using UnityEngine; using System.Collections; using System.IO; using UnityEngine.UI; public class UITexLoader : MonoBehaviour { public string _Path ="Assets/pic/01/"; public string _texname; private Texture2D m_Tex; private void LoadFromFile(string path,string _name) { m_Tex = new Texture2D(1, 1); m_Tex.LoadImage(ReadPNG(path+ _name)); } private byte[] ReadPNG(string path) { FileStream fileStream = new FileStream(path, FileMode.Open, System.IO.FileAccess.Read); fileStream.Seek(0, SeekOrigin.Begin); byte[] binary = new byte[fileStream.Length]; //创建文件长度的buffer fileStream.Read(binary, 0, (int)fileStream.Length); fileStream.Close(); fileStream.Dispose(); fileStream = null; return binary; } // Use this for initialization void Start() { LoadFromFile(_Path,_texname); Sprite tempSprite = new Sprite(); tempSprite = Sprite.Create(m_Tex, new Rect(0, 0, m_Tex.width, m_Tex.height), new Vector2(0, 0)); GetComponent<Image>().sprite =tempSprite; } // Update is called once per frame void Update () { } }
时间: 2024-10-10 16:36:32