一、Page本质是一个Control
我们首先要澄清的第一个概念是页面类Page本质是一个控件类,它派生于TemplateControl类,而TemplateControl派生自Control类。既然饭我没有乱吃,自然话也不会乱讲。借田有良老师的翠花给大家上证据如下:
二、Control的“生死之序”
- 1.实例化(Instantiate)
我们写控件一般不要接触此活动。 - 2.初始化(Initialize)
【初始化自己,创建它的子控件(但该过程控件的状态没有加载)。触发该控件的OnInit()事件。】我们写控件一般不要接触此活动。
【跟踪视图状态(Tracking View State)* 】这个比较重要,涉及到视图状态,一般情况下不必重载此方法。 - 3.加载视图状态(Load view state)*
只会在回传过程中调用此方法,用法同上。 - 4.加载回发数据(Load postback data)*
如果你的控件生成之后要和客户端交互,那么这个方法就很重要,只会在回传过程中调用此方法。 - 5.加载(Load)
这个活动一般只是Page的OnLoad才会要去管它,我们写控件一般不要接触此方法。 - 6.更改通知(Raise changed events)*
控件生成后,数据被客户端更改过,和加载回传数据是一路的。 - 7.处理回发事件(Raise postback event)*
一般用于实现IPostBackEventHandler接口的控件的把客户端事件转化成服务器端事件。只用于回传过程。 - 8.预呈现(PerRender)**
生成前期工作,这个是很重要的一个过程,通过重载OnPreRender方法实现自定义。 - 9.保存视图状态(Save view state)*
如果所以信息都是用ViewState[xxx]这种方式来保存,不必重载,只有自定义视图状态管理时才重载此方法,当然,这里做了手脚,LoadViewState也就一定要和这里的Save方法配套。 - 10.呈现(Render)***
这个是主角,控件成生什么东东基本就由这里管了。 - 11.卸载(Unload)
- 12.释放(Dispose)
三、控件树的“合成模式(Composite)”
从设计模式的角度讲,页面模型是一个“合成模式(Composite)”,它本身是一棵由多层控件组成的结构树,顶层是Page,以下有叶有树枝,叶是不再包涵子控件的控件,枝是又包涵子控件的控件,每一层控件的"初始化\加载视图状态\加载\预呈现\保存视图状态\卸载"等方法都会调用子控件的对应方法,父控件调用子控件的方法,子又调用孙的,如此递归。
1、初始化:
internal virtual void InitRecursive(Control namingContainer)
{
this.ResolveAdapter();
if (this._controls != null)
{
if (this.flags[128])
{
namingContainer = this;
}
string collectionReadOnly = this._controls.SetCollectionReadOnly("Parent_collections_readonly");
int count = this._controls.Count;
for (int i = 0; i < count; i++)
{
Control control = this._controls[i];
control.UpdateNamingContainer(namingContainer);
if (control._id == null && namingContainer != null && !control.flags[64])
{
control.GenerateAutomaticID();
}
control._page = this.Page;
control.InitRecursive(namingContainer);
}
this._controls.SetCollectionReadOnly(collectionReadOnly);
}
if (this._controlState < ControlState.Initialized)
{
this._controlState = ControlState.ChildrenInitialized;
if (this.Page != null && !this.DesignMode && this.Page.ContainsTheme && this.EnableTheming)
{
this.ApplySkin(this.Page);
}
if (this.AdapterInternal != null)
{
this.AdapterInternal.OnInit(EventArgs.Empty);
}
else
{
this.OnInit(EventArgs.Empty);
}
this._controlState = ControlState.Initialized;
}
this.TrackViewState();
}
2、加载视图状态:
internal void LoadViewStateRecursive(object savedState)
{
if (savedState == null || this.flags[4])
{
return;
}
if (this.Page != null && this.Page.IsPostBack)
{
object obj = null;
Pair pair = savedState as Pair;
object first;
ArrayList arrayList;
if (pair != null)
{
first = pair.First;
arrayList = (ArrayList)pair.Second;
}
else
{
Triplet triplet = (Triplet)savedState;
first = triplet.First;
obj = triplet.Second;
arrayList = (ArrayList)triplet.Third;
}
try
{
if (obj != null && this.AdapterInternal != null)
{
this.AdapterInternal.LoadAdapterViewState(obj);
}
if (first != null)
{
this.LoadViewState(first);
}
if (arrayList != null)
{
if (this.LoadViewStateByID)
{
this.LoadChildViewStateByID(arrayList);
}
else
{
this.LoadChildViewStateByIndex(arrayList);
}
}
}
catch (InvalidCastException)
{
throw new HttpException(SR.GetString("Controls_Cant_Change_Between_Posts"));
}
catch (IndexOutOfRangeException)
{
throw new HttpException(SR.GetString("Controls_Cant_Change_Between_Posts"));
}
}
this._controlState = ControlState.ViewStateLoaded;
}
internal void LoadChildViewStateByID(ArrayList childState)
{
int count = childState.Count;
for (int i = 0; i < count; i += 2)
{
string text = (string)childState[i];
object obj = childState[i + 1];
Control control = this.FindControl(text);
if (control != null)
{
control.LoadViewStateRecursive(obj);
}
else
{
this.EnsureOccasionalFields();
if (this._occasionalFields.ControlsViewState == null)
{
this._occasionalFields.ControlsViewState = new Hashtable();
}
this._occasionalFields.ControlsViewState[text] = obj;
}
}
}
3、加载:
internal virtual void LoadRecursive()
{
if (this._controlState < ControlState.Loaded)
{
if (this.AdapterInternal != null)
{
this.AdapterInternal.OnLoad(EventArgs.Empty);
}
else
{
this.OnLoad(EventArgs.Empty);
}
}
if (this._controls != null)
{
string collectionReadOnly = this._controls.SetCollectionReadOnly("Parent_collections_readonly");
int count = this._controls.Count;
for (int i = 0; i < count; i++)
{
this._controls[i].LoadRecursive();
}
this._controls.SetCollectionReadOnly(collectionReadOnly);
}
if (this._controlState < ControlState.Loaded)
{
this._controlState = ControlState.Loaded;
}
}
4、预呈现:
internal virtual void PreRenderRecursiveInternal()
{
if (!this.Visible)
{
this.flags.Set(16);
}
else
{
this.flags.Clear(16);
this.EnsureChildControls();
if (this.AdapterInternal != null)
{
this.AdapterInternal.OnPreRender(EventArgs.Empty);
}
else
{
this.OnPreRender(EventArgs.Empty);
}
if (this._controls != null)
{
string collectionReadOnly = this._controls.SetCollectionReadOnly("Parent_collections_readonly");
int count = this._controls.Count;
for (int i = 0; i < count; i++)
{
this._controls[i].PreRenderRecursiveInternal();
}
this._controls.SetCollectionReadOnly(collectionReadOnly);
}
}
this._controlState = ControlState.PreRendered;
}
5、保存视图状态:
internal object SaveViewStateRecursive(ViewStateMode inheritedMode)
{
if (this.flags[4])
{
return null;
}
bool flag;
if (this.flags[8388608])
{
if (this.flags[16777216])
{
flag = true;
inheritedMode = ViewStateMode.Enabled;
}
else
{
flag = false;
inheritedMode = ViewStateMode.Disabled;
}
}
else
{
flag = (inheritedMode == ViewStateMode.Enabled);
}
object obj = null;
object obj2 = null;
if (flag)
{
if (this.AdapterInternal != null)
{
obj = this.AdapterInternal.SaveAdapterViewState();
}
obj2 = this.SaveViewState();
}
ArrayList arrayList = null;
if (this.HasControls())
{
ControlCollection controls = this._controls;
int count = controls.Count;
bool loadViewStateByID = this.LoadViewStateByID;
for (int i = 0; i < count; i++)
{
Control control = controls[i];
object obj3 = control.SaveViewStateRecursive(inheritedMode);
if (obj3 != null)
{
if (arrayList == null)
{
arrayList = new ArrayList(count);
}
if (loadViewStateByID)
{
control.EnsureID();
arrayList.Add(control.ID);
}
else
{
arrayList.Add(i);
}
arrayList.Add(obj3);
}
}
}
if (this.AdapterInternal != null)
{
if (obj2 != null || obj != null || arrayList != null)
{
return new Triplet(obj2, obj, arrayList);
}
}
else
{
if (obj2 != null || arrayList != null)
{
return new Pair(obj2, arrayList);
}
}
return null;
}
6、卸载:
internal virtual void UnloadRecursive(bool dispose)
{
Page page = this.Page;
if (page != null && page.RequiresControlState(this))
{
page.UnregisterRequiresControlState(this);
this.RareFieldsEnsured.RequiredControlState = true;
}
if (this.flags[2097152])
{
this._id = null;
this.flags.Clear(2097152);
}
if (this._controls != null)
{
string collectionReadOnly = this._controls.SetCollectionReadOnly("Parent_collections_readonly");
int count = this._controls.Count;
for (int i = 0; i < count; i++)
{
this._controls[i].UnloadRecursive(dispose);
}
this._controls.SetCollectionReadOnly(collectionReadOnly);
}
if (this.AdapterInternal != null)
{
this.AdapterInternal.OnUnload(EventArgs.Empty);
}
else
{
this.OnUnload(EventArgs.Empty);
}
if (dispose)
{
this.Dispose();
}
if (this.IsReloadable)
{
this._controlState = ControlState.Constructed;
}
}
四、从InitRecursive、LoadRecursive、PreRenderRecursiveInternal、UnloadRecursive函数看事件的触发顺序
时间: 2024-11-05 02:39:07