将数据打包,跨进程传输(通过Binder)。看看这货究竟是啥玩意:
Parcel.java :
public final class Parcel { private static final boolean DEBUG_RECYCLE = false; private static final String TAG = "Parcel"; @SuppressWarnings({"UnusedDeclaration"}) private int mNativePtr; // used by native code,非static /** * Flag indicating if {@link #mNativePtr} was allocated by this object, * indicating that we‘re responsible for its lifecycle. */ private boolean mOwnsNativeParcelObject;//非static,从上面解释可以看到,它标识"mNativePtr”是否可用,如果是从NativeCode分配的,则要负责它的生命周期 private RuntimeException mStack; private static final int POOL_SIZE = 6; private static final Parcel[] sOwnedPool = new Parcel[POOL_SIZE];//static,类拥有,下同。作为Parcel的缓冲池使用。 private static final Parcel[] sHolderPool = new Parcel[POOL_SIZE];
下面看调用Parcel的obtain()时的过程:
static protected final Parcel obtain() { final Parcel[] pool = sHolderPool;//尝试从sHolderPool这个缓冲池取 synchronized (pool) { Parcel p; for (int i=0; i<POOL_SIZE; i++) {//POOL_SIZE为6 p = pool[i]; if (p != null) { pool[i] = null; if (DEBUG_RECYCLE) { p.mStack = new RuntimeException(); } p.init(obj);//找到一个可用的(非null),初始化这个Parcel return p; } } } return new Parcel(0);//如果6个都不可用(即缓冲池空了),则新new一个出来 } private Parcel(int nativePtr) { if (DEBUG_RECYCLE) { mStack = new RuntimeException(); } //Log.i(TAG, "Initializing obj=0x" + Integer.toHexString(obj), mStack); init(nativePtr);//简单调用 } private void init(int nativePtr) { if (nativePtr != 0) { mNativePtr = nativePtr; mOwnsNativeParcelObject = false; } else { mNativePtr = nativeCreate();//调用Native CODE mOwnsNativeParcelObject = true;//表明,需要负责本Parcel对象的生命周期。后面有几个方法会根据该boolean值决定是否释放Native CODE生成的对象。 } }
小结:Parcel(.java)逻辑很简单,从sHolderPool或者sOwnedPool中找不等于null的,取出来重新使用。否则,调用Native Code重新生成一个Parcel。在这里,有mNativePtr和mOwnsNativeParcelObject两个对象的成员变量,用来标识所生成的Native层的Parcel是否需要释放/销毁。
Parcel.h(.cpp)分析:
在Parcel.h中,存在许多字段。实际上,可以将Parcel看作管理一块内存的一个管理者。
status_t mError; uint8_t* mData;//指针,从字面上看应该是指向数据的指针 size_t mDataSize;//表明数据大小,已经存储的数据大小 size_t mDataCapacity;//应该是内存空间的容量 mutable size_t mDataPos;//mutable修饰,说明这个变量要及时反映出最新值,类比数组中position下标 size_t* mObjects;//指针,可以看作数组。其存储的是每个保存在Parcel对象所申请的内存的大小 size_t mObjectsSize;//与上面数组配合使用 size_t mObjectsCapacity; mutable size_t mNextObjectHint; mutable bool mFdsKnown; mutable bool mHasFds; bool mAllowFds; release_func mOwner; void* mOwnerCookie;
从上面各个字段来看,还是很经典的内存管理方式,这样一般有:内存起始地址(对应上面mData)、内存总容量(对应mDataCapacity)、内存已用容量(对应mDataSize)、当前可用的内存位置(mDataPos)。在Parcel里还更加细分了,每个存储在内存中的对象大小。粒度更细。
Parcel::Parcel()//构造函数 { initState(); } ... void Parcel::initState()//简单给各个成员变量赋初值 { mError = NO_ERROR; mData = 0; mDataSize = 0; mDataCapacity = 0; mDataPos = 0; ALOGV("initState Setting data size of %p to %d\n", this, mDataSize); ALOGV("initState Setting data pos of %p to %d\n", this, mDataPos); mObjects = NULL; mObjectsSize = 0; mObjectsCapacity = 0; mNextObjectHint = 0; mHasFds = false; mFdsKnown = true; mAllowFds = true; mOwner = NULL; }
在setDataCapacity、setDataSize等函数中,调用到continueWrite,这个函数是真正的申请内存函数:
status_t Parcel::continueWrite(size_t desired) { // If shrinking, first adjust for any objects that appear // after the new data size. size_t objectsSize = mObjectsSize; if (desired < mDataSize) {//表明需要缩小申请的内存容量 if (desired == 0) { objectsSize = 0; } else { while (objectsSize > 0) { if (mObjects[objectsSize-1] < desired)//找到一个对象的内存大小小于所要申请的内存大小 break; objectsSize--; } } } if (mOwner) {//mOwner是一个回调函数指针 // If the size is going to zero, just release the owner‘s data. if (desired == 0) { freeData();//释放数据 return NO_ERROR; } // If there is a different owner, we need to take // posession. uint8_t* data = (uint8_t*)malloc(desired);//分配内存 if (!data) { mError = NO_MEMORY; return NO_MEMORY; } size_t* objects = NULL; if (objectsSize) { objects = (size_t*)malloc(objectsSize*sizeof(size_t));//分配objectSize*sizeof(size_t)大小的内存 if (!objects) { mError = NO_MEMORY; return NO_MEMORY; } // Little hack to only acquire references on objects // we will be keeping. size_t oldObjectsSize = mObjectsSize; mObjectsSize = objectsSize; acquireObjects();//给各个对象增加强、弱引用计数——加入需要的话 mObjectsSize = oldObjectsSize; } if (mData) { memcpy(data, mData, mDataSize < desired ? mDataSize : desired);//拷贝到data(新申请的) } if (objects && mObjects) { memcpy(objects, mObjects, objectsSize*sizeof(size_t)); } //ALOGI("Freeing data ref of %p (pid=%d)\n", this, getpid()); mOwner(this, mData, mDataSize, mObjects, mObjectsSize, mOwnerCookie); mOwner = NULL; mData = data; mObjects = objects; mDataSize = (mDataSize < desired) ? mDataSize : desired; ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize); mDataCapacity = desired; mObjectsSize = mObjectsCapacity = objectsSize; mNextObjectHint = 0; } else if (mData) { if (objectsSize < mObjectsSize) { // Need to release refs on any objects we are dropping. const sp<ProcessState> proc(ProcessState::self()); for (size_t i=objectsSize; i<mObjectsSize; i++) { const flat_binder_object* flat = reinterpret_cast<flat_binder_object*>(mData+mObjects[i]); if (flat->type == BINDER_TYPE_FD) { // will need to rescan because we may have lopped off the only FDs mFdsKnown = false; } release_object(proc, *flat, this);//尝试释放对象 } size_t* objects = (size_t*)realloc(mObjects, objectsSize*sizeof(size_t)); if (objects) { mObjects = objects; } mObjectsSize = objectsSize; mNextObjectHint = 0; } // We own the data, so we can just do a realloc(). if (desired > mDataCapacity) { uint8_t* data = (uint8_t*)realloc(mData, desired);//在原mData位置上重新分配内存 if (data) { mData = data; mDataCapacity = desired; } else if (desired > mDataCapacity) { mError = NO_MEMORY; return NO_MEMORY; } } else { if (mDataSize > desired) { mDataSize = desired; ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize); } if (mDataPos > desired) { mDataPos = desired; ALOGV("continueWrite Setting data pos of %p to %d\n", this, mDataPos); } } } else { // This is the first data. Easy! uint8_t* data = (uint8_t*)malloc(desired);//直接申请所需大小 if (!data) { mError = NO_MEMORY; return NO_MEMORY; } if(!(mDataCapacity == 0 && mObjects == NULL && mObjectsCapacity == 0)) { ALOGE("continueWrite: %d/%p/%d/%d", mDataCapacity, mObjects, mObjectsCapacity, desired); } mData = data; mDataSize = mDataPos = 0; ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize); ALOGV("continueWrite Setting data pos of %p to %d\n", this, mDataPos); mDataCapacity = desired; } return NO_ERROR; }
小结:上面内存分配管理比较细致,总的来说就是“要么新申请一块内存”、“要么复用一块内存”,“释放内存”,外加对象的生命周期的控制。
时间: 2024-10-13 05:05:42