上一篇讲完了initServer的大体流程,其中aeCreateEventLoop(),这个函数
没有详细说明,我们在这一篇里讲述Ae.h和Ae.c, 这里面的api阐述了如何创建
eventLoop和添加文件读写事件等等。
ae.h中的解释
//文件读写事件回调函数 typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask); //定时器回调函数 typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData); //事件结束回调函数,析构一些资源 typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData); //不是很清楚,应该是进程结束前做的回调函数 typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop); //文件事件回调函数 typedef struct aeFileEvent { int mask; /* one of AE_(READABLE|WRITABLE) */ //文件事件类型 读/写 aeFileProc *rfileProc; aeFileProc *wfileProc; void *clientData; } aeFileEvent; /* A fired event */ typedef struct aeFiredEvent { int fd; ////已出现的事件的文件号对应的事件描述在aeEventLoop.events[]中的下标 int mask; //文件事件类型 AE_WRITABLE||AE_READABLE } aeFiredEvent; typedef struct aeTimeEvent { long long id; /* time event identifier. */ //由aeEventLoop.timeEventNextId进行管理 long when_sec; /* seconds */ long when_ms; /* milliseconds */ aeTimeProc *timeProc; aeEventFinalizerProc *finalizerProc; void *clientData; struct aeTimeEvent *next; } aeTimeEvent; /* State of an event based program */ typedef struct aeEventLoop { int maxfd; //监听的最大文件号 int setsize; //跟踪的文件描述符最大数量 long long timeEventNextId; //定时器事件的ID编号管理(分配ID号所用) time_t lastTime; /* Used to detect system clock skew */ aeFileEvent *events; //注册的文件事件,这些是需要进程关注的文件 aeFiredEvent *fired; //poll结果,待处理的文件事件的文件号和事件类型 aeTimeEvent *timeEventHead; //定时器时间链表 int stop; //时间轮询是否结束? void *apidata; //polling API 特殊的数据 aeBeforeSleepProc *beforesleep; //休眠前的程序 } aeEventLoop; /* Prototypes */ //创建eventLoop结构 aeEventLoop *aeCreateEventLoop(int setsize); //删除eventloop void aeDeleteEventLoop(aeEventLoop *eventLoop); //事件派发停止 void aeStop(aeEventLoop *eventLoop); //添加文件读写事件 int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData); //删除文件读写事件 void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask); //获取文件事件对应类型(读或写) int aeGetFileEvents(aeEventLoop *eventLoop, int fd); //创建定时器事件 long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,aeTimeProc *proc, void *clientData, aeEventFinalizerProc *finalizerProc); //删除定时器事件 int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id); //派发事件 int aeProcessEvents(aeEventLoop *eventLoop, int flags); //等待millionseconds直到文件描述符可读或者可写 int aeWait(int fd, int mask, long long milliseconds); //ae事件轮询主函数 void aeMain(aeEventLoop *eventLoop); //获取当前网络模型 char *aeGetApiName(void); //进程休眠前回调函数 void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep); //获取eventloop所有的事件个数 int aeGetSetSize(aeEventLoop *eventLoop); //重新设置eventloop事件个数 int aeResizeSetSize(aeEventLoop *eventLoop, int setsize);
ae.cpp中,一个函数一个函数解析
//定义了几个宏,根据不同的宏加载 //不同的网络模型 #ifdef HAVE_EVPORT #include "ae_evport.c" #else #ifdef HAVE_EPOLL #include "ae_epoll.c" #else #ifdef HAVE_KQUEUE #include "ae_kqueue.c" #else #include "ae_select.c" #endif #endif #endif
aeCreateEventLoop,主要负责eventloop结构的创建和初始化,以及模型的初始化
aeEventLoop *aeCreateEventLoop(int setsize) { aeEventLoop *eventLoop; int i; //创建eventloop if ((eventLoop = zmalloc(sizeof(*eventLoop))) == NULL) goto err; //为进程要注册的文件开辟空间 eventLoop->events = zmalloc(sizeof(aeFileEvent)*setsize); //为激活的要处理的文件开辟空间 eventLoop->fired = zmalloc(sizeof(aeFiredEvent)*setsize); //开辟失败报错 if (eventLoop->events == NULL || eventLoop->fired == NULL) goto err; //设置监听事件总数 eventLoop->setsize = setsize; //更新为当前时间 eventLoop->lastTime = time(NULL); eventLoop->timeEventHead = NULL; eventLoop->timeEventNextId = 0; eventLoop->stop = 0; eventLoop->maxfd = -1; eventLoop->beforesleep = NULL; //将不同模式的api注册到eventloop里 if (aeApiCreate(eventLoop) == -1) goto err; /* Events with mask == AE_NONE are not set. So let‘s initialize the * vector with it. */ for (i = 0; i < setsize; i++) //将所有文件事件类型初始为空 eventLoop->events[i].mask = AE_NONE; return eventLoop; err: if (eventLoop) { zfree(eventLoop->events); zfree(eventLoop->fired); zfree(eventLoop); } return NULL; }
//事件队列大小和重置
//获取eventloop事件队列大小 int aeGetSetSize(aeEventLoop *eventLoop) { return eventLoop->setsize; } //重新设置大小 int aeResizeSetSize(aeEventLoop *eventLoop, int setsize) { int i; if (setsize == eventLoop->setsize) return AE_OK; if (eventLoop->maxfd >= setsize) return AE_ERR; //不同的网络模型调用不同的resize if (aeApiResize(eventLoop,setsize) == -1) return AE_ERR; //重新开辟空间 eventLoop->events = zrealloc(eventLoop->events,sizeof(aeFileEvent)*setsize); eventLoop->fired = zrealloc(eventLoop->fired,sizeof(aeFiredEvent)*setsize); eventLoop->setsize = setsize; /* Make sure that if we created new slots, they are initialized with * an AE_NONE mask. */ //重新初始化事件类型 for (i = eventLoop->maxfd+1; i < setsize; i++) eventLoop->events[i].mask = AE_NONE; return AE_OK; }
删除eventloop和stop事件轮询
//删除eventloop结构 void aeDeleteEventLoop(aeEventLoop *eventLoop) { aeApiFree(eventLoop); zfree(eventLoop->events); zfree(eventLoop->fired); zfree(eventLoop); } //设置eventloop停止标记 void aeStop(aeEventLoop *eventLoop) { eventLoop->stop = 1; }
创建监听事件
//创建监听事件 int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData) { //判断fd大于eventloop设置的事件队列大小 if (fd >= eventLoop->setsize) { errno = ERANGE; return AE_ERR; } //取出对应的aeFileEvent事件 aeFileEvent *fe = &eventLoop->events[fd]; //添加读写事件到不同的模型 if (aeApiAddEvent(eventLoop, fd, mask) == -1) return AE_ERR; //文件类型按位或 fe->mask |= mask; //根据最终的类型设置读写回调函数 if (mask & AE_READABLE) fe->rfileProc = proc; if (mask & AE_WRITABLE) fe->wfileProc = proc; //fe中读写操作的clientdata fe->clientData = clientData; //如果fd大于当前最大的eventLoop maxfdfd if (fd > eventLoop->maxfd) eventLoop->maxfd = fd; return AE_OK; }
删除监听事件
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask) { if (fd >= eventLoop->setsize) return; aeFileEvent *fe = &eventLoop->events[fd]; if (fe->mask == AE_NONE) return; //网络模型里删除对应的事件 aeApiDelEvent(eventLoop, fd, mask); //清除对应的类型标记 fe->mask = fe->mask & (~mask); //如果删除的fd是maxfd,并且对应的事件为空,那么更新maxfd if (fd == eventLoop->maxfd && fe->mask == AE_NONE) { /* Update the max fd */ int j; for (j = eventLoop->maxfd-1; j >= 0; j--) if (eventLoop->events[j].mask != AE_NONE) break; eventLoop->maxfd = j; } }
//获取文件类型 int aeGetFileEvents(aeEventLoop *eventLoop, int fd) { if (fd >= eventLoop->setsize) return 0; aeFileEvent *fe = &eventLoop->events[fd]; //返回对应的类型标记 return fe->mask; }
事件派发函数
//派发事件的函数 int aeProcessEvents(aeEventLoop *eventLoop, int flags) { int processed = 0, numevents; /* Nothing to do? return ASAP */ if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0; //为了休眠,直到有时间事件触发,即便是没有文件事件处理,我们也会 //调用对应的事件时间 //这部分不是很清楚,知道大体意思是设置时间, //为了aeApiPoll设置等待的时间 if (eventLoop->maxfd != -1 || ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) { int j; aeTimeEvent *shortest = NULL; struct timeval tv, *tvp; if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT)) shortest = aeSearchNearestTimer(eventLoop); if (shortest) { long now_sec, now_ms; /* Calculate the time missing for the nearest * timer to fire. */ aeGetTime(&now_sec, &now_ms); tvp = &tv; tvp->tv_sec = shortest->when_sec - now_sec; if (shortest->when_ms < now_ms) { tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000; tvp->tv_sec --; } else { tvp->tv_usec = (shortest->when_ms - now_ms)*1000; } if (tvp->tv_sec < 0) tvp->tv_sec = 0; if (tvp->tv_usec < 0) tvp->tv_usec = 0; } else { /* If we have to check for events but need to return * ASAP because of AE_DONT_WAIT we need to set the timeout * to zero */ if (flags & AE_DONT_WAIT) { tv.tv_sec = tv.tv_usec = 0; tvp = &tv; } else { /* Otherwise we can block */ tvp = NULL; /* wait forever */ } } //调用不同的网络模型poll事件 numevents = aeApiPoll(eventLoop, tvp); for (j = 0; j < numevents; j++) { //轮询处理就绪事件 aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd]; int mask = eventLoop->fired[j].mask; int fd = eventLoop->fired[j].fd; int rfired = 0; //可读就绪事件 if (fe->mask & mask & AE_READABLE) { rfired = 1; fe->rfileProc(eventLoop,fd,fe->clientData,mask); } //可写就绪事件 if (fe->mask & mask & AE_WRITABLE) { if (!rfired || fe->wfileProc != fe->rfileProc) fe->wfileProc(eventLoop,fd,fe->clientData,mask); } processed++; } } /* Check time events */ //处理所有定时器事件 if (flags & AE_TIME_EVENTS) processed += processTimeEvents(eventLoop); return processed; /* return the number of processed file/time events */ }
/等待millionseconds,直到有可读或者可写事件触发 int aeWait(int fd, int mask, long long milliseconds) { struct pollfd pfd; int retmask = 0, retval; memset(&pfd, 0, sizeof(pfd)); pfd.fd = fd; if (mask & AE_READABLE) pfd.events |= POLLIN; if (mask & AE_WRITABLE) pfd.events |= POLLOUT; if ((retval = poll(&pfd, 1, milliseconds))== 1) { if (pfd.revents & POLLIN) retmask |= AE_READABLE; if (pfd.revents & POLLOUT) retmask |= AE_WRITABLE; if (pfd.revents & POLLERR) retmask |= AE_WRITABLE; if (pfd.revents & POLLHUP) retmask |= AE_WRITABLE; return retmask; } else { return retval; } }
//ae主函数 void aeMain(aeEventLoop *eventLoop) { //stop初始为0 eventLoop->stop = 0; while (!eventLoop->stop) { //调用beforesleep函数 if (eventLoop->beforesleep != NULL) eventLoop->beforesleep(eventLoop); //派发所有的事件 aeProcessEvents(eventLoop, AE_ALL_EVENTS); } } //获取api名字 char *aeGetApiName(void) { return aeApiName(); } //sleep之前的回调函数 void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) { eventLoop->beforesleep = beforesleep; }
这就是ae文件里大体的几个api,其他的没理解的还在研究。
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时间: 2024-10-19 17:32:29