转 How to correctly set application badge value in iOS 8?

o modify the badge under ios8 you have to ask for permissions

    let settings = UIUserNotificationSettings(forTypes: UIUserNotificationType.Badge, categories: nil)
    UIApplication.sharedApplication().registerUserNotificationSettings(settings)

or in objC

UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeBadge categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];
时间: 2024-08-30 07:09:57

转 How to correctly set application badge value in iOS 8?的相关文章

ios8设置application badge value

在ios8中,直接设置application badge value会出错 1 [[UIApplication sharedApplication] setApplicationIconBadgeNumber:count]; 曝出”Attempting to badge the application icon but haven't received permission from the user to badge the application“的错误. 原因是因为在ios8中,设置应用的

41889 - Application Development in the iOS Environment

Faculty of Engineering and Information TechnologySchool of Software41889 - Application Development in the iOS Environment42889 - iOS Application DevelopmentAutumn 2018Assessment Task 2Individual programming project: BubblePop GameDue 10 May 2019 at 1

IOS - Ask for Application Badge permission ios8

UIUserNotificationSettings* notificationSettings = [UIUserNotificationSettings settingsForTypes:UIUserNotificationTypeAlert | UIUserNotificationTypeBadge | UIUserNotificationTypeSound categories:nil]; [[UIApplication sharedApplication] registerUserNo

Demystifying iOS Application Crash Logs

http://www.raywenderlich.com/23704/demystifying-ios-application-crash-logs This is a blog post by Soheil Moayedi Azarpour, an independent iOS developer. You can also find him on Google+. Have you ever had the following experience as an app developer?

iOS 11 application 新特性

1.- (void)applicationWillResignActive:(UIApplication *)application 说明:当应用程序将要入非活动状态执行,在此期间,应用程序不接收消息或事件,比如来电话了 2.- (void)applicationDidBecomeActive:(UIApplication *)application 说明:当应用程序入活动状态执行,这个刚好跟上面那个方法相反 3.- (void)applicationDidEnterBackground:(UI

Unity3D各平台Application.xxxPath的路径

前几天我们游戏在一个同事的Android手机上启动时无法正常进入,经查发现Application.temporaryCachePath和Application.persistentDataPath返回空字符串.便花时间认真研究了一下Unity3D的路径问题.我们常用的是以下四个路径: Application.dataPath Application.streamingAssetsPath Application.persistentDataPath Application.temporaryCa

Unity iOS打开AppStore评星页面,浅谈Application.OpenURL()方法。

http://fairwoodgame.com/blog/?p=38 Unity iOS打开AppStore评星页面,浅谈Application.OpenURL()方法. Posted in  Unity on August 6, 2013Comments: 暂无评论 太简单了.我们知道iOS里有个URL Scheme的东西(这个我还没深究,希望有大神帮我贴个教程,十分感谢~另外Android也有),可以通过打开一个URL来进入iOS的某些应用.比如下面这个链接在iOS里点击就可以直接进入爱掼蛋

iOS 8 & Xcode 6:创建空项目(Empty Application)的简单做法

在xcode 6及以上版本中,新建项目时没有xcode 5等老版本提供的Empty Application选项.如果选择iOS -> Empty,还得配置项目信息(Info.plist),略麻烦.那就选iOS -> Application -> Single View Application吧,这个改起来快些. 在项目配置中删除默认的Main.storyboard. 现在,到AppDelegate.m中手动编码生成相应的控制器,如 1 - (BOOL)application:(UIApp

iOS10 远程推送代码 以及服务器端代码(.net)

// // AppDelegate.m // MyPushDemo // // Created by justapple on 16/12/25. // Copyright ? 2016年 dengqi. All rights reserved. // #import "AppDelegate.h" #import <UserNotifications/UserNotifications.h> #define IOS10_OR_LATER ([[[UIDevice curr