1、动态加载Atlas,并用NGUITools添加Sprite
1 UIAtlas MyAtlas = Resources.Load("MyAtlas", typeof(UIAtlas)) as UIAtlas; 2 GameObject bagBox = GameObject.Find("BagBox1"); 3 NGUITools.AddSprite(bagBox, MyAtlas, "start");
NGUITools添加Sprite
NGUI 笔记
时间: 2024-10-24 21:47:43