TcpConnection.h
void muduo::net::defaultConnectionCallback(const TcpConnectionPtr& conn)
{
LOG_TRACE << conn->localAddress().toIpPort() << " -> "
<< conn->peerAddress().toIpPort() << " is "
<< (conn->connected() ? "UP" : "DOWN");
// do not call conn->forceClose(), because some users want to register message callback only.
}
void muduo::net::defaultMessageCallback(const TcpConnectionPtr&,
Buffer* buf,
Timestamp)
{
buf->retrieveAll();
}
typedef std::shared_ptr<TcpConnection> TcpConnectionPtr;
class TcpConnection : noncopyable, public std::enable_shared_from_this<TcpConnection> {
private:
enum StateE { kDisconnected, kConnecting, kConnected, kDisconnecting };
EventLoop* loop_;
const string name_;
StateE state_; // FIXME: use atomic variable
bool reading_;
// we don't expose those classes to client.
std::unique_ptr<Socket> socket_;
std::unique_ptr<Channel> channel_;
const InetAddress localAddr_;
const InetAddress peerAddr_;
ConnectionCallback connectionCallback_;
MessageCallback messageCallback_;
WriteCompleteCallback writeCompleteCallback_;
HighWaterMarkCallback highWaterMarkCallback_;
CloseCallback closeCallback_;
size_t highWaterMark_;
Buffer inputBuffer_;
Buffer outputBuffer_; // FIXME: use list<Buffer> as output buffer.
boost::any context_;
public:
TcpConnection(EventLoop* loop, //ctr
const string& nameArg,
int sockfd,
const InetAddress& localAddr,
const InetAddress& peerAddr)
: loop_(CHECK_NOTNULL(loop)),
name_(nameArg),
state_(kConnecting),
reading_(true),
socket_(new Socket(sockfd)),
channel_(new Channel(loop, sockfd)),
localAddr_(localAddr),
peerAddr_(peerAddr),
highWaterMark_(64*1024*1024);
{
channel_->setReadCallback( //绑定回调函数
std::bind(&TcpConnection::handleRead, this, _1));
channel_->setWriteCallback(
std::bind(&TcpConnection::handleWrite, this));
channel_->setCloseCallback(
std::bind(&TcpConnection::handleClose, this));
channel_->setErrorCallback(
std::bind(&TcpConnection::handleError, this));
LOG_DEBUG << "TcpConnection::ctor[" << name_ << "] at " << this
<< " fd=" << sockfd;
socket_->setKeepAlive(true);
}
void TcpConnection::handleRead(Timestamp receiveTime) //读事件回调 有网络数据过来,需要写入自己的缓冲区中
{
loop_->assertInLoopThread();
int savedErrno = 0;
ssize_t n = inputBuffer_.readFd(channel_->fd(), &savedErrno);
if (n > 0) //有数据写入,调用处理数据回调
{
messageCallback_(shared_from_this(), &inputBuffer_, receiveTime);
}
else if (n == 0)
{
handleClose();
}
else
{
errno = savedErrno;
LOG_SYSERR << "TcpConnection::handleRead";
handleError();
}
}
void TcpConnection::handleWrite()
{
loop_->assertInLoopThread();
if (channel_->isWriting())
{
ssize_t n = sockets::write(channel_->fd(), //从输出缓冲区中,把数据写到网络socket上
outputBuffer_.peek(),
outputBuffer_.readableBytes());
if (n > 0) //写入了n个字节
{
outputBuffer_.retrieve(n); //读指针前移n bytes
if (outputBuffer_.readableBytes() == 0)
{
channel_->disableWriting();
if (writeCompleteCallback_)
{
loop_->queueInLoop(std::bind(writeCompleteCallback_, shared_from_this())); //写完成回调事件加入队列
}
if (state_ == kDisconnecting)
{
shutdownInLoop(); //停止循环
}
}
}
else
{
LOG_SYSERR << "TcpConnection::handleWrite";
// if (state_ == kDisconnecting)
// {
// shutdownInLoop();
// }
}
}
else
{
LOG_TRACE << "Connection fd = " << channel_->fd()
<< " is down, no more writing";
}
}
void TcpConnection::handleClose()
{
loop_->assertInLoopThread();
LOG_TRACE << "fd = " << channel_->fd() << " state = " << stateToString();
assert(state_ == kConnected || state_ == kDisconnecting);
// we don't close fd, leave it to dtor, so we can find leaks easily.
setState(kDisconnected);
channel_->disableAll();
TcpConnectionPtr guardThis(shared_from_this());
connectionCallback_(guardThis);
// must be the last line
closeCallback_(guardThis);
}
void TcpConnection::handleError()
{
int err = sockets::getSocketError(channel_->fd());
LOG_ERROR << "TcpConnection::handleError [" << name_
<< "] - SO_ERROR = " << err << " " << strerror_tl(err);
}
TcpConnection::~TcpConnection()
{
LOG_DEBUG << "TcpConnection::dtor[" << name_ << "] at " << this
<< " fd=" << channel_->fd()
<< " state=" << stateToString();
assert(state_ == kDisconnected);
}
bool TcpConnection::getTcpInfo(struct tcp_info* tcpi) const
{
return socket_->getTcpInfo(tcpi);
}
string TcpConnection::getTcpInfoString() const
{
char buf[1024];
buf[0] = '\0';
socket_->getTcpInfoString(buf, sizeof buf);
return buf;
}
void TcpConnection::send(const void* data, int len)
{
send(StringPiece(static_cast<const char*>(data), len));
}
void TcpConnection::send(const StringPiece& message)
{
if (state_ == kConnected)
{
if (loop_->isInLoopThread())
{
sendInLoop(message);
}
else
{
void (TcpConnection::*fp)(const StringPiece& message) = &TcpConnection::sendInLoop; //函数指针 sendInloop包装为一个可调用对象放入loop->runinLoop
loop_->runInLoop(
std::bind(fp,
this, // FIXME
message.as_string()));
//std::forward<string>(message)));
}
}
}
void TcpConnection::sendInLoop(const StringPiece& message)
{
sendInLoop(message.data(), message.size());
}
void TcpConnection::sendInLoop(const void* data, size_t len)
{
loop_->assertInLoopThread();
ssize_t nwrote = 0;
size_t remaining = len;
bool faultError = false;
if (state_ == kDisconnected)
{
LOG_WARN << "disconnected, give up writing";
return;
}
// if no thing in output queue, try writing directly
if (!channel_->isWriting() && outputBuffer_.readableBytes() == 0)
{
nwrote = sockets::write(channel_->fd(), data, len);
if (nwrote >= 0)
{
remaining = len - nwrote;
if (remaining == 0 && writeCompleteCallback_)
{
loop_->queueInLoop(std::bind(writeCompleteCallback_, shared_from_this()));
}
}
else // nwrote < 0
{
nwrote = 0;
if (errno != EWOULDBLOCK)
{
LOG_SYSERR << "TcpConnection::sendInLoop";
if (errno == EPIPE || errno == ECONNRESET) // FIXME: any others?
{
faultError = true;
}
}
}
}
assert(remaining <= len);
if (!faultError && remaining > 0)
{
size_t oldLen = outputBuffer_.readableBytes();
if (oldLen + remaining >= highWaterMark_
&& oldLen < highWaterMark_
&& highWaterMarkCallback_)
{
loop_->queueInLoop(std::bind(highWaterMarkCallback_, shared_from_this(), oldLen + remaining));
}
outputBuffer_.append(static_cast<const char*>(data)+nwrote, remaining);
if (!channel_->isWriting())
{
channel_->enableWriting();
}
}
}
void TcpConnection::shutdown()
{
// FIXME: use compare and swap
if (state_ == kConnected)
{
setState(kDisconnecting);
// FIXME: shared_from_this()?
loop_->runInLoop(std::bind(&TcpConnection::shutdownInLoop, this));
}
}
void TcpConnection::shutdownInLoop()
{
loop_->assertInLoopThread();
if (!channel_->isWriting())
{
// we are not writing
socket_->shutdownWrite();
}
}
void TcpConnection::forceClose()
{
// FIXME: use compare and swap
if (state_ == kConnected || state_ == kDisconnecting)
{
setState(kDisconnecting);
loop_->queueInLoop(std::bind(&TcpConnection::forceCloseInLoop, shared_from_this()));
}
}
void TcpConnection::forceCloseWithDelay(double seconds)
{
if (state_ == kConnected || state_ == kDisconnecting)
{
setState(kDisconnecting);
loop_->runAfter(
seconds,
makeWeakCallback(shared_from_this(),
&TcpConnection::forceClose)); // not forceCloseInLoop to avoid race condition
}
}
const char* TcpConnection::stateToString() const
{
switch (state_)
{
case kDisconnected:
return "kDisconnected";
case kConnecting:
return "kConnecting";
case kConnected:
return "kConnected";
case kDisconnecting:
return "kDisconnecting";
default:
return "unknown state";
}
}
void TcpConnection::setTcpNoDelay(bool on)
{
socket_->setTcpNoDelay(on);
}
void TcpConnection::startRead()
{
loop_->runInLoop(std::bind(&TcpConnection::startReadInLoop, this));
}
void TcpConnection::startReadInLoop()
{
loop_->assertInLoopThread();
if (!reading_ || !channel_->isReading())
{
channel_->enableReading();
reading_ = true;
}
}
void TcpConnection::stopRead()
{
loop_->runInLoop(std::bind(&TcpConnection::stopReadInLoop, this));
}
void TcpConnection::stopReadInLoop()
{
loop_->assertInLoopThread();
if (reading_ || channel_->isReading())
{
channel_->disableReading();
reading_ = false;
}
}
void TcpConnection::connectEstablished()
{
loop_->assertInLoopThread();
assert(state_ == kConnecting);
setState(kConnected);
channel_->tie(shared_from_this());
channel_->enableReading();
connectionCallback_(shared_from_this());
}
void TcpConnection::connectDestroyed()
{
loop_->assertInLoopThread();
if (state_ == kConnected)
{
setState(kDisconnected);
channel_->disableAll();
connectionCallback_(shared_from_this());
}
channel_->remove();
}
}
TcpServer.h
class TcpServer : noncopyable
{
public:
typedef std::function<void(EventLoop*)> ThreadInitCallback;
enum Option
{
kNoReusePort,
kReusePort,
};
private:
typedef std::map<string, TcpConnectionPtr> ConnectionMap;
EventLoop* loop_; // the acceptor loop
const string ipPort_;
const string name_;
std::unique_ptr<Acceptor> acceptor_; // avoid revealing Acceptor
std::shared_ptr<EventLoopThreadPool> threadPool_;
ConnectionCallback connectionCallback_;
MessageCallback messageCallback_;
WriteCompleteCallback writeCompleteCallback_;
ThreadInitCallback threadInitCallback_;
AtomicInt32 started_;
// always in loop thread
int nextConnId_;
ConnectionMap connections_;
public:
TcpServer::TcpServer(EventLoop* loop,
const InetAddress& listenAddr,
const string& nameArg,
Option option)
: loop_(CHECK_NOTNULL(loop)),
ipPort_(listenAddr.toIpPort()),
name_(nameArg),
acceptor_(new Acceptor(loop, listenAddr, option == kReusePort)),
threadPool_(new EventLoopThreadPool(loop, name_)),
connectionCallback_(defaultConnectionCallback),
messageCallback_(defaultMessageCallback),
nextConnId_(1)
{
acceptor_->setNewConnectionCallback(
std::bind(&TcpServer::newConnection, this, _1, _2));
}
void TcpServer::newConnection(int sockfd, const InetAddress& peerAddr)
{
loop_->assertInLoopThread();
EventLoop* ioLoop = threadPool_->getNextLoop();
char buf[64];
snprintf(buf, sizeof buf, "-%s#%d", ipPort_.c_str(), nextConnId_);
++nextConnId_;
string connName = name_ + buf;
LOG_INFO << "TcpServer::newConnection [" << name_
<< "] - new connection [" << connName
<< "] from " << peerAddr.toIpPort();
InetAddress localAddr(sockets::getLocalAddr(sockfd));
// FIXME poll with zero timeout to double confirm the new connection
// FIXME use make_shared if necessary
TcpConnectionPtr conn(new TcpConnection(ioLoop,
connName,
sockfd,
localAddr,
peerAddr));
connections_[connName] = conn;
conn->setConnectionCallback(connectionCallback_);
conn->setMessageCallback(messageCallback_);
conn->setWriteCompleteCallback(writeCompleteCallback_);
conn->setCloseCallback(
std::bind(&TcpServer::removeConnection, this, _1)); // FIXME: unsafe
ioLoop->runInLoop(std::bind(&TcpConnection::connectEstablished, conn));
}
TcpServer::~TcpServer()
{
loop_->assertInLoopThread();
LOG_TRACE << "TcpServer::~TcpServer [" << name_ << "] destructing";
for (auto& item : connections_)
{
TcpConnectionPtr conn(item.second);
item.second.reset();
conn->getLoop()->runInLoop(
std::bind(&TcpConnection::connectDestroyed, conn));
}
}
void TcpServer::setThreadNum(int numThreads)
{
assert(0 <= numThreads);
threadPool_->setThreadNum(numThreads);
}
void TcpServer::start()
{
if (started_.getAndSet(1) == 0)
{
threadPool_->start(threadInitCallback_);
assert(!acceptor_->listenning());
loop_->runInLoop(
std::bind(&Acceptor::listen, get_pointer(acceptor_)));
}
}
void TcpServer::removeConnection(const TcpConnectionPtr& conn)
{
// FIXME: unsafe
loop_->runInLoop(std::bind(&TcpServer::removeConnectionInLoop, this, conn));
}
void TcpServer::removeConnectionInLoop(const TcpConnectionPtr& conn)
{
loop_->assertInLoopThread();
LOG_INFO << "TcpServer::removeConnectionInLoop [" << name_
<< "] - connection " << conn->name();
size_t n = connections_.erase(conn->name());
(void)n;
assert(n == 1);
EventLoop* ioLoop = conn->getLoop();
ioLoop->queueInLoop(
std::bind(&TcpConnection::connectDestroyed, conn));
}
Connector.h
class Connector : noncopyable,
public std::enable_shared_from_this<Connector>
{
public:
typedef std::function<void (int sockfd)> NewConnectionCallback;
private:
enum States { kDisconnected, kConnecting, kConnected };
static const int kMaxRetryDelayMs = 30*1000;
static const int kInitRetryDelayMs = 500;
EventLoop* loop_;
InetAddress serverAddr_;
bool connect_; // atomic
States state_; // FIXME: use atomic variable
std::unique_ptr<Channel> channel_;
NewConnectionCallback newConnectionCallback_;
int retryDelayMs_;
public:
Connector::Connector(EventLoop* loop, const InetAddress& serverAddr)
: loop_(loop),
serverAddr_(serverAddr),
connect_(false),
state_(kDisconnected),
retryDelayMs_(kInitRetryDelayMs)
{
LOG_DEBUG << "ctor[" << this << "]";
}
Connector::~Connector()
{
LOG_DEBUG << "dtor[" << this << "]";
assert(!channel_);
}
void setNewConnectionCallback(const NewConnectionCallback& cb)
{ newConnectionCallback_ = cb; }
void Connector::start()
{
connect_ = true;
loop_->runInLoop(std::bind(&Connector::startInLoop, this)); // FIXME: unsafe
}
private:
void Connector::startInLoop()
{
loop_->assertInLoopThread();
assert(state_ == kDisconnected);
if (connect_)
{
connect();
}
else
{
LOG_DEBUG << "do not connect";
}
}
private:
void Connector::connect()
{
int sockfd = sockets::createNonblockingOrDie(serverAddr_.family());
int ret = sockets::connect(sockfd, serverAddr_.getSockAddr());
int savedErrno = (ret == 0) ? 0 : errno;
switch (savedErrno)
{
case 0:
case EINPROGRESS:
case EINTR:
case EISCONN:
connecting(sockfd);
break;
case EAGAIN:
case EADDRINUSE:
case EADDRNOTAVAIL:
case ECONNREFUSED:
case ENETUNREACH:
retry(sockfd);
break;
case EACCES:
case EPERM:
case EAFNOSUPPORT:
case EALREADY:
case EBADF:
case EFAULT:
case ENOTSOCK:
LOG_SYSERR << "connect error in Connector::startInLoop " << savedErrno;
sockets::close(sockfd);
break;
default:
LOG_SYSERR << "Unexpected error in Connector::startInLoop " << savedErrno;
sockets::close(sockfd);
// connectErrorCallback_();
break;
}
}
private:
void Connector::connecting(int sockfd)
{
setState(kConnecting);
assert(!channel_);
channel_.reset(new Channel(loop_, sockfd));
channel_->setWriteCallback(
std::bind(&Connector::handleWrite, this)); // FIXME: unsafe
channel_->setErrorCallback(
std::bind(&Connector::handleError, this)); // FIXME: unsafe
// channel_->tie(shared_from_this()); is not working,
// as channel_ is not managed by shared_ptr
channel_->enableWriting();
}
private:
void Connector::handleWrite()
{
LOG_TRACE << "Connector::handleWrite " << state_;
if (state_ == kConnecting)
{
int sockfd = removeAndResetChannel();
int err = sockets::getSocketError(sockfd);
if (err)
{
LOG_WARN << "Connector::handleWrite - SO_ERROR = "
<< err << " " << strerror_tl(err);
retry(sockfd);
}
else if (sockets::isSelfConnect(sockfd))
{
LOG_WARN << "Connector::handleWrite - Self connect";
retry(sockfd);
}
else
{
setState(kConnected);
if (connect_)
{
newConnectionCallback_(sockfd);
}
else
{
sockets::close(sockfd);
}
}
}
else
{
// what happened?
assert(state_ == kDisconnected);
}
}
void Connector::handleError()
{
LOG_ERROR << "Connector::handleError state=" << state_;
if (state_ == kConnecting)
{
int sockfd = removeAndResetChannel();
int err = sockets::getSocketError(sockfd);
LOG_TRACE << "SO_ERROR = " << err << " " << strerror_tl(err);
retry(sockfd);
}
}
void Connector::retry(int sockfd)
{
sockets::close(sockfd);
setState(kDisconnected);
if (connect_)
{
LOG_INFO << "Connector::retry - Retry connecting to " << serverAddr_.toIpPort()
<< " in " << retryDelayMs_ << " milliseconds. ";
loop_->runAfter(retryDelayMs_/1000.0,
std::bind(&Connector::startInLoop, shared_from_this()));
retryDelayMs_ = std::min(retryDelayMs_ * 2, kMaxRetryDelayMs);
}
else
{
LOG_DEBUG << "do not connect";
}
}
void restart(); // must be called in loop thread
void stop(); // can be called in any thread
void Connector::stop()
{
connect_ = false;
loop_->queueInLoop(std::bind(&Connector::stopInLoop, this)); // FIXME: unsafe
// FIXME: cancel timer
}
private:
void Connector::stopInLoop()
{
loop_->assertInLoopThread();
if (state_ == kConnecting)
{
setState(kDisconnected);
int sockfd = removeAndResetChannel();
retry(sockfd);
}
}
void Connector::restart()
{
loop_->assertInLoopThread();
setState(kDisconnected);
retryDelayMs_ = kInitRetryDelayMs;
connect_ = true;
startInLoop();
}
int Connector::removeAndResetChannel()
{
channel_->disableAll();
channel_->remove();
int sockfd = channel_->fd();
// Can't reset channel_ here, because we are inside Channel::handleEvent
loop_->queueInLoop(std::bind(&Connector::resetChannel, this)); // FIXME: unsafe
return sockfd;
}
void Connector::resetChannel()
{
channel_.reset();
}
const InetAddress& serverAddress() const { return serverAddr_; }
TcpClient.h //客户端封装了一个连接器
class TcpClient : noncopyable
{
private:
EventLoop* loop_;
ConnectorPtr connector_; // avoid revealing Connector
const string name_;
ConnectionCallback connectionCallback_;
MessageCallback messageCallback_;
WriteCompleteCallback writeCompleteCallback_;
bool retry_; // atomic
bool connect_; // atomic
// always in loop thread
int nextConnId_;
mutable MutexLock mutex_;
TcpConnectionPtr connection_ GUARDED_BY(mutex_);
public:
// TcpClient(EventLoop* loop);
// TcpClient(EventLoop* loop, const string& host, uint16_t port);
TcpClient(EventLoop* loop,
const InetAddress& serverAddr,
const string& nameArg);
~TcpClient(); // force out-line dtor, for std::unique_ptr members.
void connect();
void disconnect();
void stop();
TcpConnectionPtr connection() const
{
MutexLockGuard lock(mutex_);
return connection_;
}
EventLoop* getLoop() const { return loop_; }
bool retry() const { return retry_; }
void enableRetry() { retry_ = true; }
const string& name() const
{ return name_; }
/// Set connection callback.
/// Not thread safe.
void setConnectionCallback(ConnectionCallback cb)
{ connectionCallback_ = std::move(cb); }
/// Set message callback.
/// Not thread safe.
void setMessageCallback(MessageCallback cb)
{ messageCallback_ = std::move(cb); }
void setWriteCompleteCallback(WriteCompleteCallback cb)
{ writeCompleteCallback_ = std::move(cb); }
private:
/// Not thread safe, but in loop
void newConnection(int sockfd);
/// Not thread safe, but in loop
void removeConnection(const TcpConnectionPtr& conn);
原文地址:https://www.cnblogs.com/aiqingyi/p/11326370.html
时间: 2024-10-11 16:33:19