分享一个嵌入式httpdserver开发库 - boahttpd library

http://sourceforge.net/projects/boahttpd/

一个C接口的开发库,适用于 windows/linux/或其它嵌入式平台,支持CGI扩展,支持多线程。採用面向对象开发,一个应用里能够同一时候开多个http server,仅仅要port不同就互不影响。主要应用场景应该是嵌入式应用(所谓boa-server的概念),在须要做一个基本web的设备管理使用。在样例中就是展示,从页面信息的提交、到处理、到结果的返回,里面结合jquery/bootstrap网页技术,能够作出一个精致的设备管理控制页面。

- Web file downloading 网页文件浏览

- CGI support , CGI支持

- Multi-thread, Multi-instance  多线程、多实例

- Cross-Platform (Windows, Linux, other Embedded Linux) 跨平台支持

- Filter & Authentication support  过滤器 / 鉴权password认证

- Cookie support  , Cookie支持

这个开发库体积较小,已经编译好了windows, linux(fedora14,x86)版本号的库。使用起来就是一个头文件、一个库文件。比方说以下几句话就完毕了一个简单的httpserver:

#include "../boahttpd.h"
int main()
{
    boa_server_t server;
    if(boa_server_create(&server, NULL,
          "wwwroot",
           8888, "0.0.0.0") < 0)
    {
       printf("failed to create server!\n");
       return 0;
    } 

    getchar();
    boa_server_destroy(&server);
    return 0;
}

事实上就是一个简单的create操作,传入主文件夹文件夹的位置,port号就能够了。在当前文件夹下创建一个wwwroot, 在wwwroot放一个index.html,执行程序试试吧。在浏览器里输入http://127.0.0.1:8888试着訪问一下。

上面是完毕一个普通的httpserver,能够浏览下载网页了。可是若要支持cgi的处理,则须要注冊一些回调函数。每一个cgi服务有一个唯一的名称,并相应一个回调函数。当然,能够用一个回调函数来处理全部的cgi服务。示范代码例如以下:

static int cgi_handler(void* context, void* userdata)
{
    … handle the cgi request …
    return 0;
}
int main()
{
    boa_cgi_t cgi ;
    boa_cgi_create(&cgi);
    boa_cgi_register(&cgi, "test", &cgi_handler, NULL);

    boa_server_t server;
    if(boa_server_create(&server,&cgi,
            wwwroot", 8888, "0.0.0.0") < 0)
    {
       printf("failed to create server!\n");
       return 0;
    }
     getchar();

    boa_cgi_destroy(&cgi);
    boa_server_destroy(&server);
    return 0;
}

上面是先定义若干个handler(即callback),然后把这些handler都加入?一个boa_cgi_t对象里,然后把这个boa_cgi_t对象交给server就可以。在执行的时候,server在接收到cgi请求后,会依据cgi服务的名称、找到对应的handler来处理。

比方,输入cgi请求: http://127.0.0.1:8888/cgi/test?name=someone

server收到此cgi请求后,检查到服务名称为test,于是检查boa_cgi_t里有没有注冊了名称为"test"的handler,假设有的话就调用之。在handler里,能够获取cgi请求的相关信息,比如參数"name=someone"、以及HTTP头部的其它field字段。假设是个POST请求,能够获得正文。

static int cgi_handler(void* context, void* userdata)
{
    const char* service = boa_cgi_name(context);
    const char* method = boa_cgi_method(context);
    const char* argument = boa_cgi_args(context);
    const char* content = boa_cgi_content(context);
    const char* anyfield = boa_cgi_field(context,”Content-Length”);
      int sock = boa_cgi_socket(context);
}

另外提供了2个函数,用来对此cgi请求做出回复。

     boa_cgi_send_error ( context, status, reason); // 错误请求,如404, "Not Found"
     boa_cgi_send_text(context, "正文text/json/html什么都能够", CONTENT_TYPE_TXT); // 200 OK + 正文
        

须要铭记的是,此server是多线程的,每一个cgi请求都新开了一个线程处理,因此这个handler回调函数事实上是在各个线程里面被调用的。

注意这个userdata的使用,事实上是面向对象的一个设计方法。比方,你想封装一个httpserver对象:

////////////////  .h /////////////////////
class MyHttpd
{
public:
	int Open(int port, const char* ip);
	void Close();
	int HandleCgiRequest(void* context);
private:
	boa_cgi_t    m_cgi;
	boa_server_t  m_server;
}

///////////////////////////// *.cpp /////////////////////////////
static int cgi_handler(void* context, void* userdata)
{
	MyHttpd*  server = (MyHttpd*) userdata;
	server->HandleCgiRequest(context);
	return 0;
}
int MyHttpd::Open(int port, const char* ip)
{
	boa_cgi_create(&cgi);
	boa_cgi_register(&cgi, "test", &cgi_handler, this);  //这里将userdata指定为this
	boa_server_create(&server,&cgi,  wwwroot", 8888, "0.0.0.0") ;
	return 0;
}
int int MyHttpd::HandleCgiRequest(void* context)
{
	const char* service = boa_cgi_name(context);
	...
}

通过上面的转换,把一个C风格的回调转成了C++风格的回调,这样你能够有一个自己的server类了。

boahttpd Library Development Manual

The library, boahttpd, is designed to create a cgi-featured http server (normally called as boa-server)easy and fast. That means you can easily add CGI support to your server application. It support file downloading by default, like any other web servers.

Its written in C++ inside, but provides a C-Style API which you will find it to be Object-Oriented essentially. Multiple platforms are supported with a uqique set of interface, including Windows, Linux, or Embedded systems. It will take a few minutes to
get to know how to use it.

Features:

- Web file downloading

- CGI support

- Multi-thread, Multi-instance

- Cross-Platform (Windows, Linux, other Embedded Linux)

- Filter & Authentication support

- Cookie support

2. Getting Started

First you have to decide which platform your application is running on. For windows you have to take  ‘ boahttpd.lib/.dll’  into your project, plus the header file ‘boahttpd.h’.  For linux(x86),  a release built under Fedora14 is provided , which will work
correctly under  those systems similar  (I mean the kernel version ) to Fedora 14.

For embedded systems, such as linux (arm), your have to provide the specific toolchains and ask for a specific build for your target platform.

2.1 A ‘helloworld’ Application

A most simple usage of the library would be like this: (see sample code `ex1`)

#include <stdio.h>

#include <stdlib.h>

/* include boahttpd library */

#include "../boahttpd.h"

#pragma comment(lib, "../boahttpd.lib")

/* start a simple web server */

int main()

{

boa_server_t server;

if(boa_server_create(&server, NULL,

"wwwroot",

8888, "0.0.0.0",

NULL, NULL) < 0)

{

printf("failed to create server!\n");

return 0;

}

getchar();

boa_server_destroy(&server);

return 0;

}

The code above  sets up a http server running on port 8888, and the root directory of web pages is ‘wwwroot’ folder which should be located on the current directory.  So to make things right, your have to put some files in your ‘wwwroot’ folder, for example,
a ‘index.html’ as the default home page.

Now run the program,  then try the following url in your web browser:

http://127.0.0.1:8888

or

http://127.0.0.1:8888/image/abc.jpg

if there is a picture file located in that sub-directory: wwwroot/image/abc.jpg.

2.2 Easy CGI Application

Now we get to the key feature of the library: CGI support.  It also easy to know and to use, see  the  following snippet : (see sample code `ex2`)

… … …

static int cgi_handler(void* context, void* userdata)

{

… handle the cgi request …

return 0;

}

int main()

{

boa_cgi_t cgi ;

boa_cgi_create(&cgi);

boa_cgi_register(&cgi, "test", &cgi_handler, NULL);

boa_server_t server;

if(boa_server_create(&server, &cgi,

"wwwroot", 8888, "0.0.0.0", NULL, NULL) < 0)

{

printf("failed to create server!\n");

return 0;

}

getchar();

boa_cgi_destroy(&cgi);

boa_server_destroy(&server);

return 0;

}

By register a callback function , cgi_handler, you could have the chance to handle the CGI request. A number of such callbacks can be register to the single boa_cgi_t object .

You can register a default handler for all request , whose name is `*`:

boa_cgi_register(&m_cgi, "*", &cgi_handler, this);

(Note: each CGI request is called in a NEW thread, thus the callback handler is called in that NEW thread)

Take the follow request as an example.  When you type

http://127.0.0.1:8888/cgi/mytest?name=shaofa&height=175

in your browser, your httpd server will got a CGI request with:

Name Value Meaning

method GET The HTTP method, ‘GET’ or ‘POST’

service mytest The name of the CGI service

argument name=shaofa&height=175 The argument passed with the URL

content  Vaild if the method is ‘POST’

HTTP FIELD  Any other HTTP head field

Socket   The socket handle

The following snippet shows how to retrieve  those values:

static int cgi_handler(void* context, void* userdata)

{

const char* service = boa_cgi_name(context);

const char* method = boa_cgi_method(context);

const char* argument = boa_cgi_args(context);

const char* content = boa_cgi_content(context);

const char* anyfield = boa_cgi_field(context,”Content-Length”);

int sock = boa_cgi_socket(context);

}

If you want to reply an error message , just call:

boa_cgi_send_error ( context, status, reason);

If you want to reply an 200 OK message with a text content, just call:

boa_cgi_send_text(context, “……”, CONTENT_TYPE_TXT);

Keep in mind that the framework has already created a thread for each CGI request,  you need not to create a thread yourself.

2.3 Advanced CGI Application

Now we are talking about how to use the API in C++ manner. Support we want to create a http server object,  the sample code would be like below. (see sample code `complex`)

////////////////  .h /////////////////////

class MyHttpd

{

public:

int Open(int port, const char* ip);

void Close();

int HandleCgiRequest(void* context);

private:

boa_cgi_t    m_cgi;

boa_server_t  m_server;

}

///////////////////////////// *.cpp /////////////////////////////

static int cgi_handler(void* context, void* userdata)

{

MyHttpd*  server = (MyHttpd*) userdata;

server->HandleCgiRequest(context);

return 0;

}

int MyHttpd::Open(int port, const char* ip)

{

boa_cgi_create(&cgi);

// set userdata to `this`

boa_cgi_register(&cgi, "test", &cgi_handler, this);

boa_server_create(&server,&cgi,  "wwwroot",

8888, "0.0.0.0", NULL, NULL) ;

return 0;

}

int int MyHttpd::HandleCgiRequest(void* context)

{

const char* service = boa_cgi_name(context);

...

}

3. Form Request

This section is about how to deal with FORM request. For clear demonstration, a demo page is built like this:

When user clicked OK button after filling the Name and URL fields,  a POST request is triggered (here jquery is used).

function onAddStream()

{

var request = $.ajax({

type: "POST",

url: "cgi/addStream",

data: {

name: $("#strName").val() ,

url: $("#strUrl").val()

}

});

request.done(function(reply) {

var errorCode = reply.errorCode;

if(errorCode == 0)

{

}

});

}

The .ajax call send a POST request the boahttpd server, with a content string whose format is like “field1=value1&field2=value2&…”.  So in the cgi handler you have to parse the content and extract the fields. The sample code parses the field, and make a
reply text with JSON format.

const char* service = boa_cgi_name(context);

const char* content = boa_cgi_content(context);

if(strcmp(service, "addStream") == 0)

{

string name, url;

// parse request:

Property props(content, "&", "=");

props.Get("name", name);

props.Get("url", url);

// make JSON reply

json::Object obj;

obj["errorCode"] = 0;

obj["name"] = name;

obj["url"] = url;

// reply

std::string replytext = json::Serialize(obj);

boa_cgi_send_text(context, replytext.c_str(),

"application/json");

}

4. Filter & Authentication

The  filter  mechanism  is designed to support Session / Authentication , which is used to prevent illegal user access. After filter handler is setup for a boa_server_t,  it will be called on each request before other handler (cgi handler or other inner handler).

4.1 Filter Handler

Firstly, define a handler,

static int filter_handler(void* context, void* userdata)

{

MyHttpd*  server = (MyHttpd*) userdata;

server->OnFilter(context);

return 0;

}

Then register it to the server,

boa_server_create(&m_server ,

&m_cgi,

"wwwroot",

8888, "0.0.0.0",

filter_handler, this) ;

You have full privileges to decide if the request should be rejected (returns non-zero) or continue (returns zero). For example,  you define all files located in /images/ are always accessible.

int MyHttpd::OnFilter(void* context)

{

const char* filepath = boa_cgi_path(context);

const char* uri = boa_cgi_uri(context);

// Allow: ALL files under /images/ can be accessed

if(strcmp(filepath, "/images/")==0)

return 0;

4.2 Authentication

Here I will give a sample to illustrate how to setup a simple authentication.  Session based authentication is also be feasible with the sample approach.

Setup A /cgi/login Service

User opens a browser, comes to the login page, fills in the password, and presses submit. The service gets the requests and invokes the handler, which will in turn check the password, and, if correct, set a cookie.

if(strcmp(m_passwd, passwd.c_str()) == 0)

{

boa_cgi_set_cookie(context, "Authentication", passwd.c_str());

boa_cgi_send_redirect(context, "/index.html");

}

( Alternatively, you could returns a Session ID rather than the password)

Test In The Filter

Henceforth, the browser will send a Cookie field containing the password in its HTTP request. In the filter handler, you check this Cookie field, and test the password.

string cookie = boa_cgi_field(context, "Cookie");

printf("--------- cookie: %s \n", cookie.c_str());

// GET authentication

Property props(cookie.c_str(), "; ", "=");

string auth;

props.Get("Authentication", auth);

if(auth.compare(m_passwd) != 0)

{

// redirect to login page

boa_cgi_send_redirect(context, "/login.html");

return -1;

}

If no appropriate information (correct password or session id) is found in the cookie, the request will be redirected to the login page.

分享一个嵌入式httpdserver开发库 - boahttpd library

时间: 2024-08-03 01:27:00

分享一个嵌入式httpdserver开发库 - boahttpd library的相关文章

分享一个嵌入式httpd服务器开发库 - boahttpd library

http://sourceforge.net/projects/boahttpd/ 一个C接口的开发库,适用于 windows/linux/或其他嵌入式平台,支持CGI扩展,支持多线程.采用面向对象开发,一个应用里可以同时开多个http server,只要端口不同就互不影响. 目前只写了英文帮助,大家凑合看吧. boahttpd Library Development Manual Last Modified: 2014-07-08 1.     Introduction The library

分享一个远程更新目标库数据的存储过程

本文给大家分享一个远程更新目标库数据的存储过程,适用于更新列名一致,主键为Int类型,可远程链接的数据库.USE [Table]--切换到源表,就是数据最新的那个表GO/****** Object: StoredProcedure [dbo].[proc_DataUpdate] Script Date: 2018/5/4 15:08:56 ******/SET ANSI_NULLS ONGOSET QUOTED_IDENTIFIER ONGO(http://www.0831jlyy.com)--

C 封装一个通用链表 和 一个简单字符串开发库

引言 这里需要分享的是一个 简单字符串库和 链表的基库,代码也许用到特定技巧.有时候回想一下, 如果我读书的时候有人告诉我这些关于C开发的积淀, 那么会走的多直啊.刚参加工作的时候做桌面开发, 服务是C++写,界面是C#写.那时候刚进去评级我是中级,因为他问我关于系统锁和信号量都答出来.开发一段 时间,写C#也写的很溜.后面招我那个人让我转行就写C++和php,那时候就开始学习C++有关知识. 后面去四川工作了,开发安卓,用eclipse + java语法 + android jdk,开发前端,

分享一个ASP.NET开发中经常碰到的小问题,修改好的js代码保存生成后,在运行调试时却还是修改前的代码

记得刚开始学ASP.NET的时候就遇到过这个问题,各种无语,明明本地代码改了,保存生成了N遍,甚至重开VS,清浏览器缓存,都没用,调试起来就还是修改之前的js代码,上网查了半天也没查到解释,倒是有人提同样的问题,但是没人能给出答案. 于是那段时间很悲剧的只能每次出现这个问题,就重新建一个Web项目,把代码粘过去... 后来我尝试了下把VS升级到了2013,之后似乎就没出现过这个问题了,于是就以为就是VS2010的bug. 最近到了一家新公司,公司统一用VS2010,于是这个问题就又出现了..但是

分享一个可快速开发分享功能Android开源组件源码

源码列表: 效果图: 源码组件功能: 1.支持多套分享模板. 2.支持二维码分享支持分享到微信.新浪微博等各主流社交平台 3.支持设置分享送积分,积分兑换礼品活动 4.支持用户属性,分享行为,分享效果等统计报表 5.支持截屏涂鸦标记分享 自定义短链接: 此前为了统计分享链接的点击数,系统会将分享链接封装成友推域名的短链接,进行跳转统计.但由于不是应用小伙伴想分享出去的链接还是自家的域名,为此v2.4版友推推出自定义域名短链接设置. 应用在后台短链接设置中设置应用的二级域名,并在DNS管理中同步设

分享一个Delphi跨平台Http库的封装,一个Delphi跨平台TCP库的封装

{ 单元名:跨平台的TCP客户端库封装 作者:5bug 网站:http://www.5bug.wang } unit uCPTcpClient; interface uses System.Classes, System.SysUtils, IdTCPClient, IdGlobal; type TOnRevDataEvent = procedure(const pData: Pointer; const pSize: Cardinal) of object; TCPTcpClient = cl

分享一个js对象开发组件写法

var TextCount = (function(){ //私有方法,外面将访问不到 var _bind = function(that){ that.input.on('keyup',function(){ that.render(); }); } var _getNum = function(that){ return that.input.val().length; } var TextCountFun = function(config){ } TextCountFun.prototy

[资料搜集狂]D3.js数据可视化开发库

偶然看到一个强大的D3.js,存档之. D3.js 是近年来十分流行的一个数据可视化开发库. 采用BSD协议 源码:https://github.com/mbostock/d3 官网:http://d3js.org/ 中文资料:http://www.ourd3js.com/ C3.js是一个基于D3.js的图表库. https://github.com/masayuki0812/c3 http://c3js.org/ 附:

分享一个大型进销存供应链项目(多层架构、分布式WCF多服务器部署、微软企业库架构)

分享一个大型进销存供应链项目(多层架构.分布式WCF多服务器部署.微软企业库架构) 这是一个比较大型的项目,准备开源了.支持N家门店同时操作.远程WCF+企业库5.0实现. 这块应该算是库存模块中的核心模块了,因为该块的业务逻辑比较多,比较繁琐,大致讲讲业务逻辑吧,大致的逻辑为:出库单/出库单-->填写订单-->出库/入库-->修改库存信息,按照这个顺序来完成入库出库,顺序不能颠倒,同时还要实现订单的删除,修改,在修改库存信息时由于表和表之间有很多的外键关系,所以要同时删除多张表中含有删