方式1 private Point mouseOffset; //记录鼠标指针的坐标 private bool isMouseDown = false; //记录鼠标按键是否按下 private void Form1_MouseDown(object sender, MouseEventArgs e) { int xOffset; int yOffset; if (e.Button == MouseButtons.Left) { xOffset = -e.X - SystemInformation.FrameBorderSize.Width; yOffset = -e.Y - SystemInformation.CaptionHeight - SystemInformation.FrameBorderSize.Height; mouseOffset = new Point(xOffset, yOffset); isMouseDown = true; } } private void Form1_MouseMove(object sender, MouseEventArgs e) { if (isMouseDown) { Point mousePos = Control.MousePosition; mousePos.Offset(mouseOffset.X, mouseOffset.Y); Location = mousePos; } } private void Form1_MouseUp(object sender, MouseEventArgs e) { // 修改鼠标状态isMouseDown的值 // 确保只有鼠标左键按下并移动时,才移动窗体 if (e.Button == MouseButtons.Left) { isMouseDown = false; } } 方式2利用API
//窗体移动API [DllImport("user32.dll")] public static extern bool ReleaseCapture(); [DllImport("user32.dll")] public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int IParam); public const int WM_SYSCOMMAND = 0x0112; public const int SC_MOVE = 0xF010; public const int HTCAPTION = 0x0002; [DllImport("user32")] private static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, IntPtr lParam); private const int WM_SETREDRAW = 0xB; private void Form1_MouseDown(object sender, MouseEventArgs e) { if (this.WindowState == FormWindowState.Normal) { ReleaseCapture(); SendMessage(this.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0); } }
//窗体阴影API const int CS_DropSHADOW = 0x20000; const int GCL_STYLE = (-26); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int GetClassLong(IntPtr hwnd, int nIndex); public Form1() { InitializeComponent(); SetClassLong(this.Handle, GCL_STYLE, GetClassLong(this.Handle, GCL_STYLE) | CS_DropSHADOW); }
时间: 2024-12-08 08:47:06