获取project里资产的方法 Object[] _objs = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets | SelectionMode.DeepAssets); foreach(var obj in _objs) { if (obj is GameObject) { GameObject go = obj as GameObject; Debug.Log("Asset:" + go.name); } } } }
获取预制和获取gameObject
时间: 2024-10-06 00:40:46