Poco C++库网络模块例子解析2-------HttpServer

//下面程序取自 Poco 库的Net模块例子----HTTPServer  下面开始解析代码

#include "Poco/Net/HTTPServer.h"   //继承自TCPServer 实现了一个完整的HTTP多线程服务器
#include "Poco/Net/HTTPRequestHandler.h"   //抽象基类类 被HttpServer所创建 用来处理Http的请求
#include "Poco/Net/HTTPRequestHandlerFactory.h" //HTTPRequestHandler的工厂 给予工厂设计模式
#include "Poco/Net/HTTPServerParams.h"    //被用来指定httpserver以及HTTPRequestHandler的参数
#include "Poco/Net/HTTPServerRequest.h"  //ServerRequest的抽象子类用来指定 服务器端的 http请求
#include "Poco/Net/HTTPServerResponse.h" //ServerResponse的抽象子类用来指定服务器端的http响应
#include "Poco/Net/ServerSocket.h"  //提供了一个TCP服务器套接字接口
#include "Poco/Net/WebSocket.h"  //这个类实现了RFC 6455 web套接字接口  专门针对web服务器用
#include "Poco/Net/NetException.h"  //网络异常
#include "Poco/Util/ServerApplication.h" //Application的子类 所有服务器程序 包括 Reactor FTP HTTP等都用到 算是服务器的启动类
#include "Poco/Util/Option.h"  //存储了命令行选项
#include "Poco/Util/OptionSet.h"  //一个Opention对象的集合
#include "Poco/Util/HelpFormatter.h" //从OptionSet格式化帮助信息
#include "Poco/Format.h"  //格式化函数的实现类似于 C的 sprintf函数 具体看文档
#include <iostream>

using Poco::Net::ServerSocket;
using Poco::Net::WebSocket;
using Poco::Net::WebSocketException;
using Poco::Net::HTTPRequestHandler;
using Poco::Net::HTTPRequestHandlerFactory;
using Poco::Net::HTTPServer;
using Poco::Net::HTTPServerRequest;
using Poco::Net::HTTPResponse;
using Poco::Net::HTTPServerResponse;
using Poco::Net::HTTPServerParams;
using Poco::Timestamp;
using Poco::ThreadPool;
using Poco::Util::ServerApplication;
using Poco::Util::Application;
using Poco::Util::Option;
using Poco::Util::OptionSet;
using Poco::Util::HelpFormatter;

//////页面处理器 链接到来的时候 直接打印html内容
class PageRequestHandler: public HTTPRequestHandler
    /// Return a HTML document with some JavaScript creating
    /// a WebSocket connection.
{
public:
    void handleRequest(HTTPServerRequest& request, HTTPServerResponse& response)
    {

        response.setChunkedTransferEncoding(true);
        response.setContentType("text/html");
        std::ostream& ostr = response.send();
        ostr << "<html>";
        ostr << "<head>";
        ostr << "<title>WebSocketServer</title>";
        ostr << "<script type=\"text/javascript\">";
        ostr << "function WebSocketTest()";
        ostr << "{";
        ostr << "  if (\"WebSocket\" in window)";
        ostr << "  {";
        ostr << "    var ws = new WebSocket(\"ws://" << request.serverAddress().toString() << "/ws\");";
        ostr << "    ws.onopen = function()";
        ostr << "      {";
        ostr << "        ws.send(\"Hello, world!\");";
        ostr << "      };";
        ostr << "    ws.onmessage = function(evt)";
        ostr << "      { ";
        ostr << "        var msg = evt.data;";
        ostr << "        alert(\"Message received: \" + msg);";
        ostr << "        ws.close();";
        ostr << "      };";
        ostr << "    ws.onclose = function()";
        ostr << "      { ";
        ostr << "        alert(\"WebSocket closed.\");";
        ostr << "      };";
        ostr << "  }";
        ostr << "  else";
        ostr << "  {";
        ostr << "     alert(\"This browser does not support WebSockets.\");";
        ostr << "  }";
        ostr << "}";
        ostr << "</script>";
        ostr << "</head>";
        ostr << "<body>";
        ostr << "  <h1>WebSocket Server</h1>";
        ostr << "  <p><a href=\"javascript:WebSocketTest()\">Run WebSocket Script</a></p>";
        ostr << "</body>";
        ostr << "</html>";
    }
};

/////////http请求处理器 1
class WebSocketRequestHandler: public HTTPRequestHandler
    /// Handle a WebSocket connection.
{
public:
    void handleRequest(HTTPServerRequest& request, HTTPServerResponse& response)
    {
        Application& app = Application::instance();
        try
        {
            WebSocket ws(request, response);
            app.logger().information("WebSocket connection established.");
            char buffer[1024];
            int flags;
            int n;
            do
            {
                n = ws.receiveFrame(buffer, sizeof(buffer), flags);
                app.logger().information(Poco::format("Frame received (length=%d, flags=0x%x).", n, unsigned(flags)));
                ws.sendFrame(buffer, n, flags);
            }
            while (n > 0 || (flags & WebSocket::FRAME_OP_BITMASK) != WebSocket::FRAME_OP_CLOSE);
            app.logger().information("WebSocket connection closed.");
        }
        catch (WebSocketException& exc)
        {
            app.logger().log(exc);
            switch (exc.code())
            {
            case WebSocket::WS_ERR_HANDSHAKE_UNSUPPORTED_VERSION:
                response.set("Sec-WebSocket-Version", WebSocket::WEBSOCKET_VERSION);
                // fallthrough
            case WebSocket::WS_ERR_NO_HANDSHAKE:
            case WebSocket::WS_ERR_HANDSHAKE_NO_VERSION:
            case WebSocket::WS_ERR_HANDSHAKE_NO_KEY:
                response.setStatusAndReason(HTTPResponse::HTTP_BAD_REQUEST);
                response.setContentLength(0);
                response.send();
                break;
            }
        }
    }
};

//HTTP请求处理器工厂
class RequestHandlerFactory: public HTTPRequestHandlerFactory
{
public:
    HTTPRequestHandler* createRequestHandler(const HTTPServerRequest& request) //覆盖方法
    {
        Application& app = Application::instance();
        app.logger().information("Request from "
            + request.clientAddress().toString()
            + ": "
            + request.getMethod()
            + " "
            + request.getURI()
            + " "
            + request.getVersion());
            //打印所有链接请求
        for (HTTPServerRequest::ConstIterator it = request.begin(); it != request.end(); ++it)
        {
            app.logger().information(it->first + ": " + it->second);
        }
        //可以选择输出html页面 或者不输出  通过http请求参数
        if(request.find("Upgrade") != request.end() && request["Upgrade"] == "websocket")
            return new WebSocketRequestHandler;
        else
            return new PageRequestHandler;
    }
};

//////////网络应用程序的启动器 都是ServerApplication
class WebSocketServer: public Poco::Util::ServerApplication
{
public:
    WebSocketServer(): _helpRequested(false)
    {
    }

    ~WebSocketServer()
    {
    }

protected:    ///再启动的时候先调用
    void initialize(Application& self)
    {
        loadConfiguration(); // load default configuration files, if present
        ServerApplication::initialize(self);
    }
    //在释放的时候调用
    void uninitialize()
    {
        ServerApplication::uninitialize();
    }
      ///覆盖基类的函数 定义一些命令选项
    void defineOptions(OptionSet& options)
    {
        ServerApplication::defineOptions(options);

        options.addOption(
            Option("help", "h", "display help information on command line arguments")
                .required(false)
                .repeatable(false));
    }
   ///处理命令行选项
    void handleOption(const std::string& name, const std::string& value)
    {
        ServerApplication::handleOption(name, value);

        if (name == "help")
            _helpRequested = true;
    }
    //打印帮助
    void displayHelp()
    {
        HelpFormatter helpFormatter(options());
        helpFormatter.setCommand(commandName());
        helpFormatter.setUsage("OPTIONS");
        helpFormatter.setHeader("A sample HTTP server supporting the WebSocket protocol.");
        helpFormatter.format(std::cout);
    }
    //在初始化完毕之后调用
    int main(const std::vector<std::string>& args)
    {
        if (_helpRequested)
        {
            displayHelp();
        }
        else
        {
            // get parameters from configuration file            //从配置文件中获取端口
            unsigned short port = (unsigned short) config().getInt("WebSocketServer.port", 9980);

            // 安装一个ServerSocket
            ServerSocket svs(port);
            // s安装一个HttpServer实例  并且传递 请求处理器工厂  和一个HttpServerParams对象
            HTTPServer srv(new RequestHandlerFactory, svs, new HTTPServerParams);
            // 启动服务器
            srv.start();
            // 等待kill 或者控制台CTRL+C
            waitForTerminationRequest();
            // 停止HTTP服务器
            srv.stop();
        }
        return Application::EXIT_OK;  //返回正常退出状态
    }

private:
    bool _helpRequested;
};

//启动web 服务器
POCO_SERVER_MAIN(WebSocketServer)
时间: 2024-08-27 13:11:00

Poco C++库网络模块例子解析2-------HttpServer的相关文章

Poco库网络模块例子解析1-------字典查询

Poco的网络模块在Poco::Net名字空间下定义   下面是字典例子解析 #include "Poco/Net/StreamSocket.h" //流式套接字 #include "Poco/Net/SocketStream.h" //套接字流 #include "Poco/Net/SocketAddress.h" //套接字地址 #include "Poco/StreamCopier.h" //流复制器 #include

python标准库configparser配置解析器

1 >>> from configparser import ConfigParser, ExtendedInterpolation 2 >>> parser = ConfigParser(interpolation=ExtendedInterpolation()) 3 >>> # the default BasicInterpolation could be used as well 4 >>> parser.read_string

POCO日志库使用示例

版权所有,转载时请注明作者和出处 http://blog.csdn.net/jmppok/article/details/25598483 Poco是一个开源的C++库,各方面功能比较全面,包括日志\多线程\文件系统\定时器\网络\配之文件等,同时使用也十分简单. 本文对其中的日志模块进行了简单的试用. 1.使用示例 Poco::AutoPtr<Poco::Util::PropertyFileConfiguration> pConf = new Poco::Util::PropertyFile

flag 是Go 标准库提供的解析命令行参数的包QANDA.REN文库

flag flag 是Go 标准库提供的解析命令行参数的包. 使用方式: flag.Type(name, defValue, usage) 其中Type为String, Int, Bool等:并返回一个相应类型的指针. flag.TypeVar(&flagvar, name, defValue, usage) 将flag绑定到一个变量上. 自定义flag 只要实现flag.Value接口即可: type Value interface { String() string Set(string)

DB2建库简单例子

--重启数据库 FORCE APPLICATION ALL DB2STOP DB2START --创建数据库 CREATE DATABASE mysdedb USING CODESET UTF-8 TERRITORY US COLLATE USING SYSTEM USER TABLESPACE MANAGED BY DATABASE USING (FILE 'd:\DB2\data\mysdedb\sdetbsp' 51200) CONNECT TO mysdedb --创建缓冲池(使用32k

co函数库源码解析

一.co函数是什么 co 函数库是著名程序员 TJ Holowaychuk 于2013年6月发布的一个小工具,用于 Generator 函数的自动执行.短小精悍只有短短200余行,就可以免去手动编写Generator 函数执行器的麻烦 二.co函数怎么用 举个栗子就能清楚的知道如何使用co函数 1 function* gen(){ 2 var f1 = yield func1; 3 var f2 = yield fnuc2; 4 //sth to do 5 }; 手动执行和co函数执行的写法如下

java_面试_02_Java面试题库及答案解析

二.参考资料 1.Java面试题库及答案解析 原文地址:https://www.cnblogs.com/shirui/p/8524700.html

算法面试课程笔记000 玩转算法面试 leetcode题库分门别类详细解析

算法面试课程笔记 =============================================================================== 本文地址 : =============================================================================== liuyubobobo老师 <<玩转算法面试 leetcode题库分门别类详细解析>> 为了面试,更为了提升你的算法思维 http:/

Android常用库源码解析

图片加载框架比较 共同优点 都对多级缓存.线程池.缓存算法做了处理 自适应程度高,根据系统性能初始化缓存配置.系统信息变更后动态调整策略.比如根据 CPU 核数确定最大并发数,根据可用内存确定内存缓存大小,网络状态变化时调整最大并发数等. 支持多种数据源支持多种数据源,网络.本地.资源.Assets 等 不同点 Picasso所能实现的功能,Glide都能做,无非是所需的设置不同.但是Picasso体积比起Glide小太多. Glide 不仅是一个图片缓存,它支持 Gif.WebP.缩略图.Gl