HiShader

  • HiShader.material
  • vertex_program MyVertexShader glsl
    {
        source HiShader.vsh
        default_params
        {
            param_named_auto MVP worldviewproj_matrix
        }
    }
    
    fragment_program MyFragmentShader glsl
    {
        source HiShader.fsh
        default_params
        {
            param_named_auto Resolution viewport_size
            param_named_auto Time time
        }
    }
    
    material MyMaterial
    {
        technique
        {
            pass
            {
                vertex_program_ref MyVertexShader
                {
                }
                fragment_program_ref MyFragmentShader
                {
                }
            }
        }
    }
  • HiShader.vsh
  • uniform mat4 MVP;
    void main()
    {
        gl_Position = MVP * gl_Vertex;
    }
  • HiShader.fsh
  • // by @301z
    
    uniform float Time;
    uniform vec4      Resolution;           // viewport resolution (in pixels)
    
    float rand(vec2 n) {
        return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
    }
    
    float noise(vec2 n) {
        const vec2 d = vec2(0.0, 1.0);
        vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n));
        return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);
    }
    
    float fbm(vec2 n) {
        float total = 0.0, amplitude = 1.0;
        for (int i = 0; i < 7; i++) {
            total += noise(n) * amplitude;
            n += n;
            amplitude *= 0.5;
        }
        return total;
    }
    
    void main() {
        const vec3 c1 = vec3(0.1, 0.0, 0.0);
        const vec3 c2 = vec3(0.7, 0.0, 0.0);
        const vec3 c3 = vec3(0.2, 0.0, 0.0);
        const vec3 c4 = vec3(1.0, 0.9, 0.0);
        const vec3 c5 = vec3(0.1);
        const vec3 c6 = vec3(0.9);
        vec2 p = gl_FragCoord.xy * 8.0 / Resolution.xx;
        float q = fbm(p - Time * 0.1);
        vec2 r = vec2(fbm(p + q + Time * 0.7 - p.x - p.y), fbm(p + q - Time * 0.4));
        vec3 c = mix(c1, c2, fbm(p + r)) + mix(c3, c4, r.x) - mix(c5, c6, r.y);
        gl_FragColor = vec4(c * cos(1.57 * gl_FragCoord.y / Resolution.y), 1.0);
    }
  • Graphics.h
  • /***************************************************
        ©2014 Pf_D. All rights reserved.
    ***************************************************/
    #pragma once
    #include "OGRE\Ogre.h"
    #include "OIS\OIS.h"
    
    enum CameraStyle
    {
        CS_FREELOOK,
        CS_ORBIT,
        CS_MANUAL
    };
    
    class cCameraManager
    {
    private:
        Ogre::Camera *mCamera;
        CameraStyle mStyle;
        Ogre::SceneNode *mTarget;
        bool mOrbiting;
        bool mZooming;
        Ogre::Real mTopSpeed;
        Ogre::Vector3 mVelocity;
        bool mGoingForward;
        bool mGoingBack;
        bool mGoingLeft;
        bool mGoingRight;
        bool mGoingUp;
        bool mGoingDown;
        bool mFastMove;
    
    public:
        cCameraManager(Ogre::Camera *cam);
    
        void setCamera(Ogre::Camera *cam);
        Ogre::Camera *getCamera();
    
        void manualStop();
    
        void setStyle(CameraStyle style);
        CameraStyle getStyle();
    
        void setYawPitchDist(Ogre::Radian yaw, Ogre::Radian pitch, Ogre::Real dist);
    
        void setTarget(Ogre::SceneNode *target);
        Ogre::SceneNode *getTarget();
    
        void setTopSpeed(Ogre::Real topSpeed);
        Ogre::Real getTopSpeed();
    
        bool frameRenderingQueued(const Ogre::FrameEvent& evt);
    
        // Processes key press for free-look style movement.
        void injectKeyDown(const OIS::KeyEvent &evt);
        void injectKeyUp(const OIS::KeyEvent &evt);
    
        // Processes mouse movement differently for each style.
        void injectMouseMove(const OIS::MouseEvent &evt);
    
        // Processes mouse presses. Only applies for orbit style.
        // Left button is for orbiting, and right button is for zooming.
        void injectMouseDown(const OIS::MouseEvent &evt, OIS::MouseButtonID id);
        void injectMouseUp(const OIS::MouseEvent &evt, OIS::MouseButtonID id);
    };
    
  • Graphics.cpp
  • /***************************************************
        ©2014 Pf_D. All rights reserved.
    ***************************************************/
    #include "Graphics.h"
    
    cCameraManager::cCameraManager(Ogre::Camera *cam)
        :mCamera(0),
        mStyle(CameraStyle::CS_FREELOOK),
        mTarget(0),
        mOrbiting(false),
        mZooming(false),
        mTopSpeed(150),
        mVelocity(Ogre::Vector3::ZERO),
        mGoingForward(false),
        mGoingBack(false),
        mGoingLeft(false),
        mGoingRight(false),
        mGoingUp(false),
        mGoingDown(false),
        mFastMove(false)
    {
        setCamera(cam);
        setStyle(CS_FREELOOK);
    }
    
    void cCameraManager::setCamera(Ogre::Camera *cam)
    {
        mCamera = cam;
    }
    
    Ogre::Camera *cCameraManager::getCamera()
    {
        return mCamera;
    }
    
    void cCameraManager::setYawPitchDist(Ogre::Radian yaw, Ogre::Radian pitch, Ogre::Real dist)
    {
        mCamera->setPosition(mTarget->_getDerivedPosition());
        mCamera->setOrientation(mTarget->_getDerivedOrientation());
        mCamera->yaw(yaw);
        mCamera->pitch(pitch);
        mCamera->moveRelative(Ogre::Vector3(0, 0, dist));
    }
    
    void cCameraManager::setTarget(Ogre::SceneNode *target)
    {
        if(target != mTarget)
        {
            mTarget = target;
            if(target)
            {
                setYawPitchDist(Ogre::Degree(0), Ogre::Degree(15), 150);
                mCamera->setAutoTracking(true, mTarget);
            }
            else
                mCamera->setAutoTracking(false);
        }
    }
    
    Ogre::SceneNode *cCameraManager::getTarget()
    {
        return mTarget;
    }
    
    void cCameraManager::manualStop()
    {
        if(mStyle == CS_FREELOOK)
        {
            mVelocity = Ogre::Vector3::ZERO;
            mGoingForward = false;
            mGoingBack = false;
            mGoingLeft = false;
            mGoingRight = false;
            mGoingUp = false;
            mGoingDown = false;
        }
    }
    
    void cCameraManager::setStyle(CameraStyle style)
    {
        if(mStyle != CS_ORBIT && style == CS_ORBIT)
        {
            setTarget(mTarget ? mTarget : mCamera->getSceneManager()->getRootSceneNode());
            mCamera->setFixedYawAxis(true);
            manualStop();
            setYawPitchDist(Ogre::Degree(0), Ogre::Degree(15), 150);
        }
        else if(mStyle != CS_FREELOOK && style == CS_FREELOOK)
        {
            mCamera->setAutoTracking(false);
            mCamera->setFixedYawAxis(true);
        }
        else if(mStyle != CS_MANUAL && style == CS_MANUAL)
        {
            mCamera->setAutoTracking(false);
            manualStop();
        }
        mStyle = style;
    }
    
    CameraStyle cCameraManager::getStyle()
    {
        return mStyle;
    }
    
    void cCameraManager::setTopSpeed(Ogre::Real topSpeed)
    {
        mTopSpeed = topSpeed;
    }
    
    Ogre::Real cCameraManager::getTopSpeed()
    {
        return mTopSpeed;
    }
    
    bool cCameraManager::frameRenderingQueued(const Ogre::FrameEvent& evt)
    {
        if (mStyle == CS_FREELOOK)
        {
            // build our acceleration vector based on keyboard input composite
            Ogre::Vector3 accel = Ogre::Vector3::ZERO;
            if (mGoingForward) accel += mCamera->getDirection();
            if (mGoingBack) accel -= mCamera->getDirection();
            if (mGoingRight) accel += mCamera->getRight();
            if (mGoingLeft) accel -= mCamera->getRight();
            if (mGoingUp) accel += mCamera->getUp();
            if (mGoingDown) accel -= mCamera->getUp();
    
            // if accelerating, try to reach top speed in a certain time
            Ogre::Real topSpeed = mFastMove ? mTopSpeed * 20 : mTopSpeed;
            if (accel.squaredLength() != 0)
            {
                accel.normalise();
                mVelocity += accel * topSpeed * evt.timeSinceLastFrame * 10;
            }
            // if not accelerating, try to stop in a certain time
            else mVelocity -= mVelocity * evt.timeSinceLastFrame * 10;
    
            Ogre::Real tooSmall = std::numeric_limits<Ogre::Real>::epsilon();
    
            // keep camera velocity below top speed and above epsilon
            if (mVelocity.squaredLength() > topSpeed * topSpeed)
            {
                mVelocity.normalise();
                mVelocity *= topSpeed;
            }
            else if (mVelocity.squaredLength() < tooSmall * tooSmall)
                mVelocity = Ogre::Vector3::ZERO;
    
            if (mVelocity != Ogre::Vector3::ZERO) mCamera->move(mVelocity * evt.timeSinceLastFrame);
        }
    
        return true;
    }
    
    void cCameraManager::injectKeyDown(const OIS::KeyEvent &evt)
    {
        if(mStyle != CS_FREELOOK)
            return;
        if (evt.key == OIS::KC_W || evt.key == OIS::KC_UP) mGoingForward = true;
        else if (evt.key == OIS::KC_S || evt.key == OIS::KC_DOWN) mGoingBack = true;
        else if (evt.key == OIS::KC_A || evt.key == OIS::KC_LEFT) mGoingLeft = true;
        else if (evt.key == OIS::KC_D || evt.key == OIS::KC_RIGHT) mGoingRight = true;
        else if (evt.key == OIS::KC_PGUP) mGoingUp = true;
        else if (evt.key == OIS::KC_PGDOWN) mGoingDown = true;
        else if (evt.key == OIS::KC_LSHIFT) mFastMove = true;
    }
    
    void cCameraManager::injectKeyUp(const OIS::KeyEvent &evt)
    {
        if(mStyle != CS_FREELOOK)
            return;
        if (evt.key == OIS::KC_W || evt.key == OIS::KC_UP) mGoingForward = false;
        else if (evt.key == OIS::KC_S || evt.key == OIS::KC_DOWN) mGoingBack = false;
        else if (evt.key == OIS::KC_A || evt.key == OIS::KC_LEFT) mGoingLeft = false;
        else if (evt.key == OIS::KC_D || evt.key == OIS::KC_RIGHT) mGoingRight = false;
        else if (evt.key == OIS::KC_PGUP) mGoingUp = false;
        else if (evt.key == OIS::KC_PGDOWN) mGoingDown = false;
        else if (evt.key == OIS::KC_LSHIFT) mFastMove = false;
    }
    
    void cCameraManager::injectMouseMove(const OIS::MouseEvent &evt)
    {
        if (mStyle == CS_ORBIT)
        {
            Ogre::Real dist = (mCamera->getPosition() - mTarget->_getDerivedPosition()).length();
    
            if (mOrbiting)   // yaw around the target, and pitch locally
            {
                mCamera->setPosition(mTarget->_getDerivedPosition());
    
                mCamera->yaw(Ogre::Degree(-evt.state.X.rel * 0.25f));
                mCamera->pitch(Ogre::Degree(-evt.state.Y.rel * 0.25f));
    
                mCamera->moveRelative(Ogre::Vector3(0, 0, dist));
    
                // don‘t let the camera go over the top or around the bottom of the target
            }
            else if (mZooming)  // move the camera toward or away from the target
            {
                // the further the camera is, the faster it moves
                mCamera->moveRelative(Ogre::Vector3(0, 0, evt.state.Y.rel * 0.004f * dist));
            }
            else if (evt.state.Z.rel != 0)  // move the camera toward or away from the target
            {
                // the further the camera is, the faster it moves
                mCamera->moveRelative(Ogre::Vector3(0, 0, -evt.state.Z.rel * 0.0008f * dist));
            }
        }
        else if (mStyle == CS_FREELOOK)
        {
            mCamera->yaw(Ogre::Degree(-evt.state.X.rel * 0.15f));
            mCamera->pitch(Ogre::Degree(-evt.state.Y.rel * 0.15f));
        }
    }
    
    void cCameraManager::injectMouseDown(const OIS::MouseEvent &evt, OIS::MouseButtonID id)
    {
        if (mStyle == CS_ORBIT)
        {
            if (id == OIS::MB_Left) mOrbiting = true;
            else if (id == OIS::MB_Right) mZooming = true;
        }
    }
    
    void cCameraManager::injectMouseUp(const OIS::MouseEvent &evt, OIS::MouseButtonID id)
    {
        if (mStyle == CS_ORBIT)
        {
            if (id == OIS::MB_Left) mOrbiting = false;
            else if (id == OIS::MB_Right) mZooming = false;
        }
    }
    
  • System.h
  • /***************************************************
        ©2014 Pf_D. All rights reserved.
    ***************************************************/
    #pragma once
    #include "Graphics.h"
    #include "OGRE\Ogre.h"
    #include "OIS\OIS.h"
    #include "MyGUI.h"
    #include "MyGUI_OgrePlatform.h"
    
    class cApplication : public Ogre::FrameListener, public OIS::KeyListener, public OIS::MouseListener
    {
    protected:
        MyGUI::Gui          *mGUI;
        MyGUI::OgrePlatform *mPlatform;
    
        Ogre::Root          *mRoot;
        Ogre::RenderWindow  *mWindow;
        Ogre::SceneManager  *mSceneMgr;
        Ogre::Camera        *mCamera;
    
        cCameraManager      *mCameraMgr;
        OIS::InputManager   *mInputMgr;
        OIS::Keyboard       *mKeyboard;
        OIS::Mouse          *mMouse;
        bool mDragLook;
    
    public:
        cApplication()
            :mDragLook(false)
        {
        }
    
        virtual bool frameStarted(const Ogre::FrameEvent &evt);
        virtual bool frameRenderingQueued(const Ogre::FrameEvent &evt);
        virtual bool frameEnded(const Ogre::FrameEvent &evt);
    
        virtual bool keyPressed(const OIS::KeyEvent &arg);
        virtual bool keyReleased(const OIS::KeyEvent &arg);
    
        virtual bool mouseMoved(const OIS::MouseEvent &arg);
        virtual bool mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
        virtual bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
    
        virtual void setupResources();
        virtual void createInput();
        virtual void chooseSceneMgr();
        virtual void setupView();
        virtual void loadResources();
        virtual void createScene() {}
    
        bool setup();
        void go();
    
        void setDragLook(bool enabled);
    };
    
  • System.cpp
  • /***************************************************
        ©2014 Pf_D. All rights reserved.
    ***************************************************/
    #include "System.h"
    
    bool cApplication::frameStarted(const Ogre::FrameEvent &evt)
    {
        mKeyboard->capture();
        mMouse->capture();
        return true;
    }
    
    bool cApplication::frameRenderingQueued(const Ogre::FrameEvent &evt)
    {
        mCameraMgr->frameRenderingQueued(evt);
        return true;
    }
    
    bool cApplication::frameEnded(const Ogre::FrameEvent &evt)
    {
        return true;
    }
    
    bool cApplication::keyPressed(const OIS::KeyEvent &arg)
    {
        if(arg.key == OIS::KC_ESCAPE)
            exit(0);
        MyGUI::InputManager::getInstance().injectKeyPress(
            MyGUI::KeyCode::Enum(arg.key), arg.text);
        mCameraMgr->injectKeyDown(arg);
        // ...
        return true;
    }
    
    bool cApplication::keyReleased(const OIS::KeyEvent &arg)
    {
        MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(arg.key));
        mCameraMgr->injectKeyUp(arg);
        // ...
        return true;
    }
    
    bool cApplication::mouseMoved( const OIS::MouseEvent &arg )
    {
        bool ret = MyGUI::InputManager::getInstance().injectMouseMove(
            arg.state.X.abs, arg.state.Y.abs, arg.state.Z.abs);
        if(!ret)
            mCameraMgr->injectMouseMove(arg);
        // ...
        return true;
    }
    
    bool cApplication::mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
    {
        bool ret = MyGUI::InputManager::getInstance().injectMousePress(
            arg.state.X.abs, arg.state.Y.abs, MyGUI::MouseButton::Enum(id));
        if(!ret)
            mCameraMgr->injectMouseDown(arg, id);
        if(mDragLook && id == OIS::MB_Left)
        {
            mCameraMgr->setStyle(CS_FREELOOK);
            MyGUI::Gui::getInstance().hidePointer();
        }
        // ...
        return true;
    }
    
    bool cApplication::mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
    {
        bool ret = MyGUI::InputManager::getInstance().injectMouseRelease(
            arg.state.X.abs, arg.state.Y.abs, MyGUI::MouseButton::Enum(id));
        if(!ret)
            mCameraMgr->injectMouseUp(arg, id);
        if(mDragLook && id == OIS::MB_Left)
        {
            mCameraMgr->setStyle(CS_MANUAL);
            MyGUI::Gui::getInstance().showPointer();
        }
        // ...
        return true;
    }
    
    void cApplication::setupResources()
    {
        Ogre::ConfigFile cf;
    #if OGRE_DEBUG_MODE
        cf.load("resources_d.cfg");
    #else
        cf.load("resources.cfg");
    #endif
        Ogre::ConfigFile::SectionIterator secIter = cf.getSectionIterator();
        Ogre::String secName, typeName, archName;
        while(secIter.hasMoreElements())
        {
            secName = secIter.peekNextKey();
            Ogre::ConfigFile::SettingsMultiMap *settings = secIter.getNext();
            Ogre::ConfigFile::SettingsMultiMap::iterator i;
            for(i=settings->begin(); i!=settings->end(); i++)
            {
                typeName = i->first;
                archName = i->second;
                Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
                    archName, typeName, secName);
            }
        }
    }
    
    void cApplication::createInput()
    {
        OIS::ParamList parameters;
        unsigned int windowHandle = 0;
        std::ostringstream windowHandleString;
        mWindow->getCustomAttribute("WINDOW", &windowHandle);
        windowHandleString << windowHandle;
        parameters.insert(std::make_pair("WINDOW", windowHandleString.str()));
        parameters.insert(std::make_pair("w32_mouse", std::string("DISCL_FOREGROUND")));
        parameters.insert(std::make_pair("w32_mouse", std::string("DISCL_NONEXCLUSIVE")));
        mInputMgr = OIS::InputManager::createInputSystem(parameters);
        mKeyboard = static_cast<OIS::Keyboard*>(mInputMgr->createInputObject(OIS::OISKeyboard, true));
        mKeyboard->setEventCallback(this);
        mMouse = static_cast<OIS::Mouse*>(mInputMgr->createInputObject(OIS::OISMouse, true));
        const OIS::MouseState &mouseState = mMouse->getMouseState();
        mouseState.width = mWindow->getWidth();
        mouseState.height = mWindow->getHeight();
        mMouse->setEventCallback(this);
    }
    
    void cApplication::chooseSceneMgr()
    {
        mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC);
    }
    
    void cApplication::setupView()
    {
        // Create camera
        mCamera = mSceneMgr->createCamera("Camera");
        mCamera->setPosition(Ogre::Vector3(0, 0, 50));
        mCamera->lookAt(Ogre::Vector3(0, 0, -300));
        mCamera->setNearClipDistance(5);
        mCameraMgr = new cCameraManager(mCamera);
        // Create viewports
        Ogre::Viewport *vp = mWindow->addViewport(mCamera);
        vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0));
        mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth())/Ogre::Real(vp->getActualHeight()));
    }
    
    void cApplication::loadResources()
    {
        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    }
    
    bool cApplication::setup()
    {
    #ifndef OGRE_STATIC_LIB
    #if OGRE_DEBUG_MODE
        mRoot = OGRE_NEW Ogre::Root("plugins_d.cfg");
    #else
        mRoot = OGRE_NEW Ogre::Root("plugins.cfg");
    #endif
    #endif
        setupResources();
        if(!mRoot->showConfigDialog())
            return false;
        mWindow = mRoot->initialise(true);
        createInput();
        ShowCursor(false);
        chooseSceneMgr();
        setupView();
        loadResources();
        createScene();
        mRoot->addFrameListener(this);
        return true;
    }
    
    void cApplication::go()
    {
        if(!setup())
            return;
        mRoot->startRendering();
    }
    
    void cApplication::setDragLook(bool enabled)
    {
        if(enabled)
        {
            mCameraMgr->setStyle(CS_MANUAL);
            mDragLook = true;
        }
        else
        {
            mCameraMgr->setStyle(CS_FREELOOK);
            mDragLook = false;
        }
    }
    
  • Main.cpp
  • /***************************************************
        ©2014 Pf_D. All rights reserved.
    ***************************************************/
    #include "System.h"
    
    class cMyApplication : public cApplication
    {
    public:
        void createScene()
        {
            // MyGUI
            mPlatform = new MyGUI::OgrePlatform();
            mPlatform->initialise(mWindow, mSceneMgr);
            mGUI = new MyGUI::Gui();
            mGUI->initialise();
    		mCameraMgr->setStyle(CS_MANUAL);
    		mSceneMgr->setAmbientLight(Ogre::ColourValue::White);
    		Ogre::ManualObject *manual = mSceneMgr->createManualObject("Quad");
    		manual->begin("MyMaterial", Ogre::RenderOperation::OT_TRIANGLE_LIST);
    
    		manual->position(320, -240, 0.0);
    		manual->position(-320, 240, 0.0);
    		manual->position(-320, -240, 0.0);
    		manual->position(320, 240, 0.0);
    
    		manual->index(0);
    		manual->index(1);
    		manual->index(2);
    
    		manual->index(0);
    		manual->index(3);
    		manual->index(1);
    
    		manual->end();
    
    		manual->convertToMesh("Quad");
    		Ogre::Entity * ent = mSceneMgr->createEntity("Quad");
    		Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
    		node->attachObject(ent);
        }
    };
    
    int main()
    {
        cMyApplication App;
        App.go();
        return 0;
    }
    
时间: 2024-10-22 01:30:29

HiShader的相关文章