.h头文件代码
#ifndef _NF_TEAM_CREATE_SCENE_HEAD_ #define _NF_TEAM_CREATE_SCENE_HEAD_ #include "../publicdef/PublicDef.h" /************************************************************************/ /*创建忍队层 */ /************************************************************************/ class CNFTeamCreateLayer : public CCLayer { protected: //标签 enum { enTagStudioMainUiLayer, enTagRole, }; int m_nRoleID; //角色ID 1.鸣人 2.小樱 3.佐助 public: static CNFTeamCreateLayer * CreateLayer(); static CCScene * scene(); void OnGameStartPage(CCObject *pSender, TouchEventType type); //创建人物 void textFieldEvent(CCObject* pSender, TextFiledEventType type); void OnBackToLoginPage(CCObject *pSender, TouchEventType type); //返回登录界面 void OnRoleSelect(CCObject *pSender, TouchEventType type); //角色选择界面 protected: virtual bool init(); }; #endif
。cpp代码
#include "NFRoleSelectLayer.h" #include "NFTownScene.h" #include "NFLoginScene.h" #include "NFCreateTeamLayer.h" #include "datamanager/NFServerDataManager.h" /************************************************************************/ /*创建忍队层<span style="white-space:pre"> </span>*/ /************************************************************************/ CCScene * CNFTeamCreateLayer::scene() { <span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>CCScene* pScene = CCScene::create(); <span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL); <span style="white-space:pre"> </span>CNFTeamCreateLayer* pLayer = CNFTeamCreateLayer::CreateLayer(); <span style="white-space:pre"> </span>CC_BREAK_IF(pLayer==NULL); <span style="white-space:pre"> </span>pScene->addChild(pLayer); <span style="white-space:pre"> </span>return pScene; <span style="white-space:pre"> </span>} while (false); <span style="white-space:pre"> </span>CCLog("Fun CNFTeamCreateLayer::scene Error!"); <span style="white-space:pre"> </span>return NULL; } CNFTeamCreateLayer * CNFTeamCreateLayer::CreateLayer() { <span style="white-space:pre"> </span>CNFTeamCreateLayer *pRet = new CNFTeamCreateLayer(); <span style="white-space:pre"> </span>if (pRet && pRet->init()) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>pRet->autorelease(); <span style="white-space:pre"> </span>return pRet; <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>CCLog("Fun CNFTeamCreateLayer::CreateLayer Error!"); <span style="white-space:pre"> </span>delete pRet; <span style="white-space:pre"> </span>pRet = NULL; <span style="white-space:pre"> </span>return NULL; } bool CNFTeamCreateLayer::init() { <span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>//初始化父类 <span style="white-space:pre"> </span>CC_BREAK_IF(CCLayer::init()==false); <span style="white-space:pre"> </span>m_nRoleID = 1; <span style="white-space:pre"> </span>//创建主场景UI层 <span style="white-space:pre"> </span>UILayer* pUiLayer = UILayer::create(); <span style="white-space:pre"> </span>CC_BREAK_IF(pUiLayer==NULL); <span style="white-space:pre"> </span>//-------------------加入主场景UI---------------------------- <span style="white-space:pre"> </span>UILayout *pCreateNinja = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(GUIReader::shareReader()->widgetFromJsonFile("CreateNinja.json")); <span style="white-space:pre"> </span>CC_BREAK_IF(pCreateNinja==NULL); <span style="white-space:pre"> </span>pUiLayer->addWidget(pCreateNinja); <span style="white-space:pre"> </span>pCreateNinja->setName("CreateNinjaLayer"); <span style="white-space:pre"> </span>pCreateNinja->setSize(getContentSize()); <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/xiaoyin.ExportJson"); <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/NewProject.ExportJson"); <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/minren1.ExportJson"); <span style="white-space:pre"> </span>//获取返回按钮 <span style="white-space:pre"> </span>UIButton *pBtn_Back=dynamic_cast<UIButton*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Btn_Return")); <span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Back==NULL); <span style="white-space:pre"> </span>pBtn_Back->addTouchEventListener(this,toucheventselector(CNFTeamCreateLayer::OnBackToLoginPage)); <span style="white-space:pre"> </span>//获取开始按钮 <span style="white-space:pre"> </span>UIButton *pBtn_Create_Team=dynamic_cast<UIButton*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Btn_Create_Team")); <span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Create_Team==NULL); <span style="white-space:pre"> </span>pBtn_Create_Team->addTouchEventListener(this,toucheventselector(CNFTeamCreateLayer::OnGameStartPage)); <span style="white-space:pre"> </span>//获取输入框 UITextField* pTextField = dynamic_cast<UITextField*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Team_Name_TextField")); <span style="white-space:pre"> </span>CC_BREAK_IF(pTextField==NULL); <span style="white-space:pre"> </span>pTextField->setTouchEnabled(true); pTextField->addEventListenerTextField(this, textfieldeventselector(CNFTeamCreateLayer::textFieldEvent)); <span style="white-space:pre"> </span>pTextField->setText(""); <span style="white-space:pre"> </span>for (int i=0;i<3;i++) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>//获取人物按钮 <span style="white-space:pre"> </span>UIButton *pBtn_Role=dynamic_cast<UIButton*>(pCreateNinja->getChildByName("MainUi")->getChildByName(CCString::createWithFormat("Btn_Char_%d",i+1)->getCString())); <span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Role==NULL); <span style="white-space:pre"> </span>pBtn_Role->addTouchEventListener(this,toucheventselector(CNFTeamCreateLayer::OnRoleSelect)); <span style="white-space:pre"> </span>if (i==0) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>//获取按下图片 <span style="white-space:pre"> </span>UIImageView *pSelect_Img=dynamic_cast<UIImageView*>(pBtn_Role->getChildByName("Select_Img")); <span style="white-space:pre"> </span>CC_BREAK_IF(pSelect_Img==NULL); <span style="white-space:pre"> </span>pSelect_Img->setVisible(true); <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/xiaoyin.ExportJson"); <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/NewProject.ExportJson"); <span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/minren1.ExportJson"); <span style="white-space:pre"> </span>char cName[3][256]={"minren1","xiaoyin","NewProject"}; <span style="white-space:pre"> </span>CCArmature *pRole = CCArmature::create(cName[0]); <span style="white-space:pre"> </span>CC_BREAK_IF(pRole==NULL); <span style="white-space:pre"> </span>pRole->setPosition(ccp(SCREEN_WIDTH/2,210)); <span style="white-space:pre"> </span>pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x,0)); <span style="white-space:pre"> </span>pRole->getAnimation()->play("hold",-1,-1,-1,10000); <span style="white-space:pre"> </span>addChild(pRole,enZOrderMid,enTagRole); <span style="white-space:pre"> </span> <span style="white-space:pre"> </span>addChild(pUiLayer,enZOrderBack,enTagStudioMainUiLayer); <span style="white-space:pre"> </span>return true; <span style="white-space:pre"> </span>} while (false); <span style="white-space:pre"> </span>CCLog("Fun CNFTeamCreateLayer::init Error!"); <span style="white-space:pre"> </span>return false; } void CNFTeamCreateLayer::OnGameStartPage( CCObject *pSender, TouchEventType type ) { <span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>switch (type) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED: <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>if(m_nRoleID==0)return; <span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer)); <span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL); <span style="white-space:pre"> </span>UILayout *pCreateNinja = dynamic_cast<UILayout*>(pMainUiLayer->getWidgetByName("CreateNinjaLayer")); <span style="white-space:pre"> </span>CC_BREAK_IF(pCreateNinja==NULL); <span style="white-space:pre"> </span>//获取输入框 <span style="white-space:pre"> </span>UITextField* pTextField = dynamic_cast<UITextField*>(pCreateNinja->getChildByName("MainUi")->getChildByName("Team_Name_TextField")); <span style="white-space:pre"> </span>CC_BREAK_IF(pTextField==NULL); <span style="white-space:pre"> </span>if(strcmp(pTextField->getStringValue(),"")==0)return; <span style="white-space:pre"> </span> <span style="white-space:pre"> </span>//读取角色信息 <span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec RoleSelectInfoVec; <span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec); <span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin(); <span style="white-space:pre"> </span>for (;itRole!=RoleSelectInfoVec.end();itRole++) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>if (itRole->nRoleID==m_nRoleID) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>itRole->nState=0; <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->SetRoleSelectInfo(RoleSelectInfoVec); <span style="white-space:pre"> </span>//人物选择场景 <span style="white-space:pre"> </span>CCScene * pScene = CNFRoleSelectLayer::scene(); <span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL); <span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene)); <span style="white-space:pre"> </span>}break; <span style="white-space:pre"> </span>default: <span style="white-space:pre"> </span>break; <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>return; <span style="white-space:pre"> </span>} while (false); <span style="white-space:pre"> </span>CCLog("CNFTeamCreateLayer::OnGameStartPage Error"); } void CNFTeamCreateLayer::textFieldEvent( CCObject* pSender, TextFiledEventType type ) { } void CNFTeamCreateLayer::OnBackToLoginPage( CCObject *pSender, TouchEventType type ) { <span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>//跳转到登陆界面 <span style="white-space:pre"> </span>CCScene * pScene = CNFLoginScene::scene(); <span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL); <span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene)); <span style="white-space:pre"> </span>return; <span style="white-space:pre"> </span>} while (false); <span style="white-space:pre"> </span>CCLog("CNFTeamCreateLayer::OnBackToLoginPage Error"); } void CNFTeamCreateLayer::OnRoleSelect( CCObject *pSender, TouchEventType type ) { <span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer)); <span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL); <span style="white-space:pre"> </span>UILayout *pCreateNinja = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("CreateNinjaLayer")); <span style="white-space:pre"> </span>CC_BREAK_IF(pCreateNinja==NULL); <span style="white-space:pre"> </span>for (int i=0;i<3;i++) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>//获取人物按钮 <span style="white-space:pre"> </span>UIButton *pBtn_Role=dynamic_cast<UIButton*>(pCreateNinja->getChildByName("MainUi")->getChildByName(CCString::createWithFormat("Btn_Char_%d",i+1)->getCString())); <span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Role==NULL); <span style="white-space:pre"> </span>//获取按下图片 <span style="white-space:pre"> </span>UIImageView *pSelect_Img=dynamic_cast<UIImageView*>(pBtn_Role->getChildByName("Select_Img")); <span style="white-space:pre"> </span>CC_BREAK_IF(pSelect_Img==NULL); <span style="white-space:pre"> </span>if (pBtn_Role==pSender) <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>pSelect_Img->setVisible(true); <span style="white-space:pre"> </span>m_nRoleID=i+1; <span style="white-space:pre"> </span>removeChildByTag(enTagRole); <span style="white-space:pre"> </span>char cName[3][256]={"minren1","xiaoyin","NewProject"}; <span style="white-space:pre"> </span>CCArmature *pRole = CCArmature::create(cName[i]); <span style="white-space:pre"> </span>CC_BREAK_IF(pRole==NULL); <span style="white-space:pre"> </span>pRole->setPosition(ccp(SCREEN_WIDTH/2,210)); <span style="white-space:pre"> </span>pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x,0)); <span style="white-space:pre"> </span>pRole->getAnimation()->play("hold",-1,-1,-1,10000); <span style="white-space:pre"> </span>addChild(pRole,enZOrderMid,enTagRole); <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>else <span style="white-space:pre"> </span>{ <span style="white-space:pre"> </span>pSelect_Img->setVisible(false); <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>} <span style="white-space:pre"> </span>return; <span style="white-space:pre"> </span>} while (false); <span style="white-space:pre"> </span>CCLog("CNFTeamCreateLayer::OnRoleSelect Error"); } 个人博客 www.sundaboke.com
时间: 2024-11-06 23:26:44