Unity3d Realtime Dynamic Clouds Rendering

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Unity3d Realtime Dynamic Volume Clouds Rendering

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Unity3D光照前置知识——Rendering Paths(渲染路径)及LightMode(光照模式)译解

简述 Unity supports different Rendering Paths. You should choose which one you use depending on your game content and target platform / hardware. Different rendering paths have different performance characteristics that mostly affect Lights and Shadows

unity3d Hair real time rendering 真实头发实时渲染(转)

惊现塞拉酱 算法是Weta Digital根据siggraph2003的论文加以改进,改进之前使用的是Kajiya and Kay’s 模型,它能量不守恒,也就是说不是基于物理的,不准确 电镜下真实头发丝纤维的照片,我们发现上面有很多重叠的角质层叫做毛小皮也叫毛鳞片,他们相对根部的倾斜角度大约为3°,近似模型如下图 头发纤维的模型R为反射(re?ection),T为穿透(transmission),也就是折射这里假设光有三种传播方式R, TT, TRTR是直接反射,TT是经过两次折射TRT是穿透

unity3d Hair real time rendering 真实头发实时渲染

先放上效果 惊现塞拉酱 算法是Weta Digital根据siggraph2003的论文加以改进,改进之前使用的是Kajiya and Kay's 模型,它能量不守恒,也就是说不是基于物理的,不准确 电镜下真实头发丝纤维的照片,我们发现上面有很多重叠的角质层叫做毛小皮也叫毛鳞片,他们相对根部的倾斜角度大约为3°,近似模型如下图 头发纤维的模型 R为反射(re?ection),T为穿透(transmission),也就是折射 这里假设光有三种传播方式R, TT, TRT R是直接反射, TT是经过

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Helping you avoid re-inventing the wheel since 2009! Last updated December 5, 2012.Try searching this page for keywords like 'segmentation' or 'PLY'.If you would like to contribute links, please e-mail them to [email protected]. Papers & Archives Gra

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