Cube
Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 131072/65536 K (Java/Others)
Total Submission(s): 1660 Accepted Submission(s): 865
Problem Description
Given an N*N*N cube A, whose elements are either 0 or 1. A[i, j, k] means the number in the i-th row , j-th column and k-th layer. Initially we have A[i, j, k] = 0 (1 <= i, j, k <= N).
We define two operations, 1: “Not” operation that we change the A[i, j, k]=!A[i, j, k]. that means we change A[i, j, k] from 0->1,or 1->0. (x1<=i<=x2,y1<=j<=y2,z1<=k<=z2).
0: “Query” operation we want to get the value of A[i, j, k].
Input
Multi-cases.
First line contains N and M, M lines follow indicating the operation below.
Each operation contains an X, the type of operation. 1: “Not” operation and 0: “Query” operation.
If X is 1, following x1, y1, z1, x2, y2, z2.
If X is 0, following x, y, z.
Output
For each query output A[x, y, z] in one line. (1<=n<=100 sum of m <=10000)
Sample Input
2 5 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 2 2 2 0 1 1 1 0 2 2 2
Sample Output
1 0 1
Author
alpc32
Source
2010 ACM-ICPC Multi-University
Training Contest(15)——Host by NUDT
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题意:N*N*N的立方体,元素为0或1(初始为0)。1操作将(x1,y1,z1)到(x2,y2,z2)之间的元素取反;0操作是询问(x,y,z)为0或1。
题解:三维树状数组,原理跟一维,二维一样,可以参考http://blog.csdn.net/acm_baihuzi/article/details/46819049
#include<cstring> #include<algorithm> #include<iostream> #include<cstdlib> #include<cstdio> #define N 110 using namespace std; int n,q; int bit[N][N][N]; int getsum(int a,int b,int c) { int sum=0; for(int i=a; i>0; i-=i&-i) { for(int j=b; j>0; j-=j&-j) { for(int k=c; k>0; k-=k&-k) { sum+=bit[i][j][k]; } } } return sum; } void add(int a,int b,int c) { for(int i=a; i<=n; i+=i&-i) { for(int j=b; j<=n; j+=j&-j) { for(int k=c; k<=n; k+=k&-k) { bit[i][j][k]^=1; } } } } int main() { //freopen("test.in","r",stdin); while(cin>>n>>q) { memset(bit,0,sizeof bit); int op,x2,y2,z2,x1,y1,z1; while(q--) { scanf("%d%d%d%d",&op,&x1,&y1,&z1); if(op==0) { printf("%d\n",getsum(x1,y1,z1)%2); continue; } scanf("%d%d%d",&x2,&y2,&z2); add(x1,y1,z1); add(x1,y1,z2+1); add(x1,y2+1,z1); add(x1,y2+1,z2+1); add(x2+1,y1,z1); add(x2+1,y1,z2+1); add(x2+1,y2+1,z1); add(x2+1,y2+1,z2+1); } } return 0; }
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