UDT协议实现分析——连接的建立

UDT Server在执行UDT::listen()之后,就可以接受其它节点的连接请求了。这里我们研究一下UDT连接建立的过程。

连接的发起

来看连接的发起方。如前面我们看到的那样,UDT Client创建一个Socket,可以将该Socket绑定到某个端口,也可以不绑定,然后就可以调用UDT::connect()将这个Socket连接到UDT Server了。来看UDT::connect()的定义(src/api.cpp):

int CUDTUnited::connect(const UDTSOCKET u, const sockaddr* name, int namelen) {
    CUDTSocket* s = locate(u);
    if (NULL == s)
        throw CUDTException(5, 4, 0);

    CGuard cg(s->m_ControlLock);

    // check the size of SOCKADDR structure
    if (AF_INET == s->m_iIPversion) {
        if (namelen != sizeof(sockaddr_in))
            throw CUDTException(5, 3, 0);
    } else {
        if (namelen != sizeof(sockaddr_in6))
            throw CUDTException(5, 3, 0);
    }

    // a socket can "connect" only if it is in INIT or OPENED status
    if (INIT == s->m_Status) {
        if (!s->m_pUDT->m_bRendezvous) {
            s->m_pUDT->open();
            updateMux(s);
            s->m_Status = OPENED;
        } else
            throw CUDTException(5, 8, 0);
    } else if (OPENED != s->m_Status)
        throw CUDTException(5, 2, 0);

    // connect_complete() may be called before connect() returns.
    // So we need to update the status before connect() is called,
    // otherwise the status may be overwritten with wrong value (CONNECTED vs. CONNECTING).
    s->m_Status = CONNECTING;
    try {
        s->m_pUDT->connect(name);
    } catch (CUDTException &e) {
        s->m_Status = OPENED;
        throw e;
    }

    // record peer address
    delete s->m_pPeerAddr;
    if (AF_INET == s->m_iIPversion) {
        s->m_pPeerAddr = (sockaddr*) (new sockaddr_in);
        memcpy(s->m_pPeerAddr, name, sizeof(sockaddr_in));
    } else {
        s->m_pPeerAddr = (sockaddr*) (new sockaddr_in6);
        memcpy(s->m_pPeerAddr, name, sizeof(sockaddr_in6));
    }

    return 0;
}

int CUDT::connect(UDTSOCKET u, const sockaddr* name, int namelen) {
    try {
        return s_UDTUnited.connect(u, name, namelen);
    } catch (CUDTException &e) {
        s_UDTUnited.setError(new CUDTException(e));
        return ERROR;
    } catch (bad_alloc&) {
        s_UDTUnited.setError(new CUDTException(3, 2, 0));
        return ERROR;
    } catch (...) {
        s_UDTUnited.setError(new CUDTException(-1, 0, 0));
        return ERROR;
    }
}

int connect(UDTSOCKET u, const struct sockaddr* name, int namelen) {
    return CUDT::connect(u, name, namelen);
}

UDT::connect() API实现的结构跟其它的API没有太大的区别,不再赘述,直接来分析CUDTUnited::connect():

1. 调用CUDTUnited::locate(),查找UDT Socket对应的CUDTSocket结构。若找不到,则抛出异常直接返回;否则,继续执行。

2. 根据UDT Socket的IP版本,检查目标地址的有效性。若无效,则退出,否则继续执行。

3. 检查UDT Socket的状态。确保只有处于INIT或OPENED状态的UDT Socket才可以执行connect()操作。新创建的UDT Socket处于INIT状态,bind之后UDT Socket处于OPENED状态。如果UDT Socket处于INIT状态,且不是Rendezvous模式,还会执行s->m_pUDT->open(),将UDT Socket与多路复用器CMultiplexer,然后将状态置为OPENED。

前面我们在bind的执行过程中有看到将UDT Socket与多路复用器CMultiplexer关联的过程CUDTUnited::updateMux()。但这里执行的updateMux()的不同之处在于,它既没有传递有效的系统UDP socket,也没有传递有效的本地端口地址。回想updateMux()的实现,这两个参数主要决定了CMultiplexer的CChannel将与哪个端口关联。来看两个CChannel::open()的实现(src/channel.cpp):

void CChannel::open(const sockaddr* addr) {
    // construct an socket
    m_iSocket = ::socket(m_iIPversion, SOCK_DGRAM, 0);

#ifdef WIN32
    if (INVALID_SOCKET == m_iSocket)
#else
    if (m_iSocket < 0)
#endif
        throw CUDTException(1, 0, NET_ERROR);

    if (NULL != addr) {
        socklen_t namelen = m_iSockAddrSize;

        if (0 != ::bind(m_iSocket, addr, namelen))
            throw CUDTException(1, 3, NET_ERROR);
    } else {
        //sendto or WSASendTo will also automatically bind the socket
        addrinfo hints;
        addrinfo* res;

        memset(&hints, 0, sizeof(struct addrinfo));

        hints.ai_flags = AI_PASSIVE;
        hints.ai_family = m_iIPversion;
        hints.ai_socktype = SOCK_DGRAM;

        if (0 != ::getaddrinfo(NULL, "0", &hints, &res))
            throw CUDTException(1, 3, NET_ERROR);

        if (0 != ::bind(m_iSocket, res->ai_addr, res->ai_addrlen))
            throw CUDTException(1, 3, NET_ERROR);

        ::freeaddrinfo(res);
    }

    setUDPSockOpt();
}

void CChannel::open(UDPSOCKET udpsock) {
    m_iSocket = udpsock;
    setUDPSockOpt();
}

void CChannel::setUDPSockOpt() {
#if defined(BSD) || defined(OSX)
    // BSD system will fail setsockopt if the requested buffer size exceeds system maximum value
    int maxsize = 64000;
    if (0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_RCVBUF, (char*)&m_iRcvBufSize, sizeof(int)))
    ::setsockopt(m_iSocket, SOL_SOCKET, SO_RCVBUF, (char*)&maxsize, sizeof(int));
    if (0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_SNDBUF, (char*)&m_iSndBufSize, sizeof(int)))
    ::setsockopt(m_iSocket, SOL_SOCKET, SO_SNDBUF, (char*)&maxsize, sizeof(int));
#else
    // for other systems, if requested is greated than maximum, the maximum value will be automactally used
    if ((0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_RCVBUF, (char*) &m_iRcvBufSize, sizeof(int)))
            || (0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_SNDBUF, (char*) &m_iSndBufSize, sizeof(int))))
        throw CUDTException(1, 3, NET_ERROR);
#endif

    timeval tv;
    tv.tv_sec = 0;
#if defined (BSD) || defined (OSX)
    // Known BSD bug as the day I wrote this code.
    // A small time out value will cause the socket to block forever.
    tv.tv_usec = 10000;
#else
    tv.tv_usec = 100;
#endif

#ifdef UNIX
    // Set non-blocking I/O
    // UNIX does not support SO_RCVTIMEO
    int opts = ::fcntl(m_iSocket, F_GETFL);
    if (-1 == ::fcntl(m_iSocket, F_SETFL, opts | O_NONBLOCK))
    throw CUDTException(1, 3, NET_ERROR);
#elif WIN32
    DWORD ot = 1;  //milliseconds
    if (0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_RCVTIMEO, (char *)&ot, sizeof(DWORD)))
    throw CUDTException(1, 3, NET_ERROR);
#else
    // Set receiving time-out value
    if (0 != ::setsockopt(m_iSocket, SOL_SOCKET, SO_RCVTIMEO, (char *) &tv, sizeof(timeval)))
        throw CUDTException(1, 3, NET_ERROR);
#endif
}

可以看到CChannel::open()主要是把UDT的CChannel与一个系统的UDP socket关联起来,它们总共处理了3中情况,一是调用者已经创建并绑定到了目标端口的系统UDP socket,这种最简单,直接将传递进来的UDPSOCKET赋值给CChannel的m_iSocket,然后设置系统UDP socket的选项;二是传递进来了一个有效的本地端口地址,此时CChannel会自己先创建一个系统UDP socket,并将该socket绑定到传进来的目标端口地址,一、二两种情况正是UDT的两个bind API的情况;三是既没有有效的系统UDP socket,又没有有效的本地端口地址传进来,则会在创建了系统UDP socket之后,先再找一个可用的端口地址,然后将该socket绑定到找到的端口地址,这也就是UDT Socket没有bind,直接connect的情况。

4. 将UDT Socket的状态置为CONNECTING。

5. 执行s->m_pUDT->connect(name),连接UDT Server。如果连接失败,有异常抛出,UDT Socket的状态会退回到OPENED状态,然后返回。在这个函数中会完成建立连接整个的网络消息交互过程。

6. 将连接的目标地址复制到UDT Socket的Peer Address。然后返回0表示成功结束。

在仔细地分析连接建立过程中的数据包交互之前,可以先粗略地看一下这个过程收发了几个包,及各个包收发的顺序。我们知道在UDT中,所有数据包的收发都是通过CChannel完成的,我们可以在CChannel::sendto()和CChannel::recvfrom()中加log来track这一过程。通过UDT提供的demo程序appserver和appclient(在app/目录下)来研究。先在一个终端下执行appserver:

[email protected]:/media/data/downloads/hudt/app$ ./appserver
server is ready at port: 9000

改造appclient,使得它只发送一个比较小的数据包就结束,编译后在另一个终端下执行,可以看到有如下的logs吐出来:

[email protected]:/media/data/downloads/hudt/app$ ./appclient 127.0.0.1 9000
To connect
CRcvQueue::registerConnector
Send packet 0

Receive packet 364855723
unit->m_Packet.m_iID 364855723
Send packet 0

Receive packet 364855723
unit->m_Packet.m_iID 364855723

To send data.
send 10 bytes
Send packet 1020108693

Receive packet 364855723
unit->m_Packet.m_iID 364855723
Send packet 1020108693

Receive packet 364855723
unit->m_Packet.m_iID 364855723
Send packet 1020108693

Receive packet 364855723
unit->m_Packet.m_iID 364855723
Send packet 1020108693

在appclient运行的这段时间,在运行appserver的终端下的可以看到有如下的logs输出:

[email protected]:/media/data/downloads/hudt/app$ ./appserver
server is ready at port: 9000

Receive packet 0
unit->m_Packet.m_iID 0
Send packet 364855723

Receive packet 0
unit->m_Packet.m_iID 0
new CUDTSocket SocketID is 1020108693 PeerID 364855723
Send packet 364855723

new connection: 127.0.0.1:59847

Receive packet 1020108693
unit->m_Packet.m_iID 1020108693
Send packet 364855723

Send packet 364855723

Send packet 364855723

Receive packet 1020108693
unit->m_Packet.m_iID 1020108693

Receive packet 1020108693
unit->m_Packet.m_iID 1020108693

Receive packet 1020108693
unit->m_Packet.m_iID 1020108693
recv:Connection was broken.

可以看到,UDT Client端先发送了一个消息MSG1给UDT Server;UDT Server端收到消息MSG1之后,回了一个消息MSG2给UDT Client;UDT Client收到消息MSG2,又回了一个消息MSG3给UDT Server;UDT Server收到消息MSG3后又回了一个消息MSG4给UDT Client,然后从UDT::accept()返回,自此UDT Server认为一个连接已经成功建立;UDT Client则在收到消息MSG4后,从UDT::connect()返回,并自此认为连接已成功建立,可以进行数据的收发了。用一幅图来描述这个过程:

至于MSG1、2、3、4的具体格式及内容,则留待我们后面来具体分析了。

接着来看连接建立过程消息交互具体的实现,也就是CUDT::connect()函数:

void CUDT::connect(const sockaddr* serv_addr) {
    CGuard cg(m_ConnectionLock);

    if (!m_bOpened)
        throw CUDTException(5, 0, 0);

    if (m_bListening)
        throw CUDTException(5, 2, 0);

    if (m_bConnecting || m_bConnected)
        throw CUDTException(5, 2, 0);

    // record peer/server address
    delete m_pPeerAddr;
    m_pPeerAddr = (AF_INET == m_iIPversion) ? (sockaddr*) new sockaddr_in : (sockaddr*) new sockaddr_in6;
    memcpy(m_pPeerAddr, serv_addr, (AF_INET == m_iIPversion) ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));

    // register this socket in the rendezvous queue
    // RendezevousQueue is used to temporarily store incoming handshake, non-rendezvous connections also require this function
    uint64_t ttl = 3000000;
    if (m_bRendezvous)
        ttl *= 10;
    ttl += CTimer::getTime();
    m_pRcvQueue->registerConnector(m_SocketID, this, m_iIPversion, serv_addr, ttl);

    // This is my current configurations
    m_ConnReq.m_iVersion = m_iVersion;
    m_ConnReq.m_iType = m_iSockType;
    m_ConnReq.m_iMSS = m_iMSS;
    m_ConnReq.m_iFlightFlagSize = (m_iRcvBufSize < m_iFlightFlagSize) ? m_iRcvBufSize : m_iFlightFlagSize;
    m_ConnReq.m_iReqType = (!m_bRendezvous) ? 1 : 0;
    m_ConnReq.m_iID = m_SocketID;
    CIPAddress::ntop(serv_addr, m_ConnReq.m_piPeerIP, m_iIPversion);

    // Random Initial Sequence Number
    srand((unsigned int) CTimer::getTime());
    m_iISN = m_ConnReq.m_iISN = (int32_t) (CSeqNo::m_iMaxSeqNo * (double(rand()) / RAND_MAX));

    m_iLastDecSeq = m_iISN - 1;
    m_iSndLastAck = m_iISN;
    m_iSndLastDataAck = m_iISN;
    m_iSndCurrSeqNo = m_iISN - 1;
    m_iSndLastAck2 = m_iISN;
    m_ullSndLastAck2Time = CTimer::getTime();

    // Inform the server my configurations.
    CPacket request;
    char* reqdata = new char[m_iPayloadSize];
    request.pack(0, NULL, reqdata, m_iPayloadSize);
    // ID = 0, connection request
    request.m_iID = 0;

    int hs_size = m_iPayloadSize;
    m_ConnReq.serialize(reqdata, hs_size);
    request.setLength(hs_size);
    m_pSndQueue->sendto(serv_addr, request);
    m_llLastReqTime = CTimer::getTime();

    m_bConnecting = true;

    // asynchronous connect, return immediately
    if (!m_bSynRecving) {
        delete[] reqdata;
        return;
    }

    // Wait for the negotiated configurations from the peer side.
    CPacket response;
    char* resdata = new char[m_iPayloadSize];
    response.pack(0, NULL, resdata, m_iPayloadSize);

    CUDTException e(0, 0);

    while (!m_bClosing) {
        // avoid sending too many requests, at most 1 request per 250ms
        if (CTimer::getTime() - m_llLastReqTime > 250000) {
            m_ConnReq.serialize(reqdata, hs_size);
            request.setLength(hs_size);
            if (m_bRendezvous)
                request.m_iID = m_ConnRes.m_iID;
            m_pSndQueue->sendto(serv_addr, request);
            m_llLastReqTime = CTimer::getTime();
        }

        response.setLength(m_iPayloadSize);
        if (m_pRcvQueue->recvfrom(m_SocketID, response) > 0) {
            if (connect(response) <= 0)
                break;

            // new request/response should be sent out immediately on receving a response
            m_llLastReqTime = 0;
        }

        if (CTimer::getTime() > ttl) {
            // timeout
            e = CUDTException(1, 1, 0);
            break;
        }
    }

    delete[] reqdata;
    delete[] resdata;

    if (e.getErrorCode() == 0) {
        if (m_bClosing)                                                 // if the socket is closed before connection...
            e = CUDTException(1);
        else if (1002 == m_ConnRes.m_iReqType)                          // connection request rejected
            e = CUDTException(1, 2, 0);
        else if ((!m_bRendezvous) && (m_iISN != m_ConnRes.m_iISN))      // secuity check
            e = CUDTException(1, 4, 0);
    }

    if (e.getErrorCode() != 0)
        throw e;
}

可以看到,在这个函数中主要完成了如下的这样一些事情:

1. 检查CUDT的状态。确保只有已经与多路复用器关联,即处于OPENED状态的UDT Socket才能执行CUDT::connect()操作。如前面看到的,bind操作可以使UDT Socket进入OPENED状态。对于没有进行过bind的UDT Socket,CUDTUnited::connect()会做这样的保证。

2. 拷贝目标网络地址为UDT Socket的PeerAddr。

3. 执行m_pRcvQueue->registerConnector()向接收队列注册Connector。来看这个函数的执行过程(src/queue.cpp):

void CRendezvousQueue::insert(const UDTSOCKET& id, CUDT* u, int ipv, const sockaddr* addr, uint64_t ttl) {
    CGuard vg(m_RIDVectorLock);

    CRL r;
    r.m_iID = id;
    r.m_pUDT = u;
    r.m_iIPversion = ipv;
    r.m_pPeerAddr = (AF_INET == ipv) ? (sockaddr*) new sockaddr_in : (sockaddr*) new sockaddr_in6;
    memcpy(r.m_pPeerAddr, addr, (AF_INET == ipv) ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));
    r.m_ullTTL = ttl;

    m_lRendezvousID.push_back(r);
}

void CRcvQueue::registerConnector(const UDTSOCKET& id, CUDT* u, int ipv, const sockaddr* addr, uint64_t ttl) {
    m_pRendezvousQueue->insert(id, u, ipv, addr, ttl);
}

可以看到,在这个函数中,主要是向接收队列CRcvQueue的CRendezvousQueue m_pRendezvousQueue中插入了一个CRL结构。那CRendezvousQueue又是个什么东西呢?来看它的定义(src/queue.h):

class CRendezvousQueue {
 public:
    CRendezvousQueue();
    ~CRendezvousQueue();

 public:
    void insert(const UDTSOCKET& id, CUDT* u, int ipv, const sockaddr* addr, uint64_t ttl);
    void remove(const UDTSOCKET& id);
    CUDT* retrieve(const sockaddr* addr, UDTSOCKET& id);

    void updateConnStatus();

 private:
    struct CRL {
        UDTSOCKET m_iID;			// UDT socket ID (self)
        CUDT* m_pUDT;			// UDT instance
        int m_iIPversion;                 // IP version
        sockaddr* m_pPeerAddr;		// UDT sonnection peer address
        uint64_t m_ullTTL;			// the time that this request expires
    };
    std::list<CRL> m_lRendezvousID;      // The sockets currently in rendezvous mode

    pthread_mutex_t m_RIDVectorLock;
};

可以看到,它就是一个简单的容器,提供的操作也是常规的插入、移除及检索等操作:

void CRendezvousQueue::remove(const UDTSOCKET& id) {
    CGuard vg(m_RIDVectorLock);

    for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++i) {
        if (i->m_iID == id) {
            if (AF_INET == i->m_iIPversion)
                delete (sockaddr_in*) i->m_pPeerAddr;
            else
                delete (sockaddr_in6*) i->m_pPeerAddr;

            m_lRendezvousID.erase(i);

            return;
        }
    }
}

CUDT* CRendezvousQueue::retrieve(const sockaddr* addr, UDTSOCKET& id) {
    CGuard vg(m_RIDVectorLock);

    // TODO: optimize search
    for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++i) {
        if (CIPAddress::ipcmp(addr, i->m_pPeerAddr, i->m_iIPversion) && ((0 == id) || (id == i->m_iID))) {
            id = i->m_iID;
            return i->m_pUDT;
        }
    }

    return NULL;
}

那接收队列CRcvQueue是用这个队列来做什么的呢?这主要与接收队列CRcvQueue的消息dispatch机制有关。在接收队列CRcvQueue的worker线程中,接收到一条消息之后,它会根据消息的目标SocketID,及发送端的地址等信息,将消息以不同的方式进行dispatch,m_pRendezvousQueue中的CUDT是其中的一类dispatch目标。后面我们在研究消息接收时,会再来仔细研究接收队列CRcvQueue的worker线程及m_pRendezvousQueue。

4. 构造 连接请求 消息CHandShake m_ConnReq。可以看一下CHandShake的定义(src/packet.h):

class CHandShake {
 public:
    CHandShake();

    int serialize(char* buf, int& size);
    int deserialize(const char* buf, int size);

 public:
    static const int m_iContentSize;  // Size of hand shake data

 public:
    int32_t m_iVersion;          // UDT version
    int32_t m_iType;             // UDT socket type
    int32_t m_iISN;              // random initial sequence number
    int32_t m_iMSS;              // maximum segment size
    int32_t m_iFlightFlagSize;   // flow control window size
    int32_t m_iReqType;  // connection request type: 1: regular connection request, 0: rendezvous connection request, -1/-2: response
    int32_t m_iID;		// socket ID
    int32_t m_iCookie;		// cookie
    uint32_t m_piPeerIP[4];	// The IP address that the peer‘s UDP port is bound to
};

CHandShake的m_iID为发起端UDT Socket的SocketID,请求类型m_iReqType将被设置为了1,还设置了m_iMSS用于协商MSS值。CHandShake的构造函数会初始化所有的字段(src/packet.cpp):

CHandShake::CHandShake()
        : m_iVersion(0),
          m_iType(0),
          m_iISN(0),
          m_iMSS(0),
          m_iFlightFlagSize(0),
          m_iReqType(0),
          m_iID(0),
          m_iCookie_iCookie(0) {
    for (int i = 0; i < 4; ++i)
        m_piPeerIP[i] = 0;
}

可以看到m_iCookie被初始化为了0。但注意在这里,CHandShake m_ConnReq的构造过程中,m_iCookie并没有被赋予新值。

5. 随机初始化序列号Sequence Number。

6. 创建一个CPacket结构request,为它创建大小为m_iPayloadSize的缓冲区,将该缓冲区pack进CPacket结构,并专门把request.m_iID,也就是这个包发送的目的UDT SocketID,设置为0。

m_iPayloadSize的值根据UDT Socket创建者的不同,在不同的地方设置。由应用程序创建的UDT Socket在CUDT::open()中设置,比如Listening的UDT Socket在bind时会执行CUDT::open(),或者连接UDT Server但没有执行过bind操作的UDT Socket会在CUDTUnited::connect()中执行CUDT::open();UDT Server中由Listening的UDT Socket收到连接请求时创建的UDT Socket,在CUDT::connect(const sockaddr* peer, CHandShake* hs)中初设置;发起连接的UDT Socket还会在CUDT::connect(const CPacket& response)中再次更新这个值。但这个值总是被设置为m_iPktSize - CPacket::m_iPktHdrSize,CPacket::m_iPktHdrSize为固定的UDT Packet Header大小16。

m_iPktSize总是与m_iPayloadSize在相同的地方设置,被设置为m_iMSS - 28。m_iMSS,MSS(Maximum Segment Size,最大报文长度),这里是UDT协议定义的一个选项,用于在UDT连接建立时,收发双方协商通信时每一个报文段所能承载的最大数据长度。在CUDT对象创建时被初始化为1500,但可以通过UDT::setsockopt()进行设置。

这里先来看一下CPacket的结构(src/packet.h):

class CPacket {
    friend class CChannel;
    friend class CSndQueue;
    friend class CRcvQueue;

 public:
    int32_t& m_iSeqNo;                   // alias: sequence number
    int32_t& m_iMsgNo;                   // alias: message number
    int32_t& m_iTimeStamp;               // alias: timestamp
    int32_t& m_iID;			// alias: socket ID
    char*& m_pcData;                     // alias: data/control information

    static const int m_iPktHdrSize;	// packet header size

 public:
    CPacket();
    ~CPacket();

    // Functionality:
    //    Get the payload or the control information field length.
    // Parameters:
    //    None.
    // Returned value:
    //    the payload or the control information field length.

    int getLength() const;

    // Functionality:
    //    Set the payload or the control information field length.
    // Parameters:
    //    0) [in] len: the payload or the control information field length.
    // Returned value:
    //    None.

    void setLength(int len);

    // Functionality:
    //    Pack a Control packet.
    // Parameters:
    //    0) [in] pkttype: packet type filed.
    //    1) [in] lparam: pointer to the first data structure, explained by the packet type.
    //    2) [in] rparam: pointer to the second data structure, explained by the packet type.
    //    3) [in] size: size of rparam, in number of bytes;
    // Returned value:
    //    None.

    void pack(int pkttype, void* lparam = NULL, void* rparam = NULL, int size = 0);

    // Functionality:
    //    Read the packet vector.
    // Parameters:
    //    None.
    // Returned value:
    //    Pointer to the packet vector.

    iovec* getPacketVector();

    // Functionality:
    //    Read the packet flag.
    // Parameters:
    //    None.
    // Returned value:
    //    packet flag (0 or 1).

    int getFlag() const;

    // Functionality:
    //    Read the packet type.
    // Parameters:
    //    None.
    // Returned value:
    //    packet type filed (000 ~ 111).

    int getType() const;

    // Functionality:
    //    Read the extended packet type.
    // Parameters:
    //    None.
    // Returned value:
    //    extended packet type filed (0x000 ~ 0xFFF).

    int getExtendedType() const;

    // Functionality:
    //    Read the ACK-2 seq. no.
    // Parameters:
    //    None.
    // Returned value:
    //    packet header field (bit 16~31).

    int32_t getAckSeqNo() const;

    // Functionality:
    //    Read the message boundary flag bit.
    // Parameters:
    //    None.
    // Returned value:
    //    packet header field [1] (bit 0~1).

    int getMsgBoundary() const;

    // Functionality:
    //    Read the message inorder delivery flag bit.
    // Parameters:
    //    None.
    // Returned value:
    //    packet header field [1] (bit 2).

    bool getMsgOrderFlag() const;

    // Functionality:
    //    Read the message sequence number.
    // Parameters:
    //    None.
    // Returned value:
    //    packet header field [1] (bit 3~31).

    int32_t getMsgSeq() const;

    // Functionality:
    //    Clone this packet.
    // Parameters:
    //    None.
    // Returned value:
    //    Pointer to the new packet.

    CPacket* clone() const;

 protected:
    uint32_t m_nHeader[4];               // The 128-bit header field
    iovec m_PacketVector[2];             // The 2-demension vector of UDT packet [header, data]

    int32_t __pad;

 protected:
    CPacket& operator=(const CPacket&);
};

它的数据成员是有4个uint32_t元素的数组m_nHeader,描述UDT Packet的Header,和有两个元素的iovec数组m_PacketVector。另外的几个引用则主要是为了方便对这些数据成员的访问,看下CPacket的构造函数就一目了然了(src/packet.cpp):

// Set up the aliases in the constructure
CPacket::CPacket()
        : m_iSeqNo((int32_t&) (m_nHeader[0])),
          m_iMsgNo((int32_t&) (m_nHeader[1])),
          m_iTimeStamp((int32_t&) (m_nHeader[2])),
          m_iID((int32_t&) (m_nHeader[3])),
          m_pcData((char*&) (m_PacketVector[1].iov_base)),
          __pad() {
    for (int i = 0; i < 4; ++i)
        m_nHeader[i] = 0;
    m_PacketVector[0].iov_base = (char *) m_nHeader;
    m_PacketVector[0].iov_len = CPacket::m_iPktHdrSize;
    m_PacketVector[1].iov_base = NULL;
    m_PacketVector[1].iov_len = 0;
}

注意m_PacketVector的第一个元素指向了m_nHeader。

在CPacket::pack()中:

void CPacket::pack(int pkttype, void* lparam, void* rparam, int size) {
    // Set (bit-0 = 1) and (bit-1~15 = type)
    m_nHeader[0] = 0x80000000 | (pkttype << 16);

    // Set additional information and control information field
    switch (pkttype) {
        case 2:  //0010 - Acknowledgement (ACK)
            // ACK packet seq. no.
            if (NULL != lparam)
                m_nHeader[1] = *(int32_t *) lparam;

            // data ACK seq. no.
            // optional: RTT (microsends), RTT variance (microseconds) advertised flow window size (packets), and estimated link capacity (packets per second)
            m_PacketVector[1].iov_base = (char *) rparam;
            m_PacketVector[1].iov_len = size;

            break;

        case 6:  //0110 - Acknowledgement of Acknowledgement (ACK-2)
            // ACK packet seq. no.
            m_nHeader[1] = *(int32_t *) lparam;

            // control info field should be none
            // but "writev" does not allow this
            m_PacketVector[1].iov_base = (char *) &__pad;  //NULL;
            m_PacketVector[1].iov_len = 4;  //0;

            break;

        case 3:  //0011 - Loss Report (NAK)
            // loss list
            m_PacketVector[1].iov_base = (char *) rparam;
            m_PacketVector[1].iov_len = size;

            break;

        case 4:  //0100 - Congestion Warning
            // control info field should be none
            // but "writev" does not allow this
            m_PacketVector[1].iov_base = (char *) &__pad;  //NULL;
            m_PacketVector[1].iov_len = 4;  //0;

            break;

        case 1:  //0001 - Keep-alive
            // control info field should be none
            // but "writev" does not allow this
            m_PacketVector[1].iov_base = (char *) &__pad;  //NULL;
            m_PacketVector[1].iov_len = 4;  //0;

            break;

        case 0:  //0000 - Handshake
            // control info filed is handshake info
            m_PacketVector[1].iov_base = (char *) rparam;
            m_PacketVector[1].iov_len = size;  //sizeof(CHandShake);

            break;

        case 5:  //0101 - Shutdown
            // control info field should be none
            // but "writev" does not allow this
            m_PacketVector[1].iov_base = (char *) &__pad;  //NULL;
            m_PacketVector[1].iov_len = 4;  //0;

            break;

        case 7:  //0111 - Message Drop Request
            // msg id
            m_nHeader[1] = *(int32_t *) lparam;

            //first seq no, last seq no
            m_PacketVector[1].iov_base = (char *) rparam;
            m_PacketVector[1].iov_len = size;

            break;

        case 8:  //1000 - Error Signal from the Peer Side
            // Error type
            m_nHeader[1] = *(int32_t *) lparam;

            // control info field should be none
            // but "writev" does not allow this
            m_PacketVector[1].iov_base = (char *) &__pad;  //NULL;
            m_PacketVector[1].iov_len = 4;  //0;

            break;

        case 32767:  //0x7FFF - Reserved for user defined control packets
            // for extended control packet
            // "lparam" contains the extended type information for bit 16 - 31
            // "rparam" is the control information
            m_nHeader[0] |= *(int32_t *) lparam;

            if (NULL != rparam) {
                m_PacketVector[1].iov_base = (char *) rparam;
                m_PacketVector[1].iov_len = size;
            } else {
                m_PacketVector[1].iov_base = (char *) &__pad;
                m_PacketVector[1].iov_len = 4;
            }

            break;

        default:
            break;
    }
}

在CPacket::pack()中,首先将m_nHeader[0],也就是m_iSeqNo的bit-0设为1表示这是一个控制包,将bit-1~15设置为消息的类型,然后根据消息的不同类型进行不同的处理。对于Handshake消息,其pkttype为0,这里主要关注pkttype为0的case。可见它就是让m_PacketVector[1]指向前面创建的缓冲区。

7. 将Handshake消息m_ConnReq序列化进前面创建的缓冲区,并正确地设置CPacket request的长度:

void CPacket::setLength(int len) {
    m_PacketVector[1].iov_len = len;
}

int CHandShake::serialize(char* buf, int& size) {
    if (size < m_iContentSize)
        return -1;

    int32_t* p = (int32_t*) buf;
    *p++ = m_iVersion;
    *p++ = m_iType;
    *p++ = m_iISN;
    *p++ = m_iMSS;
    *p++ = m_iFlightFlagSize;
    *p++ = m_iReqType;
    *p++ = m_iID;
    *p++ = m_iCookie;
    for (int i = 0; i < 4; ++i)
        *p++ = m_piPeerIP[i];

    size = m_iContentSize;

    return 0;
}

序列化时,会将Handshake消息m_ConnReq全部的内容拷贝进缓冲区。略感奇怪,这个地方竟然完全没有顾及字节序的问题。

8. 调用发送队列的sendto()函数,向目标地址发送消息:

int CSndQueue::sendto(const sockaddr* addr, CPacket& packet) {
    // send out the packet immediately (high priority), this is a control packet
    m_pChannel->sendto(addr, packet);
    return packet.getLength();
}

CSndQueue的sendto()函数直接调用了CChannel::sendto():

int CChannel::sendto(const sockaddr* addr, CPacket& packet) const {
    cout << "CChannel send packet " << packet.m_iID << endl << endl;

    // convert control information into network order
    if (packet.getFlag())
        for (int i = 0, n = packet.getLength() / 4; i < n; ++i)
            *((uint32_t *) packet.m_pcData + i) = htonl(*((uint32_t *) packet.m_pcData + i));

    // convert packet header into network order
    //for (int j = 0; j < 4; ++ j)
    //   packet.m_nHeader[j] = htonl(packet.m_nHeader[j]);
    uint32_t* p = packet.m_nHeader;
    for (int j = 0; j < 4; ++j) {
        *p = htonl(*p);
        ++p;
    }

#ifndef WIN32
    msghdr mh;
    mh.msg_name = (sockaddr*) addr;
    mh.msg_namelen = m_iSockAddrSize;
    mh.msg_iov = (iovec*) packet.m_PacketVector;
    mh.msg_iovlen = 2;
    mh.msg_control = NULL;
    mh.msg_controllen = 0;
    mh.msg_flags = 0;

    int res = ::sendmsg(m_iSocket, &mh, 0);
#else
    DWORD size = CPacket::m_iPktHdrSize + packet.getLength();
    int addrsize = m_iSockAddrSize;
    int res = ::WSASendTo(m_iSocket, (LPWSABUF)packet.m_PacketVector, 2, &size, 0, addr, addrsize, NULL, NULL);
    res = (0 == res) ? size : -1;
#endif

    // convert back into local host order
    //for (int k = 0; k < 4; ++ k)
    //   packet.m_nHeader[k] = ntohl(packet.m_nHeader[k]);
    p = packet.m_nHeader;
    for (int k = 0; k < 4; ++k) {
        *p = ntohl(*p);
        ++p;
    }

    if (packet.getFlag()) {
        for (int l = 0, n = packet.getLength() / 4; l < n; ++l)
            *((uint32_t *) packet.m_pcData + l) = ntohl(*((uint32_t *) packet.m_pcData + l));
    }

    return res;
}

在CChannel::sendto()中会处理Header的字节序问题。

这里总结一下,UDT Client向UDT Server发送的连接建立请求消息的内容:消息主要分为两个部分一个是消息的Header,一个是消息的Content。Header为4个uint32_t类型变量,从前到后这4个变量的含义分别为sequence number,message number,timestamp和目标SocketID。就Handshake而言,sequence number的最高位,也就是bit-0为1,表示这是一个控制消息,bit-1~15为pkttype 0,其它位为0;message number及timestamp均为0,目标SocketID为0。

Content部分,总共48个字节,主要用于进行连接的协商,如MSS等,具体可以看CHandShake。

9. 检查是否是同步接收模式。如果不是的话,则delete掉前面为request CPacket的CHandShake创建的缓冲区并退出。后面与UDT Server端进一步的消息交互会有接收队列等帮忙异步地推动。否则继续执行。值得一提的是,CUDT在其构造函数中,会将m_bSynRecving置为true,但在拷贝构造函数中,则会继承传入的值。但这个值如同MSS值一样,也可以通过UDT::setOpt()设置。也就是说由应用程序创建的UDT Socket默认处于同步接收模式,比如Listening的UDT Socket和发起连接的UDT Socket,但可以自行设置,由Listening的UDT Socket在接收到连接建立请求时创建的UDT Socket,则会继承Listening UDT Socket的对应值。

我们暂时先看SynRecving模式,也就是默认模式下的UDT Socket的行为。

10. 创建一个CPacket response,同样为它创建一个大小为m_iPayloadSize的缓冲区以存放数据,并将缓冲区pack进response中。这个CPacket response会被用来存放从UDT Server发回的相应的信息。

11. 进入一个循环执行后续的握手动作,及消息的超时重传等动作。可以将这个循环看做由3个部分组成。

循环开始的地方是一段发送消息的代码,在这段代码中,其实做了两个事情,或者说可能会发送两种类型的消息,一是第一个握手消息的超时重传,二是第二个握手消息的发送及超时重传。看上去发送的都是CHandShake m_ConnReq,但在接收到第一个握手消息的响应之后,这个结构的某些成员会根据响应而被修改。注意,发送第一个握手消息之后,首次进入循环,将会跳过这个部分。

之后的第二部分,主要用于接收响应,第一个握手消息的响应及第二个握手消息的响应。来看CRcvQueue::recvfrom()(src/queue.cpp):

int CRcvQueue::recvfrom(int32_t id, CPacket& packet) {
    CGuard bufferlock(m_PassLock);

    map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);

    if (i == m_mBuffer.end()) {
#ifndef WIN32
        uint64_t now = CTimer::getTime();
        timespec timeout;

        timeout.tv_sec = now / 1000000 + 1;
        timeout.tv_nsec = (now % 1000000) * 1000;

        pthread_cond_timedwait(&m_PassCond, &m_PassLock, &timeout);
#else
        ReleaseMutex(m_PassLock);
        WaitForSingleObject(m_PassCond, 1000);
        WaitForSingleObject(m_PassLock, INFINITE);
#endif

        i = m_mBuffer.find(id);
        if (i == m_mBuffer.end()) {
            packet.setLength(-1);
            return -1;
        }
    }

    // retrieve the earliest packet
    CPacket* newpkt = i->second.front();

    if (packet.getLength() < newpkt->getLength()) {
        packet.setLength(-1);
        return -1;
    }

    // copy packet content
    memcpy(packet.m_nHeader, newpkt->m_nHeader, CPacket::m_iPktHdrSize);
    memcpy(packet.m_pcData, newpkt->m_pcData, newpkt->getLength());
    packet.setLength(newpkt->getLength());

    delete[] newpkt->m_pcData;
    delete newpkt;

    // remove this message from queue,
    // if no more messages left for this socket, release its data structure
    i->second.pop();
    if (i->second.empty())
        m_mBuffer.erase(i);

    return packet.getLength();
}

这也是一个生产者-消费者模型,在这里就如同listen的过程一样,也只能看到这个生产与消费的故事的一半,即消费的那一半。生产者也是RcvQueue的worker线程。这个地方会等待着消息的到来,但也不会无限制的等待,可以看到,这里接收消息的等待时间大概为1s。这里是在等待一个CPacket队列的出现,也就是m_mBuffer中目标UDT Socket的CPacket队列。这里会从这个队列中取出第一个packet返回给调用者。如果队列被取空了,会直接将这个队列从m_mBuffer中移除出去。

循环的第三部分是整个连接建立消息交互过程的超时处理,可以看到,非Rendezvous模式下超时时间为3s,Rendezvous模式下,超时时间则会延长十倍。

CUDT::connect()执行到接收第一个握手消息的相应时,连接建立请求的发起也算是基本完成了。下面来看UDT Server端收到这个消息时是如何处理的。

UDT Server对首个Handshake消息的处理

来看UDT Server端收到这个消息时是如何处理的。如我们前面在 UDT协议实现分析——bind、listen与accept 一文中了解到的,Listening的UDT Socket会在UDT::accept()中等待连接请求进来,那是一个生产者与消费者的故事,UDT::accept()是生产者,接收队列RcvQueue的worker线程是消费者。

我们这就来仔细地看一下RcvQueue的worker线程,当然重点会关注对于Handshake消息,也就是目标SocketID为0,pkttype为0的packet的处理(src/queue.cpp):

#ifndef WIN32
void* CRcvQueue::worker(void* param)
#else
        DWORD WINAPI CRcvQueue::worker(LPVOID param)
#endif
        {
    CRcvQueue* self = (CRcvQueue*) param;

    sockaddr* addr =
            (AF_INET == self->m_UnitQueue.m_iIPversion) ? (sockaddr*) new sockaddr_in : (sockaddr*) new sockaddr_in6;
    CUDT* u = NULL;
    int32_t id;

    while (!self->m_bClosing) {
#ifdef NO_BUSY_WAITING
        self->m_pTimer->tick();
#endif

        // check waiting list, if new socket, insert it to the list
        while (self->ifNewEntry()) {
            CUDT* ne = self->getNewEntry();
            if (NULL != ne) {
                self->m_pRcvUList->insert(ne);
                self->m_pHash->insert(ne->m_SocketID, ne);
            }
        }

        // find next available slot for incoming packet
        CUnit* unit = self->m_UnitQueue.getNextAvailUnit();
        if (NULL == unit) {
            // no space, skip this packet
            CPacket temp;
            temp.m_pcData = new char[self->m_iPayloadSize];
            temp.setLength(self->m_iPayloadSize);
            self->m_pChannel->recvfrom(addr, temp);
            delete[] temp.m_pcData;
            goto TIMER_CHECK;
        }

        unit->m_Packet.setLength(self->m_iPayloadSize);

        // reading next incoming packet, recvfrom returns -1 is nothing has been received
        if (self->m_pChannel->recvfrom(addr, unit->m_Packet) < 0)
            goto TIMER_CHECK;

        id = unit->m_Packet.m_iID;

        // ID 0 is for connection request, which should be passed to the listening socket or rendezvous sockets
        if (0 == id) {
            if (NULL != self->m_pListener)
                self->m_pListener->listen(addr, unit->m_Packet);
            else if (NULL != (u = self->m_pRendezvousQueue->retrieve(addr, id))) {
                // asynchronous connect: call connect here
                // otherwise wait for the UDT socket to retrieve this packet
                if (!u->m_bSynRecving)
                    u->connect(unit->m_Packet);
                else
                    self->storePkt(id, unit->m_Packet.clone());
            }
        } else if (id > 0) {
            if (NULL != (u = self->m_pHash->lookup(id))) {
                if (CIPAddress::ipcmp(addr, u->m_pPeerAddr, u->m_iIPversion)) {
                    if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing) {
                        if (0 == unit->m_Packet.getFlag())
                            u->processData(unit);
                        else
                            u->processCtrl(unit->m_Packet);

                        u->checkTimers();
                        self->m_pRcvUList->update(u);
                    }
                }
            } else if (NULL != (u = self->m_pRendezvousQueue->retrieve(addr, id))) {
                if (!u->m_bSynRecving)
                    u->connect(unit->m_Packet);
                else
                    self->storePkt(id, unit->m_Packet.clone());
            }
        }

        TIMER_CHECK:
        // take care of the timing event for all UDT sockets

        uint64_t currtime;
        CTimer::rdtsc(currtime);

        CRNode* ul = self->m_pRcvUList->m_pUList;
        uint64_t ctime = currtime - 100000 * CTimer::getCPUFrequency();
        while ((NULL != ul) && (ul->m_llTimeStamp < ctime)) {
            CUDT* u = ul->m_pUDT;

            if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing) {
                u->checkTimers();
                self->m_pRcvUList->update(u);
            } else {
                // the socket must be removed from Hash table first, then RcvUList
                self->m_pHash->remove(u->m_SocketID);
                self->m_pRcvUList->remove(u);
                u->m_pRNode->m_bOnList = false;
            }

            ul = self->m_pRcvUList->m_pUList;
        }

        // Check connection requests status for all sockets in the RendezvousQueue.
        self->m_pRendezvousQueue->updateConnStatus();
    }

    if (AF_INET == self->m_UnitQueue.m_iIPversion)
        delete (sockaddr_in*) addr;
    else
        delete (sockaddr_in6*) addr;

#ifndef WIN32
    return NULL;
#else
    SetEvent(self->m_ExitCond);
    return 0;
#endif
}

这个函数,首先创建了一个sockaddr,用于保存发送端的地址。

然后就进入了一个循环,不断地接收UDP消息。

循环内的第一行是执行Timer的tick(),这个是UDT自己的定时器Timer机制的一部分。

接下来的这个子循环也主要与RcvQueue的worker线程中消息的dispatch机制有关。

然后是取一个CUnit,用来接收其它端点发送过来的消息。如果取不到,则接收UDP包并丢弃。然后跳过后面消息dispatch的过程。这个地方的m_UnitQueue用来做缓存,也用来防止收到过多的包消耗过多的资源。完整的CUnitQueue机制暂时先不去仔细分析。

然后就是取到了CUnit的情况,则先通过CChannel接收一个包,并根据包的内容进行包的dispatch。不能跑偏了,这里主要关注目标SocketID为0,pkttype为0的包的dispatch。可以看到,在Listener存在的情况下,是dispatch给了listener,也就是Listening的UDT Socket的CUDT的listen()函数,否则会dispatch给通道上处于Rendezvous模式的UDT Socket。(在 UDT协议实现分析——bind、listen与accept 一文中关于listen的部分有具体理过这个listener的设置过程。)可以看到,对于相同的通道CChannel,也就是同一个端口上,Rendezvous模式下的UDT Socket和Listening的UDT Socket不能共存,或者说同时存在时,Rendezvous的行为可能不是预期的,但多个处于Rendezvous模式下的UDT Socket可以共存。

接收队列CRcvQueue的worker()线程做的其它事情,暂时先不去仔细看。这里先来理一下Listening的UDT Socket在接收到Handshake消息的处理过程,也就是CUDT::listen(sockaddr* addr, CPacket& packet)(src/core.cpp):

int CUDT::listen(sockaddr* addr, CPacket& packet) {
    if (m_bClosing)
        return 1002;

    if (packet.getLength() != CHandShake::m_iContentSize)
        return 1004;

    CHandShake hs;
    hs.deserialize(packet.m_pcData, packet.getLength());

    // SYN cookie
    char clienthost[NI_MAXHOST];
    char clientport[NI_MAXSERV];
    getnameinfo(addr, (AF_INET == m_iVersion) ? sizeof(sockaddr_in) : sizeof(sockaddr_in6), clienthost,
                sizeof(clienthost), clientport, sizeof(clientport), NI_NUMERICHOST | NI_NUMERICSERV);
    int64_t timestamp = (CTimer::getTime() - m_StartTime) / 60000000;  // secret changes every one minute
    stringstream cookiestr;
    cookiestr << clienthost << ":" << clientport << ":" << timestamp;
    unsigned char cookie[16];
    CMD5::compute(cookiestr.str().c_str(), cookie);

    if (1 == hs.m_iReqType) {
        hs.m_iCookie = *(int*) cookie;
        packet.m_iID = hs.m_iID;
        int size = packet.getLength();
        hs.serialize(packet.m_pcData, size);
        m_pSndQueue->sendto(addr, packet);
        return 0;
    } else {
        if (hs.m_iCookie != *(int*) cookie) {
            timestamp--;
            cookiestr << clienthost << ":" << clientport << ":" << timestamp;
            CMD5::compute(cookiestr.str().c_str(), cookie);

            if (hs.m_iCookie != *(int*) cookie)
                return -1;
        }
    }

    int32_t id = hs.m_iID;

    // When a peer side connects in...
    if ((1 == packet.getFlag()) && (0 == packet.getType())) {
        if ((hs.m_iVersion != m_iVersion) || (hs.m_iType != m_iSockType)) {
            // mismatch, reject the request
            hs.m_iReqType = 1002;
            int size = CHandShake::m_iContentSize;
            hs.serialize(packet.m_pcData, size);
            packet.m_iID = id;
            m_pSndQueue->sendto(addr, packet);
        } else {
            int result = s_UDTUnited.newConnection(m_SocketID, addr, &hs);
            if (result == -1)
                hs.m_iReqType = 1002;

            // send back a response if connection failed or connection already existed
            // new connection response should be sent in connect()
            if (result != 1) {
                int size = CHandShake::m_iContentSize;
                hs.serialize(packet.m_pcData, size);
                packet.m_iID = id;
                m_pSndQueue->sendto(addr, packet);
            } else {
                // a new connection has been created, enable epoll for write
                s_UDTUnited.m_EPoll.update_events(m_SocketID, m_sPollID, UDT_EPOLL_OUT, true);
            }
        }
    }

    return hs.m_iReqType;
}

在这个函数中主要做了这样的一些事情:

1. 检查UDT Socket的状态,如果处于Closing状态下,就返回,否则继续执行。

2. 检查包的数据部分长度。若长度不为CHandShake::m_iContentSize 48字节,则说明这不是一个有效的Handshake,则返回,否则继续执行。

3. 创建一个CHandShake hs,并将传入的packet的数据部分反序列化进这个CHandShake。这里来扫一眼这个CHandShake::deserialize()(src/packet.cpp):

int CHandShake::deserialize(const char* buf, int size) {
    if (size < m_iContentSize)
        return -1;

    int32_t* p = (int32_t*) buf;
    m_iVersion = *p++;
    m_iType = *p++;
    m_iISN = *p++;
    m_iMSS = *p++;
    m_iFlightFlagSize = *p++;
    m_iReqType = *p++;
    m_iID = *p++;
    m_iCookie = *p++;
    for (int i = 0; i < 4; ++i)
        m_piPeerIP[i] = *p++;

    return 0;
}

这个函数如同它的反函数serialize()一样没有处理字节序的问题。

4. 计算cookie值。所谓cookie值,即由连接发起端的网络地址(包括IP地址与端口号)及时间戳组成的字符串计算出来的16个字节长度的MD5值。时间戳精确到分钟值。用于计算MD5值的字符串类似127.0.0.1:49033:0。

5. 计算出来cookie值之后的部分,应该被分成两个部分。一部分处理连接发起端发送的地一个握手包,也就是hs.m_iReqType == 1的block,在CUDT::connect()中构造m_ConnReq的部分我们有看到这个值要被设为1的;另一部分则处理连接发起端发送的第二个握手消息。这里我们先来看hs.m_iReqType == 1的block。

它取前一步计算的cookie的前4个字节,直接将其强转为一个int值,赋给前面反序列化的CHandShake的m_iCookie。这个地方竟然顾及字节序的问题,也没有顾及不同平台的差异,即int类型的长度在不同的机器上可能不同,这个地方用int32_t似乎要更安全一点。将CHandShake的m_iID,如我们在CUDT::connect()中构造m_ConnReq的部分我们有看到的,为连接发起端UDT Socket的SocketID,设置给packet的m_iID,也就是包的目标SocketID。再将hs重新序列化进packet。通过发送队列SndQueue发送经过了这一番修改的packet。然后返回。

总结一下UDT Server中Listening的UDT Socket接收到第一个HandShake包时,对于这个包的处理过程:

计算一个cookie值,设置给接收到的HandShake的cookie字段,修改包的目标SocketID字段为发起连接的UDT Socket的SocketID,包的其它部分原封不动,最后将这个包重新发回给连接发起端。

UDT Client发送第二个HandShake消息

UDT Server接收到第一个HandShake消息,回给UDT Client一个HandShake消息。这样球就又被踢回给了UDT Client端。接着来看在UDT Client端接收到首个HandShake包的响应后会做什么样的处理。

我们知道在CUDT::connect(const sockaddr* serv_addr)中,发送首个HandShake包之后,会调用CRcvQueue::recvfrom()来等着接收UDT Server的响应,消费者焦急地等待着食物的到来。在消息到来时,CUDT::connect()会被生产者,也就是CRcvQueue的worker线程唤醒。这里就来具体看一下这个生产与消费的故事的另一半,生产的故事,也就是CRcvQueue的worker线程的消息dispatch。

在CRcvQueue::worker()中包dispatch的部分可以看到:

} else if (id > 0) {
            if (NULL != (u = self->m_pHash->lookup(id))) {
                if (CIPAddress::ipcmp(addr, u->m_pPeerAddr, u->m_iIPversion)) {
                    cout << "Receive packet by m_pHash table" << endl;
                    if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing) {
                        if (0 == unit->m_Packet.getFlag())
                            u->processData(unit);
                        else
                            u->processCtrl(unit->m_Packet);

                        u->checkTimers();
                        self->m_pRcvUList->update(u);
                    }
                }
            } else if (NULL != (u = self->m_pRendezvousQueue->retrieve(addr, id))) {
                cout << "Receive packet by m_pRendezvousQueue, u->m_bSynRecving " << u->m_bSynRecving << endl;
                if (!u->m_bSynRecving)
                    u->connect(unit->m_Packet);
                else
                    self->storePkt(id, unit->m_Packet.clone());
            }
        }

我们知道UDT Server回复的消息中是设置了目标SocketID了的。因而会走id > 0的block。

在CUDT::connect(
const sockaddr* serv_addr
)中有看到调用m_pRcvQueue->registerConnector()将CUDT添加进RcvQueue的m_pRendezvousQueue中,因而这里会执行id > 0 block中下面的那个block。

如果前面对于m_bSynRecving的分析,默认情况为true。因而这个地方会执行CRcvQueue::storePkt()来存储包。来看这个函数的实现:

void CRcvQueue::storePkt(int32_t id, CPacket* pkt) {
    CGuard bufferlock(m_PassLock);

    map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);

    if (i == m_mBuffer.end()) {
        m_mBuffer[id].push(pkt);

#ifndef WIN32
        pthread_cond_signal(&m_PassCond);
#else
        SetEvent(m_PassCond);
#endif
    } else {
        //avoid storing too many packets, in case of malfunction or attack
        if (i->second.size() > 16)
            return;

        i->second.push(pkt);
    }
}

在这个函数中会保存接收到的packet,并在必要的时候唤醒等待接收消息的线程。(对应CRcvQueue::recvfrom()的逻辑来看。)

然后来看CUDT::connect(const sockaddr* serv_addr)在收到第一个HandShake消息的响应之后会做什么样的处理,也就是CUDT::connect(const CPacket& response)(src/core.cpp):

int CUDT::connect(const CPacket& response) throw () {
    // this is the 2nd half of a connection request. If the connection is setup successfully this returns 0.
    // returning -1 means there is an error.
    // returning 1 or 2 means the connection is in process and needs more handshake

    if (!m_bConnecting)
        return -1;

    if (m_bRendezvous && ((0 == response.getFlag()) || (1 == response.getType())) && (0 != m_ConnRes.m_iType)) {
        //a data packet or a keep-alive packet comes, which means the peer side is already connected
        // in this situation, the previously recorded response will be used
        goto POST_CONNECT;
    }

    if ((1 != response.getFlag()) || (0 != response.getType()))
        return -1;

    m_ConnRes.deserialize(response.m_pcData, response.getLength());

    if (m_bRendezvous) {
        // regular connect should NOT communicate with rendezvous connect
        // rendezvous connect require 3-way handshake
        if (1 == m_ConnRes.m_iReqType)
            return -1;

        if ((0 == m_ConnReq.m_iReqType) || (0 == m_ConnRes.m_iReqType)) {
            m_ConnReq.m_iReqType = -1;
            // the request time must be updated so that the next handshake can be sent out immediately.
            m_llLastReqTime = 0;
            return 1;
        }
    } else {
        // set cookie
        if (1 == m_ConnRes.m_iReqType) {
            m_ConnReq.m_iReqType = -1;
            m_ConnReq.m_iCookie = m_ConnRes.m_iCookie;
            m_llLastReqTime = 0;
            return 1;
        }
    }

这个函数会处理第一个HandShake的响应,也会处理第二个HandShake的响应,这里先来关注第一个HandShake的响应的处理,因而只列出它的一部分的代码。

这个函数先是检查了CUDT的状态,检查了packet的有效性,然后就是将接收到的包的数据部分反序列化至CHandShake m_ConnRes中。我们不关注对于Rendezvous模式的处理。

接着会检查m_ConnRes的m_iReqType,若为1,则设置m_ConnReq.m_iReqType为-1,设置m_ConnReq.m_iCookie为m_ConnRes.m_iCookie用以标识m_ConnReq为一个合法的第二个HandShake packet;同时设置m_llLastReqTime为0,如我们前面对CUDT::connect(const sockaddr* serv_addr)的分析,以便于此刻保存于m_ConnReq中的第二个HandShake能够被发送出去as soon as possible。

这第二个HandShake,与第一个HandShake的差异仅仅在于有了有效的Cookie值,且请求类型ReqType为-1。其它则完全一样。

UDT Server对第二个HandShake的处理

UDT Client对于m_ConnReq的改变并不足以改变接收队列中worker线程对这个包的dispatch规则,因而直接来看CUDT::listen(sockaddr* addr, CPacket& packet)中对于这第二个HandShake消息的处理。

接着前面对于这个函数的分析,接前面的第4步。

5. 对于这第二个HandShake,它的ReqType自然不再是1了,而是-1。因而在计算完了cookie值之后,它会先验证一下HandShake包中的cookie值是否是有效的,如果无效,则直接返回。根据这个地方的逻辑,可以看到cookie的有效时间最长为2分钟。

6. 检查包的Flag和Type,如果不是HandShake包,则直接返回,否则继续执行。

7. 检查连接发起端IP的版本及Socket类型SockType与本地Listen的UDT Socket是否匹配。若不匹配,则将错误码1002放在发过来的HandShanke的ReqType字段中,设置packet的目标SocketID为发起连接的SocketID,然后将这个包重新发回给UDT Client。

8. 检查之后,发现完全匹配的情况。调用CUDTUnited::newConnection()创建一个新的UDT Socket。若创建过程执行失败,则将错误码1002放在发过来的HandShanke的ReqType字段中。若创建成功,会设置发过来的packet的目标SocketID为适当的值,然后将同一个包再发送回UDT Client。CUDTUnited::newConnection()会适当地修改HandShake packet的一些字段。若失败在执行s_UDTUnited.m_EPoll.update_events()。

9. 返回hs.m_iReqType。

然后来看在CUDTUnited::newConnection()中是如何新建Socket的:

int CUDTUnited::newConnection(const UDTSOCKET listen, const sockaddr* peer, CHandShake* hs) {
    CUDTSocket* ns = NULL;
    CUDTSocket* ls = locate(listen);

    if (NULL == ls)
        return -1;

    // if this connection has already been processed
    if (NULL != (ns = locate(peer, hs->m_iID, hs->m_iISN))) {
        if (ns->m_pUDT->m_bBroken) {
            // last connection from the "peer" address has been broken
            ns->m_Status = CLOSED;
            ns->m_TimeStamp = CTimer::getTime();

            CGuard::enterCS(ls->m_AcceptLock);
            ls->m_pQueuedSockets->erase(ns->m_SocketID);
            ls->m_pAcceptSockets->erase(ns->m_SocketID);
            CGuard::leaveCS(ls->m_AcceptLock);
        } else {
            // connection already exist, this is a repeated connection request
            // respond with existing HS information

            hs->m_iISN = ns->m_pUDT->m_iISN;
            hs->m_iMSS = ns->m_pUDT->m_iMSS;
            hs->m_iFlightFlagSize = ns->m_pUDT->m_iFlightFlagSize;
            hs->m_iReqType = -1;
            hs->m_iID = ns->m_SocketID;

            return 0;

            //except for this situation a new connection should be started
        }
    }

    // exceeding backlog, refuse the connection request
    if (ls->m_pQueuedSockets->size() >= ls->m_uiBackLog)
        return -1;

    try {
        ns = new CUDTSocket;
        ns->m_pUDT = new CUDT(*(ls->m_pUDT));
        if (AF_INET == ls->m_iIPversion) {
            ns->m_pSelfAddr = (sockaddr*) (new sockaddr_in);
            ((sockaddr_in*) (ns->m_pSelfAddr))->sin_port = 0;
            ns->m_pPeerAddr = (sockaddr*) (new sockaddr_in);
            memcpy(ns->m_pPeerAddr, peer, sizeof(sockaddr_in));
        } else {
            ns->m_pSelfAddr = (sockaddr*) (new sockaddr_in6);
            ((sockaddr_in6*) (ns->m_pSelfAddr))->sin6_port = 0;
            ns->m_pPeerAddr = (sockaddr*) (new sockaddr_in6);
            memcpy(ns->m_pPeerAddr, peer, sizeof(sockaddr_in6));
        }
    } catch (...) {
        delete ns;
        return -1;
    }

    CGuard::enterCS(m_IDLock);
    ns->m_SocketID = --m_SocketID;
    cout << "new CUDTSocket SocketID is " << ns->m_SocketID << " PeerID " << hs->m_iID << endl;
    CGuard::leaveCS(m_IDLock);

    ns->m_ListenSocket = listen;
    ns->m_iIPversion = ls->m_iIPversion;
    ns->m_pUDT->m_SocketID = ns->m_SocketID;
    ns->m_PeerID = hs->m_iID;
    ns->m_iISN = hs->m_iISN;

    int error = 0;

    try {
        // bind to the same addr of listening socket
        ns->m_pUDT->open();
        updateMux(ns, ls);
        ns->m_pUDT->connect(peer, hs);
    } catch (...) {
        error = 1;
        goto ERR_ROLLBACK;
    }

    ns->m_Status = CONNECTED;

    // copy address information of local node
    ns->m_pUDT->m_pSndQueue->m_pChannel->getSockAddr(ns->m_pSelfAddr);
    CIPAddress::pton(ns->m_pSelfAddr, ns->m_pUDT->m_piSelfIP, ns->m_iIPversion);

    // protect the m_Sockets structure.
    CGuard::enterCS(m_ControlLock);
    try {
        m_Sockets[ns->m_SocketID] = ns;
        m_PeerRec[(ns->m_PeerID << 30) + ns->m_iISN].insert(ns->m_SocketID);
    } catch (...) {
        error = 2;
    }
    CGuard::leaveCS(m_ControlLock);

    CGuard::enterCS(ls->m_AcceptLock);
    try {
        ls->m_pQueuedSockets->insert(ns->m_SocketID);
    } catch (...) {
        error = 3;
    }
    CGuard::leaveCS(ls->m_AcceptLock);

    // acknowledge users waiting for new connections on the listening socket
    m_EPoll.update_events(listen, ls->m_pUDT->m_sPollID, UDT_EPOLL_IN, true);

    CTimer::triggerEvent();

    ERR_ROLLBACK: if (error > 0) {
        ns->m_pUDT->close();
        ns->m_Status = CLOSED;
        ns->m_TimeStamp = CTimer::getTime();

        return -1;
    }

    // wake up a waiting accept() call
#ifndef WIN32
    pthread_mutex_lock(&(ls->m_AcceptLock));
    pthread_cond_signal(&(ls->m_AcceptCond));
    pthread_mutex_unlock(&(ls->m_AcceptLock));
#else
    SetEvent(ls->m_AcceptCond);
#endif

    return 1;
}

在这个函数中做了如下这样的一些事情:

1. 找到listening的UDT Socket的CUDTSocket结构,若找不到则直接返回-1。否则继续执行。

2. 检查相同的连接请求是否已经处理过了。在CUDTUnited有一个专门的缓冲区m_PeerRec,用来存放由Listening的Socket创建的UDT Socket,这里主要是通过在这个缓冲区中查找是否已经有connection请求对应的socket来判断:

CUDTSocket* CUDTUnited::locate(const sockaddr* peer, const UDTSOCKET id, int32_t isn) {
    CGuard cg(m_ControlLock);

    map<int64_t, set<UDTSOCKET> >::iterator i = m_PeerRec.find((id << 30) + isn);
    if (i == m_PeerRec.end())
        return NULL;

    for (set<UDTSOCKET>::iterator j = i->second.begin(); j != i->second.end(); ++j) {
        map<UDTSOCKET, CUDTSocket*>::iterator k = m_Sockets.find(*j);
        // this socket might have been closed and moved m_ClosedSockets
        if (k == m_Sockets.end())
            continue;

        if (CIPAddress::ipcmp(peer, k->second->m_pPeerAddr, k->second->m_iIPversion))
            return k->second;
    }

    return NULL;
}

如果已经为这个connection请求创建了UDT Socket,又分为两种情况:

(1). 为connection请求创建的UDT Socket还是好的,可用的,则根据之前创建的UDT Socket的一些字段设置接收到的HandShake,m_iReqType会被设置为-1,m_iID会被设置为UDT Socket的SocketID。然后返回0。如我们前面在CUDTUnited::newConnection()中看到的,这样返回之后,CUDTUnited::newConnection()会发送一个响应消息给UDT Client。

(2). 为connection请求创建的UDT Socket已经烂掉了,不可用了,此时则主要会将其状态设置为CLOSED,设置时间戳,将其从m_pQueuedSockets和m_pAcceptSockets中移除出去。然后执行后续的新建UDT Socket的流程。

但对于一个由Listening Socket创建的UDT Socket而言,又会是什么原因导致它处于broken状态呢?此处这样的检查是否真有必要呢?后面会再来研究。

3. 检查m_pQueuedSockets的大小是否超出了为Listening的UDT Socket设置的backlog大小,若超出,则返回-1,否则继续执行。

4. 创建一个CUDTSocket对象。创建一个CUDT对象,这里创建的CUDT对象会继承Listening的UDT Socket的许多属性(src/api.cpp):

CUDT::CUDT(const CUDT& ancestor) {
    m_pSndBuffer = NULL;
    m_pRcvBuffer = NULL;
    m_pSndLossList = NULL;
    m_pRcvLossList = NULL;
    m_pACKWindow = NULL;
    m_pSndTimeWindow = NULL;
    m_pRcvTimeWindow = NULL;

    m_pSndQueue = NULL;
    m_pRcvQueue = NULL;
    m_pPeerAddr = NULL;
    m_pSNode = NULL;
    m_pRNode = NULL;

    // Initilize mutex and condition variables
    initSynch();

    // Default UDT configurations
    m_iMSS = ancestor.m_iMSS;
    m_bSynSending = ancestor.m_bSynSending;
    m_bSynRecving = ancestor.m_bSynRecving;
    m_iFlightFlagSize = ancestor.m_iFlightFlagSize;
    m_iSndBufSize = ancestor.m_iSndBufSize;
    m_iRcvBufSize = ancestor.m_iRcvBufSize;
    m_Linger = ancestor.m_Linger;
    m_iUDPSndBufSize = ancestor.m_iUDPSndBufSize;
    m_iUDPRcvBufSize = ancestor.m_iUDPRcvBufSize;
    m_iSockType = ancestor.m_iSockType;
    m_iIPversion = ancestor.m_iIPversion;
    m_bRendezvous = ancestor.m_bRendezvous;
    m_iSndTimeOut = ancestor.m_iSndTimeOut;
    m_iRcvTimeOut = ancestor.m_iRcvTimeOut;
    m_bReuseAddr = true;  // this must be true, because all accepted sockets shared the same port with the listener
    m_llMaxBW = ancestor.m_llMaxBW;

    m_pCCFactory = ancestor.m_pCCFactory->clone();
    m_pCC = NULL;
    m_pCache = ancestor.m_pCache;

    // Initial status
    m_bOpened = false;
    m_bListening = false;
    m_bConnecting = false;
    m_bConnected = false;
    m_bClosing = false;
    m_bShutdown = false;
    m_bBroken = false;
    m_bPeerHealth = true;
    m_ullLingerExpiration = 0;
}

为SelfAddr分配内存。

为PeerAddr分配内存。

拷贝发送端地址到PeerAddr。

设置SocketID。等等。

5. 执行ns->m_pUDT->open()完成打开动作。然后执行updateMux(ns, ls),将新建的这个UDT Socket绑定到Listening的UDT Socket所绑定的多路复用器:

void CUDTUnited::updateMux(CUDTSocket* s, const CUDTSocket* ls) {
    CGuard cg(m_ControlLock);

    int port = (AF_INET == ls->m_iIPversion) ?
                    ntohs(((sockaddr_in*) ls->m_pSelfAddr)->sin_port) :
                    ntohs(((sockaddr_in6*) ls->m_pSelfAddr)->sin6_port);

    // find the listener‘s address
    for (map<int, CMultiplexer>::iterator i = m_mMultiplexer.begin(); i != m_mMultiplexer.end(); ++i) {
        if (i->second.m_iPort == port) {
            // reuse the existing multiplexer
            ++i->second.m_iRefCount;
            s->m_pUDT->m_pSndQueue = i->second.m_pSndQueue;
            s->m_pUDT->m_pRcvQueue = i->second.m_pRcvQueue;
            s->m_iMuxID = i->second.m_iID;
            return;
        }
    }
}

6. 执行
ns->m_pUDT->connect(peer, hs):

void CUDT::connect(const sockaddr* peer, CHandShake* hs) {
    CGuard cg(m_ConnectionLock);

    // Uses the smaller MSS between the peers
    if (hs->m_iMSS > m_iMSS)
        hs->m_iMSS = m_iMSS;
    else
        m_iMSS = hs->m_iMSS;

    // exchange info for maximum flow window size
    m_iFlowWindowSize = hs->m_iFlightFlagSize;
    hs->m_iFlightFlagSize = (m_iRcvBufSize < m_iFlightFlagSize) ? m_iRcvBufSize : m_iFlightFlagSize;

    m_iPeerISN = hs->m_iISN;

    m_iRcvLastAck = hs->m_iISN;
    m_iRcvLastAckAck = hs->m_iISN;
    m_iRcvCurrSeqNo = hs->m_iISN - 1;

    m_PeerID = hs->m_iID;
    hs->m_iID = m_SocketID;

    // use peer‘s ISN and send it back for security check
    m_iISN = hs->m_iISN;

    m_iLastDecSeq = m_iISN - 1;
    m_iSndLastAck = m_iISN;
    m_iSndLastDataAck = m_iISN;
    m_iSndCurrSeqNo = m_iISN - 1;
    m_iSndLastAck2 = m_iISN;
    m_ullSndLastAck2Time = CTimer::getTime();

    // this is a reponse handshake
    hs->m_iReqType = -1;

    // get local IP address and send the peer its IP address (because UDP cannot get local IP address)
    memcpy(m_piSelfIP, hs->m_piPeerIP, 16);
    CIPAddress::ntop(peer, hs->m_piPeerIP, m_iIPversion);

    m_iPktSize = m_iMSS - 28;
    m_iPayloadSize = m_iPktSize - CPacket::m_iPktHdrSize;

    // Prepare all structures
    try {
        m_pSndBuffer = new CSndBuffer(32, m_iPayloadSize);
        m_pRcvBuffer = new CRcvBuffer(&(m_pRcvQueue->m_UnitQueue), m_iRcvBufSize);
        m_pSndLossList = new CSndLossList(m_iFlowWindowSize * 2);
        m_pRcvLossList = new CRcvLossList(m_iFlightFlagSize);
        m_pACKWindow = new CACKWindow(1024);
        m_pRcvTimeWindow = new CPktTimeWindow(16, 64);
        m_pSndTimeWindow = new CPktTimeWindow();
    } catch (...) {
        throw CUDTException(3, 2, 0);
    }

    CInfoBlock ib;
    ib.m_iIPversion = m_iIPversion;
    CInfoBlock::convert(peer, m_iIPversion, ib.m_piIP);
    if (m_pCache->lookup(&ib) >= 0) {
        m_iRTT = ib.m_iRTT;
        m_iBandwidth = ib.m_iBandwidth;
    }

    m_pCC = m_pCCFactory->create();
    m_pCC->m_UDT = m_SocketID;
    m_pCC->setMSS(m_iMSS);
    m_pCC->setMaxCWndSize(m_iFlowWindowSize);
    m_pCC->setSndCurrSeqNo(m_iSndCurrSeqNo);
    m_pCC->setRcvRate(m_iDeliveryRate);
    m_pCC->setRTT(m_iRTT);
    m_pCC->setBandwidth(m_iBandwidth);
    m_pCC->init();

    m_ullInterval = (uint64_t) (m_pCC->m_dPktSndPeriod * m_ullCPUFrequency);
    m_dCongestionWindow = m_pCC->m_dCWndSize;

    m_pPeerAddr = (AF_INET == m_iIPversion) ? (sockaddr*) new sockaddr_in : (sockaddr*) new sockaddr_in6;
    memcpy(m_pPeerAddr, peer, (AF_INET == m_iIPversion) ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));

    // And of course, it is connected.
    m_bConnected = true;

    // register this socket for receiving data packets
    m_pRNode->m_bOnList = true;
    m_pRcvQueue->setNewEntry(this);

    //send the response to the peer, see listen() for more discussions about this
    CPacket response;
    int size = CHandShake::m_iContentSize;
    char* buffer = new char[size];
    hs->serialize(buffer, size);
    response.pack(0, NULL, buffer, size);
    response.m_iID = m_PeerID;
    m_pSndQueue->sendto(peer, response);
    delete[] buffer;
}

这个函数里会根据HandShake包设置非常多的成员。但主要来关注m_pRcvQueue->setNewEntry(this),这个调用也是与RcvQueue的worker线程的消息dispatch机制有关。后面我们会再来仔细地了解这个函数。

这个函数会在最后发送响应给UDT Client。

7. 将UDT Socket的状态置为CONNECTED。拷贝Channel的地址到PeerAddr。

8. 将创建的CUDTSocket放进m_Sockets中,同时放进m_PeerRec中。

9. 将创建的UDT Socket放进m_pQueuedSockets中。这正是Listening UDT Socket accept那个生产-消费故事的另一半,这里是生产者。

10. 将等待在accept()的线程唤醒。至此在UDT Server端,accept()返回一个UDT Socket,UDT Server认为一个连接成功建立。

Done。

时间: 2024-10-11 21:36:30

UDT协议实现分析——连接的建立的相关文章

UDT协议实现分析——数据的接收

看了UDT中数据发送的部分之后,我们转换一个角度,来看一下接收端发生的故事. 如我们前面在 UDT协议实现分析--连接的建立 一文中看到的那样,CUDT在connect()的后半场,会通过调用CRcvQueue::removeConnector()把它自己从它的CChannel的接收队列CRcvQueue的m_pRendezvousQueue队列中移除出去,以表示连接已成功建立,后面不再通过m_pRendezvousQueue接收连接相关消息,并通过调用CRcvQueue::setNewEntr

UDT协议实现分析——数据的发送

连接建立起来之后,我们就可以通过UDT Socket进行数据的收发了.先来看用来发送数据的几个函数.UDT提供了如下的几个函数用于不同目的下的数据发送: UDT_API int send(UDTSOCKET u, const char* buf, int len, int flags); UDT_API int sendmsg(UDTSOCKET u, const char* buf, int len, int ttl = -1, bool inorder = false); UDT_API i

UDT协议实现分析——UDT Socket的创建

UDT API的用法 在分析 连接的建立过程 之前,先来看一下UDT API的用法.在UDT网络中,通常要有一个UDT Server监听在某台机器的某个UDP端口上,等待客户端的连接:有一个或多个客户端连接UDT Server:UDT Server接收到来自客户端的连接请求后,创建另外一个单独的UDT Socket用于与该客户端进行通信. 先来看一下UDT Server的简单的实现,UDT的开发者已经提供了一些demo程序可供参考,位于app/目录下. #include <unistd.h>

UDT协议实现分析——UDT数据收发的可靠性保障

不管是数据的发送还是数据的接收,大体的流程我们基本上是都理了一下,还分析了数据收发过程中用的数据结构,接下来就看一些UDT中数据收发更精细的一些控制. UDT数据收发的可靠性保障 来看一下UDT中数据收发的可靠性保障. 接收包丢失列表CRcvLossList 先来看一下CRcvLossList的定义: class CRcvLossList { public: CRcvLossList(int size = 1024); ~CRcvLossList(); // Functionality: //

UDT协议实现分析——UDT初始化和销毁

UDT协议是一个用于在告诉Internet上传输大量数据的基于UDP的可靠传输协议. 我们可以将UDT协议的实现看作一个比较复杂的状态机.更准确的说,是一个主状态机,外加多个子状态机.主状态机是指协议实现中全局唯一.全局共享的状态与数据结构,主要对应于CUDTUnited类.子状态机则是对于一次UDT连接或一个Listening的UDT Server的抽象,是UDT自己创建的Socket抽象,一个与系统socket相似但又不同的概念,主要对应于CUDTSocket和CUDT类.UDT的Socke

UDT协议实现分析——bind、listen与accept

UDT Server启动之后,基于UDT协议的UDP数据可靠传输才成为可能,因而接下来分析与UDT Server有关的几个主要API的实现,来了解下UDT Server是如何listening在特定UDP端口上的.主要有UDT::bind(),UDT::listen()和UDT::accept()等几个函数. bind过程 通常UDT Server在创建UDT Socket之后,首先就要调用UDT::bind(),与一个特定的本地UDP端口地址进行绑定,以便可以在希望的端口上监听.这里来看一下U

【网络协议】TCP连接的建立和释放

转载请注明出处:http://blog.csdn.net/ns_code/article/details/29382883 TCP首部格式 先看TCP报文段的格式,例如以下; TCP报文段首部的前20个字节是固定的,后面有4N字节是依据须要而添加的选项.因此TCP报文段的最小长度为20个字节. 首部固定部分的各字段的意义例如以下: 1.源port和目的port:加上IP首部的源IP地址和目的IP地址,确定唯一的一个TCP连接.另外通过目的port来决定TCP将数据报交付于那个应用程序,从而实现T

UDT协议实现分析——发送窗口大小及发送速率的调整

UDT主要通过在数据收发的过程中进行精细的控制来实现对于网络带宽更加有效的利用,并使网络中数据传输的速率尽可能快. 如我们前面在分析数据发送的控制中看到的,对于正常的顺序packet发送,发送控制主要在于两个方面,一是发送窗口的大小,也就是某个时刻已经发送但未得到相应的packet的最大个数,这一点主要由拥塞窗口大小m_dCongestionWindow和滑动窗口大小m_iFlowWindowSize来描述,发送窗口大小为两者中较小的那一个:二是控制两个数据包发送的时间间隔,也就是包的发送速率,

UDT协议实现分析总结

UDT的整体结构 UDT Socket是UDT中的核心,同时它也是一座桥梁,它将UDT的使用者应用程序与内部实现部分对于数据结构的管理.网络数据的传输连接起来. 应用程序通过它将数据放进发送缓冲待发送,或者借由它来获取从网络接收数据.而与网络进行交互的部分,则从它那里拿到要发送的数据进行发送,或者在收到packet时将packet dispatch给它. UDT的数据接收部分框架: UDT的数据发送部分框架: UDT的一些问题 1. 接口的合理性. 分析了UDT的这许多code,给人的感觉就是,