本文主要讲解3DTouch各种场景下的开发方法,开发主屏幕应用icon上的快捷选项标签(Home Screen Quick Actions),静态设置UIApplicationShortcutItem,动态添加、修改UIApplicationShortcutItem,peek和pop的实现。
一、3DTouch开发准备工作(让模拟器也支持3DTouch的解决办法)
需要支持3DTouch的设备,如iPhone6s或以上、iOS9或以上、Xcode7或以上,估计很多和我一样的屌丝还没有iPhone6s,别怕,github上有人为我们提供了这样的一个插件,可以让我们在模拟器上进行3D Touch的效果测试。https://github.com/DeskConnect/SBShortcutMenuSimulator
安装和使用git主页里介绍的很清楚,只有一点需要注意,如果电脑中装有Xcode6和Xcode7两个版本,那个Xcode的编译路径,需要做如下修改。(Xcode2.app是你Xcode7版本的名字)
sudo xcode-select -switch /Applications/Xcode2.app/Contents/Developer/
二、主屏幕按压应用图标展示快捷选项(Home Screen Quick Actions)
应用最多有4个快捷选项标签,iOS9为我们提供了2种方式来开发按压应用图标展示快捷选项功能(Home Screen Quick Actions)。
1.静态标签
打开我们项目的plist文件,添加如下项(选择框中并没有,需要我们手工敲上去)
UIApplicationShortcutItems:数组中的元素就是我们的那些快捷选项标签。
UIApplicationShortcutItemTitle:标签标题(必填)
UIApplicationShortcutItemType:标签的唯一标识(必填)
UIApplicationShortcutItemIconType:使用系统图标的类型,如搜索、定位、home等(可选)
UIApplicationShortcutItemIconFile:使用项目中的图片作为标签图标(可选)
UIApplicationShortcutItemSubtitle:标签副标题(可选)
UIApplicationShortcutItemUserInfo:字典信息,如传值使用(可选)
2.动态标签
在AppDelegate.m文件中加如下代码:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //创建应用图标上的3D touch快捷选项 [self creatShortcutItem]; UIApplicationShortcutItem *shortcutItem = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey]; //如果是从快捷选项标签启动app,则根据不同标识执行不同操作,然后返回NO,防止调用- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler if (shortcutItem) { //判断先前我们设置的快捷选项标签唯一标识,根据不同标识执行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController presentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//进入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//进入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } return NO; } return YES; } //创建应用图标上的3D touch快捷选项 - (void)creatShortcutItem { //创建系统风格的icon UIApplicationShortcutIcon *icon = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare]; // //创建自定义图标的icon // UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithTemplateImageName:@"分享.png"]; //创建快捷选项 UIApplicationShortcutItem * item = [[UIApplicationShortcutItem alloc]initWithType:@"com.mycompany.myapp.share" localizedTitle:@"分享" localizedSubtitle:@"分享副标题" icon:icon userInfo:nil]; //添加到快捷选项数组 [UIApplication sharedApplication].shortcutItems = @[item]; }
效果图:
3.点击快捷选项标签进入应用的响应
在AppDelegate.m文件中加如下代码:
//如果app在后台,通过快捷选项标签进入app,则调用该方法,如果app不在后台已杀死,则处理通过快捷选项标签进入app的逻辑在- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions中 - (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler { UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; ViewController *mainView = [storyboard instantiateViewControllerWithIdentifier:@"mainController"]; UINavigationController *mainNav = [[UINavigationController alloc] initWithRootViewController:mainView]; self.window.rootViewController = mainNav; [self.window makeKeyAndVisible]; //判断先前我们设置的快捷选项标签唯一标识,根据不同标识执行不同操作 if([shortcutItem.type isEqualToString:@"com.mycompany.myapp.one"]){ NSArray *arr = @[@"hello 3D Touch"]; UIActivityViewController *vc = [[UIActivityViewController alloc]initWithActivityItems:arr applicationActivities:nil]; [self.window.rootViewController presentViewController:vc animated:YES completion:^{ }]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.search"]) {//进入搜索界面 SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; [mainNav pushViewController:childVC animated:NO]; } else if ([shortcutItem.type isEqualToString:@"com.mycompany.myapp.share"]) {//进入分享界面 SharedViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"sharedController"]; [mainNav pushViewController:childVC animated:NO]; } if (completionHandler) { completionHandler(YES); } }
4.修改UIApplicationShortcutItem
//获取第0个shortcutItem UIApplicationShortcutItem *shortcutItem0 = [[UIApplication sharedApplication].shortcutItems objectAtIndex:0]; //将shortcutItem0的类型由UIApplicationShortcutItem改为可修改类型UIMutableApplicationShortcutItem UIMutableApplicationShortcutItem * newShortcutItem0 = [shortcutItem0 mutableCopy]; //修改shortcutItem的标题 [newShortcutItem0 setLocalizedTitle:@"按钮1"]; //将shortcutItems数组改为可变数组 NSMutableArray *newShortcutItems = [[UIApplication sharedApplication].shortcutItems mutableCopy]; //替换原ShortcutItem [newShortcutItems replaceObjectAtIndex:0 withObject:newShortcutItem0]; [UIApplication sharedApplication].shortcutItems = newShortcutItems;
三、peek(展示预览)和pop(跳页至预览的界面)
1.首先给view注册3DTouch的peek(预览)和pop功能,我这里给cell注册3DTouch的peek(预览)和pop功能
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"myCell"]; if (cell == nil) { cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"myCell"]; } cell.textLabel.text = _myArray[indexPath.row]; if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable) { NSLog(@"3D Touch 可用!"); //给cell注册3DTouch的peek(预览)和pop功能 [self registerForPreviewingWithDelegate:self sourceView:cell]; } else { NSLog(@"3D Touch 无效"); } return cell; }
2.需要继承协议UIViewControllerPreviewingDelegate
3.实现UIViewControllerPreviewingDelegate方法
//peek(预览) - (nullable UIViewController *)previewingContext:(id <UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location { //获取按压的cell所在行,[previewingContext sourceView]就是按压的那个视图 NSIndexPath *indexPath = [_myTableView indexPathForCell:(UITableViewCell* )[previewingContext sourceView]]; //设定预览的界面 UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil]; SearchViewController *childVC = [storyboard instantiateViewControllerWithIdentifier:@"searchController"]; childVC.preferredContentSize = CGSizeMake(0.0f,500.0f); childVC.str = [NSString stringWithFormat:@"我是%@,用力按一下进来",_myArray[indexPath.row]]; //调整不被虚化的范围,按压的那个cell不被虚化(轻轻按压时周边会被虚化,再少用力展示预览,再加力跳页至设定界面) CGRect rect = CGRectMake(0, 0, self.view.frame.size.width,40); previewingContext.sourceRect = rect; //返回预览界面 return childVC; } //pop(按用点力进入) - (void)previewingContext:(id <UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit { [self showViewController:viewControllerToCommit sender:self]; }
效果图:(当用户按下时cell周边会虚化,增加压力达到一定值会弹出设定的预览界面,继续增加力按压会跳页至预览界面)
4.打开预览的视图的.m文件,我这里是SearchViewController.m中加上如下代码:
- (NSArray<id<UIPreviewActionItem>> *)previewActionItems { // setup a list of preview actions UIPreviewAction *action1 = [UIPreviewAction actionWithTitle:@"Aciton1" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Aciton1"); }]; UIPreviewAction *action2 = [UIPreviewAction actionWithTitle:@"Aciton2" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Aciton2"); }]; UIPreviewAction *action3 = [UIPreviewAction actionWithTitle:@"Aciton3" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"Aciton3"); }]; NSArray *actions = @[action1,action2,action3]; // and return them (return the array of actions instead to see all items ungrouped) return actions; }
效果图:(当弹出预览时,上滑预览视图,出现预览视图中快捷选项)
四、3DTouch压力值的运用
直接上图、上代码更直观,注释也很清楚,这是我的SearchViewController界面。
直接在SearchViewController.m加这个方法即可,按压SearchViewController中的任何视图都会调用这个方法
//按住移动or压力值改变时的回调 -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { NSArray *arrayTouch = [touches allObjects]; UITouch *touch = (UITouch *)[arrayTouch lastObject]; //通过tag确定按压的是哪个view,注意:如果按压的是label,将label的userInteractionEnabled属性设置为YES if (touch.view.tag == 105) { NSLog(@"move压力 = %f",touch.force); //红色背景的label显示压力值 _lbForce.text = [NSString stringWithFormat:@"压力%f",touch.force]; //红色背景的label上移的高度=压力值*100 _bottom.constant = ((UITouch *)[arrayTouch lastObject]).force * 100; } }
好了,用不同力度按压那个蓝色背景的label,感受一下力度的变化吧,会看到随着力度的变化红色背景的label会上下移动。
源码:https://github.com/zhanglinfeng/Demo3DTouch.git