[游戏模版11] Win32 动画 时间消息

>_<:This time we will study a new way to operate your picture.That is
running your picture by give it a timer-message.

>_<:Firstly,you should use the function SetTimer(hWnd,1,50,NULL)
to create and set a timer
(here "1" means the timer is number 1,you can understand it as the timer‘s name;
"50" means frequency)

>_<:Then only need to add timer-message
listener in  WndProc(...) function:


 1 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
2 {
3 int i;
4
5 switch (message) //判断消息类型
6 {
7 case WM_TIMER: //时间消息
8 MyPaint(hdc);
9 break;
10 case WM_DESTROY: //处理窗口结束消息
11 DeleteDC(mdc);
12 ReleaseDC(hWnd,hdc);
13 for(i=0;i<12;i++)
14 DeleteObject(girl[i]);
15 KillTimer(hWnd,1);
16 PostQuitMessage(0);
17 break;
18 default:
19 return DefWindowProc(hWnd, message, wParam, lParam);
20 }
21 return 0;
22 }

>_<:And now function MyPaint(...) will be carryed out at
stated times.

  

>_<:code:picture
resource

 1 //{{NO_DEPENDENCIES}}
2 // Microsoft Visual C++ generated include file.
3 // Used by FE.RC
4 //
5 #define IDR_MAINFRAME 128
6 #define IDD_FE_DIALOG 102
7 #define IDD_ABOUTBOX 103
8 #define IDS_APP_TITLE 103
9 #define IDM_ABOUT 104
10 #define IDM_EXIT 105
11 #define IDS_HELLO 106
12 #define IDI_FE 107
13 #define IDI_SMALL 108
14 #define IDC_FE 109
15 #define IDC_MYICON 2
16 #define IDC_STATIC -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21
22 #define _APS_NEXT_RESOURCE_VALUE 129
23 #define _APS_NEXT_COMMAND_VALUE 32771
24 #define _APS_NEXT_CONTROL_VALUE 1000
25 #define _APS_NEXT_SYMED_VALUE 110
26 #endif
27 #endif

resourse.h

 1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5
6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
8
9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12
13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
14
15
16 // Windows Header Files:
17 #include <windows.h>
18
19 // C RunTime Header Files
20 #include <stdlib.h>
21 #include <malloc.h>
22 #include <memory.h>
23 #include <tchar.h>
24
25 // Local Header Files
26
27 // TODO: reference additional headers your program requires here
28
29 //{{AFX_INSERT_LOCATION}}
30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
31
32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

StdAfx.h

  1 #include "stdafx.h"
2 #include "resourse.h"
3 #include "stdio.h"
4 #include "time.h"
5
6 #define MAX_LOADSTRING 100
7
8 // Global Variables:
9 HINSTANCE hInst; // current instance
10 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
11 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
12 HBITMAP girl[12];
13 HDC mdc,hdc;
14 int num;
15
16 // Foward declarations of functions included in this code module:
17 ATOM MyRegisterClass(HINSTANCE hInstance);
18 BOOL InitInstance(HINSTANCE, int);
19 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
20 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
21 void MyPaint(HDC hdc);
22 //========================================================================================
23 int APIENTRY WinMain(HINSTANCE hInstance,
24 HINSTANCE hPrevInstance,
25 LPSTR lpCmdLine,
26 int nCmdShow)
27 {
28 // TODO: Place code here.
29 MSG msg;
30
31 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
32
33 // 调用InitInstance函数,进行初始化操作;
34 if (!InitInstance (hInstance, nCmdShow))
35 {
36 return FALSE;
37 }
38
39 // 消息循环(通过消息循环来获取信息,
40 //进行必要的键盘信息转换而后将控制权交给操作系统,
41 //有操作系统决定哪个程序的消息处理函数处理消息
42 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
43 {
44 TranslateMessage(&msg);//转换伪码及字符
45 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
46 }
47
48 return msg.wParam;
49 }
50 //=====================================================================================
51
52
53
54 //=============================================================================================
55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
57 //==============================================================================================
58 ATOM MyRegisterClass(HINSTANCE hInstance)
59 {
60 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
61 //--------------------------------------------------------------
62 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
63 //为WNDPROC,类别名称为(lpszClassName)为”fe";
64 //--------------------------------------------------------------
65 wcex.cbSize = sizeof(WNDCLASSEX);
66
67 wcex.style = CS_HREDRAW | CS_VREDRAW;
68 wcex.lpfnWndProc = (WNDPROC)WndProc;
69 wcex.cbClsExtra = 0;
70 wcex.cbWndExtra = 0;
71 wcex.hInstance = hInstance;
72 wcex.hIcon = NULL;
73 wcex.hCursor = NULL;
74 wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
75 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
76 wcex.lpszMenuName = NULL;
77 wcex.lpszClassName = "fe";
78 wcex.hIconSm = NULL;
79
80 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
81 //此字符串即为类别名称”fe";
82 }
83 //============================================================================================
84
85
86 //============================================================================================
87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
88 //============================================================================================
89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
90 {
91 HWND hWnd;
92 char filename[20]="";
93 int i;
94 hInst = hInstance; // 把instance handle 储存在全局变量中;
95
96 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
97 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
98 //-----------------------------------------------
99 //调用CreateWindow函数来建立一个窗口对象
100 //第一个参数就是窗口建立依据的类别名称
101 //-----------------------------------------------
102 if (!hWnd)
103 {
104 return FALSE;
105 }
106 //------------------------------------------------
107 //设定窗口的位置及窗口的大小,然后绘制显示在设备上
108 //-------------------------------------------------
109 MoveWindow(hWnd,10,10,616,440,true);//位置及大小
110 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
111 UpdateWindow(hWnd);//将窗口绘制在显示设备上
112
113 hdc=GetDC(hWnd);
114 mdc=CreateCompatibleDC(hdc);
115
116 for(i=0;i<12;i++)
117 {
118 sprintf(filename,"map%d.bmp",i);
119 girl[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
120 }
121
122 num=0;
123 SetTimer(hWnd,1,50,NULL);
124 srand((unsigned)time(NULL));
125
126 MyPaint(hdc);
127
128 return TRUE;
129 }
130 //============================================================================================
131
132
133 //============================================================================================
134 //
135 //============================================================================================
136 void MyPaint(HDC hdc)
137 {
138 if(num>11)num=0;
139 for(int j=0;j<96;j++)
140 {
141 SelectObject(mdc,girl[ rand()%12]);
142 BitBlt(hdc,50*(j%12),j/12*50,650,450,mdc,0,0,SRCCOPY);
143 }
144 num++;
145 }
146 //============================================================================================
147
148
149 //============================================================================================
150 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
151 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
152 //程序都会接收信息,选择性接受、处理;
153 //============================================================================================
154 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
155 {
156 int i;
157
158 switch (message) //判断消息类型
159 {
160 case WM_TIMER: //时间消息
161 MyPaint(hdc);
162 break;
163 case WM_DESTROY: //处理窗口结束消息
164 DeleteDC(mdc);
165 ReleaseDC(hWnd,hdc);
166 for(i=0;i<12;i++)
167 DeleteObject(girl[i]);
168 KillTimer(hWnd,1);
169 PostQuitMessage(0);
170 break;
171 default:
172 return DefWindowProc(hWnd, message, wParam, lParam);
173 }
174 return 0;
175 }
176 //============================================================================================

main.cpp

时间: 2024-10-13 11:28:22

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