C#+无unsafe的非托管大数组(large unmanaged array in c# without ‘unsafe‘ keyword)
+BIT祝威+悄悄在此留下版了个权的信息说:
C#申请一个大数组(Use a large array in C#)
在C#里,有时候我需要能够申请一个很大的数组、使用之、然后立即释放其占用的内存。
Sometimes I need to allocate a large array, use it and then release its memory space immediately.
由于在C#里提供的 int[] array = new int[1000000]; 这样的数组,其内存释放很难由程序员完全控制,在申请一个大数组后,程序可能会变得很慢。
If I use something like int[] array = new int[1000000]; , it will be difficult to release its memory space by programmer and the app probably runs slower and slower.
特别是在C#+OpenGL编程中,我在使用VAO/VBO时十分需要设计一个非托管的数组,比如在glBufferData时我希望可以使用下面的glBufferData:
Specially in C#+OpenGL routines when I‘m using VAO/VBO, I need an unmanaged array for glBufferData:
1 /// <summary> 2 /// 设置当前VBO的数据。 3 /// </summary> 4 /// <param name="target"></param> 5 /// <param name="data"></param> 6 /// <param name="usage"></param> 7 public static void glBufferData(uint target, UnmanagedArrayBase data, uint usage) 8 { 9 GetDelegateFor<glBufferData>()((uint)target, 10 data.ByteLength, // 使用非托管数组 11 data.Header, // 使用非托管数组 12 (uint)usage); 13 } 14 // ... 15 // glBufferData的声明 16 private delegate void glBufferData(uint target, int size, IntPtr data, uint usage);
而在指定VBO的数据时,可能是float、vec3等等类型:
And the content in VBO can be float, vec3 and any other structs.
1 /// <summary> 2 /// 金字塔的posotion array. 3 /// </summary> 4 static vec3[] positions = new vec3[] 5 { 6 new vec3(0.0f, 1.0f, 0.0f), 7 new vec3(-1.0f, -1.0f, 1.0f), 8 // ... 9 new vec3(-1.0f, -1.0f, 1.0f), 10 }; 11 // Create a vertex buffer for the vertex data. 12 { 13 uint[] ids = new uint[1]; 14 GL.GenBuffers(1, ids); 15 GL.BindBuffer(GL.GL_ARRAY_BUFFER, ids[0]); 16 // 使用vec3作为泛型的非托管数组的参数 17 UnmanagedArray<vec3> positionArray = new UnmanagedArray<vec3>(positions.Length); 18 for (int i = 0; i < positions.Length; i++) 19 { 20 // 使用this[i]这样的索引方式来读写非托管数组的元素 21 positionArray[i] = positions[i]; 22 } 23 GL.BufferData(BufferDataTarget.ArrayBuffer, positionArray, BufferDataUsage.StaticDraw); 24 GL.VertexAttribPointer(positionLocation, 3, GL.GL_FLOAT, false, 0, IntPtr.Zero); 25 GL.EnableVertexAttribArray(positionLocation); 26 }
+BIT祝威+悄悄在此留下版了个权的信息说:
UnmanagedArray<T>
所以我设计了这样一个非托管的数组类型:无unsafe,可接收任何struct类型作为泛型参数,可随时释放内存。
So I designed this UnmangedArray<T> : no ‘unsafe‘ keyword, takes any struct as generic parameter, can be released anytime you want.
1 /// <summary> 2 /// 元素类型为sbyte, byte, char, short, ushort, int, uint, long, ulong, float, double, decimal, bool或其它struct的非托管数组。 3 /// <para>不能使用enum类型作为T。</para> 4 /// </summary> 5 /// <typeparam name="T">sbyte, byte, char, short, ushort, int, uint, long, ulong, float, double, decimal, bool或其它struct, 不能使用enum类型作为T。</typeparam> 6 public class UnmanagedArray<T> : UnmanagedArrayBase where T : struct 7 { 8 9 /// <summary> 10 ///元素类型为sbyte, byte, char, short, ushort, int, uint, long, ulong, float, double, decimal, bool或其它struct的非托管数组。 11 /// </summary> 12 /// <param name="count"></param> 13 [MethodImpl(MethodImplOptions.Synchronized)] 14 public UnmanagedArray(int count) 15 : base(count, Marshal.SizeOf(typeof(T))) 16 { 17 } 18 19 /// <summary> 20 /// 获取或设置索引为<paramref name="index"/>的元素。 21 /// </summary> 22 /// <param name="index"></param> 23 /// <returns></returns> 24 public T this[int index] 25 { 26 get 27 { 28 if (index < 0 || index >= this.Count) 29 throw new IndexOutOfRangeException("index of UnmanagedArray is out of range"); 30 31 var pItem = this.Header + (index * elementSize); 32 //var obj = Marshal.PtrToStructure(pItem, typeof(T)); 33 //T result = (T)obj; 34 T result = Marshal.PtrToStructure<T>(pItem);// works in .net 4.5.1 35 return result; 36 } 37 set 38 { 39 if (index < 0 || index >= this.Count) 40 throw new IndexOutOfRangeException("index of UnmanagedArray is out of range"); 41 42 var pItem = this.Header + (index * elementSize); 43 //Marshal.StructureToPtr(value, pItem, true); 44 Marshal.StructureToPtr<T>(value, pItem, true);// works in .net 4.5.1 45 } 46 } 47 48 /// <summary> 49 /// 按索引顺序依次获取各个元素。 50 /// </summary> 51 /// <returns></returns> 52 public IEnumerable<T> GetElements() 53 { 54 if (!this.disposed) 55 { 56 for (int i = 0; i < this.Count; i++) 57 { 58 yield return this[i]; 59 } 60 } 61 } 62 } 63 64 /// <summary> 65 /// 非托管数组的基类。 66 /// </summary> 67 public abstract class UnmanagedArrayBase : IDisposable 68 { 69 70 /// <summary> 71 /// 数组指针。 72 /// </summary> 73 public IntPtr Header { get; private set; } 74 75 /// <summary> 76 /// 元素数目。 77 /// </summary> 78 public int Count { get; private set; } 79 80 /// <summary> 81 /// 单个元素的字节数。 82 /// </summary> 83 protected int elementSize; 84 85 /// <summary> 86 /// 申请到的字节数。(元素数目 * 单个元素的字节数)。 87 /// </summary> 88 public int ByteLength 89 { 90 get { return this.Count * this.elementSize; } 91 } 92 93 94 /// <summary> 95 /// 非托管数组。 96 /// </summary> 97 /// <param name="elementCount">元素数目。</param> 98 /// <param name="elementSize">单个元素的字节数。</param> 99 [MethodImpl(MethodImplOptions.Synchronized)] 100 protected UnmanagedArrayBase(int elementCount, int elementSize) 101 { 102 this.Count = elementCount; 103 this.elementSize = elementSize; 104 105 int memSize = elementCount * elementSize; 106 this.Header = Marshal.AllocHGlobal(memSize); 107 108 allocatedArrays.Add(this); 109 } 110 111 private static readonly List<IDisposable> allocatedArrays = new List<IDisposable>(); 112 113 /// <summary> 114 /// 立即释放所有<see cref="UnmanagedArray"/>。 115 /// </summary> 116 [MethodImpl(MethodImplOptions.Synchronized)] 117 public static void FreeAll() 118 { 119 foreach (var item in allocatedArrays) 120 { 121 item.Dispose(); 122 } 123 allocatedArrays.Clear(); 124 } 125 126 ~UnmanagedArrayBase() 127 { 128 Dispose(); 129 } 130 131 #region IDisposable Members 132 133 /// <summary> 134 /// Internal variable which checks if Dispose has already been called 135 /// </summary> 136 protected Boolean disposed; 137 138 /// <summary> 139 /// Releases unmanaged and - optionally - managed resources 140 /// </summary> 141 /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> 142 protected void Dispose(Boolean disposing) 143 { 144 if (disposed) 145 { 146 return; 147 } 148 149 if (disposing) 150 { 151 //Managed cleanup code here, while managed refs still valid 152 } 153 //Unmanaged cleanup code here 154 IntPtr ptr = this.Header; 155 156 if (ptr != IntPtr.Zero) 157 { 158 this.Count = 0; 159 this.Header = IntPtr.Zero; 160 Marshal.FreeHGlobal(ptr); 161 } 162 163 disposed = true; 164 } 165 166 /// <summary> 167 /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. 168 /// </summary> 169 public void Dispose() 170 { 171 this.Dispose(true); 172 GC.SuppressFinalize(this); 173 } 174 175 #endregion 176 177 }
UnmanagedArray
+BIT祝威+悄悄在此留下版了个权的信息说:
如何使用(How to use)
UnmanagedArray<T>使用方式十分简单,就像一个普通的数组一样:
Using UnamangedAray<T> is just like a normal array(int[], vec3[], etc.):
1 internal static void TypicalScene() 2 { 3 const int count = 100; 4 5 // 测试float类型 6 var floatArray = new UnmanagedArray<float>(count); 7 for (int i = 0; i < count; i++) 8 { 9 floatArray[i] = i; 10 } 11 for (int i = 0; i < count; i++) 12 { 13 var item = floatArray[i]; 14 if (item != i) 15 { throw new Exception(); } 16 } 17 18 // 测试int类型 19 var intArray = new UnmanagedArray<int>(count); 20 for (int i = 0; i < count; i++) 21 { 22 intArray[i] = i; 23 } 24 for (int i = 0; i < count; i++) 25 { 26 var item = intArray[i]; 27 if (item != i) 28 { throw new Exception(); } 29 } 30 31 // 测试bool类型 32 var boolArray = new UnmanagedArray<bool>(count); 33 for (int i = 0; i < count; i++) 34 { 35 boolArray[i] = i % 2 == 0; 36 } 37 for (int i = 0; i < count; i++) 38 { 39 var item = boolArray[i]; 40 if (item != (i % 2 == 0)) 41 { throw new Exception(); } 42 } 43 44 // 测试vec3类型 45 var vec3Array = new UnmanagedArray<vec3>(count); 46 for (int i = 0; i < count; i++) 47 { 48 vec3Array[i] = new vec3(i * 3 + 0, i * 3 + 1, i * 3 + 2); 49 } 50 for (int i = 0; i < count; i++) 51 { 52 var item = vec3Array[i]; 53 var old = new vec3(i * 3 + 0, i * 3 + 1, i * 3 + 2); 54 if (item.x != old.x || item.y != old.y || item.z != old.z) 55 { throw new Exception(); } 56 } 57 58 // 测试foreach 59 foreach (var item in vec3Array.GetElements()) 60 { 61 Console.WriteLine(item); 62 } 63 64 // 释放此数组占用的内存,这之后就不能再使用vec3Array了。 65 vec3Array.Dispose(); 66 67 // 立即释放所有非托管数组占用的内存,这之后就不能再使用上面申请的数组了。 68 UnmanagedArrayBase.FreeAll(); 69 }
C#+无unsafe的非托管大数组(large unmanaged array in c# without 'unsafe' keyword)