using UnityEngine;
using UnityEngine;
using UnityEditor;
using System.Collections;public class AddChild : ScriptableObject
{[MenuItem ("GameObject/+Add Child")]
static void MenuAddChild()
{
Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable);foreach(Transform transform in transforms)
{
GameObject newChild = new GameObject("_null");
newChild.transform.parent = transform;
newChild.transform.localPosition = Vector3.zero;
}}
}
AddChild
时间: 2024-10-16 08:24:30