简述 Unity supports different Rendering Paths. You should choose which one you use depending on your game content and target platform / hardware. Different rendering paths have different performance characteristics that mostly affect Lights and Shadows
BACKGROUND The present invention generally relates to the processing of graphics data, and particularly relates to methods and apparatus for controlling approximation errors in the rendering of three-dimensional graphics data. State-of-the-art three-
Helping you avoid re-inventing the wheel since 2009! Last updated December 5, 2012.Try searching this page for keywords like 'segmentation' or 'PLY'.If you would like to contribute links, please e-mail them to [email protected]. Papers & Archives Gra
Computer Graphics Research Software Helping you avoid re-inventing the wheel since 2009! Last updated December 5, 2012.Try searching this page for keywords like 'segmentation' or 'PLY'.If you would like to contribute links, please e-mail them to [ema
来自 https://github.com/fffaraz/awesome-cpp A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff Standard Libraries C++ Standard Library - including STL Containers, STL Aglorithm, STL Functio